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https://github.com/ACreTeam/ac-decomp
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50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eLove_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eLove_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eLove_mv(eEC_Effect_c* effect, GAME* game);
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static void eLove_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_lovelove = {
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// clang-format off
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&eLove_init,
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&eLove_ct,
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&eLove_mv,
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&eLove_dw,
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eEC_IMMEDIATE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void eLove_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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pos.y -= 10.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_LOVELOVE, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eLove_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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effect->timer = 52;
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}
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static void eLove_mv(eEC_Effect_c* effect, GAME* game) {
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s32 prio;
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u16 name;
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eEC_CLIP->set_continious_env_proc(effect, 52, 102);
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sAdo_OngenPos((u32)effect, 14, &effect->position);
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if ((effect->timer & 7) == 0) {
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name = effect->item_name;
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prio = effect->prio;
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if ((eEC_CLIP != NULL)) {
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eEC_CLIP->effect_make_proc(eEC_EFFECT_LOVELOVE_HEART, effect->position, prio, 0, game, name, 0, 0);
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}
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}
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}
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static void eLove_dw(eEC_Effect_c* effect, GAME* game) {
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return;
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}
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