Files
ac-decomp/include/m_event.h
T
2023-05-19 15:29:54 -04:00

140 lines
3.8 KiB
C

#ifndef M_EVENT_H
#define M_EVENT_H
#include "types.h"
#include "libu64/gfxprint.h"
#include "m_time.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Event type definition
* xxxyyyyy yyyyyyyy yyyyyyyy yyyyyyyy
*
* x: event type (e.g. special event, 'first job' (chores) event, holidays, ...) (0-7)
* y: sub-type (specific event)
**/
#define mEv_SUBTYPE_BITS 29
#define mEv_TYPE_BITMASK (0b111 << mEv_SUBTYPE_BITS)
#define mEv_SUBTYPE_BITMASK ((1 << mEv_SUBTYPE_BITS) - 1)
#define mEv_GET_TYPE(event) (((event) & mEv_TYPE_BITMASK) >> mEv_SUBTYPE_BITS)
#define mEv_SET_TYPE(t) (((t) << mEv_SUBTYPE_BITS) & mEv_TYPE_BITMASK)
#define mEv_GET_SUBTYPE(event) ((event) & mEv_SUBTYPE_BITMASK)
#define mEv_SET_SUBTYPE(s) ((s) & mEv_SUBTYPE_BITMASK)
#define mEv_SET(type, subtype) (mEv_SET_TYPE(type) | mEv_SET_TYPE(subtype))
enum event_type {
mEv_SPNPC_EVENT, /* special NPC events */
mEv_SAVED_EVENT, /* events saved to data */
mEv_TYPE2_EVENT, /* unused? */
mEv_TYPE3_EVENT, /* unused? */
mEv_TYPE4_EVENT, /* unused? */
mEv_DAILY_EVENT, /* checked daily always? aSL_ReportShopOpen2Event has event 3 */
mEv_SPECL_EVENT, /* ??? secondary special npc event data? */
mEv_EVENT_NUM
};
enum events {
mEv_SPNPC_SHOP = (int)mEv_SET(mEv_SPNPC_EVENT, 0),
mEv_SPNPC_DESIGNER,
mEv_SPNPC_BROKER,
mEv_SPNPC_ARTIST,
mEv_SPNPC_ARABIAN,
mEv_SPNPC_GYPSY,
mEv_SAVED_RENEWSHOP = (int)mEv_SET(mEv_SAVED_EVENT, 0), /* renew shop */
mEv_SAVED_UNK1, /* unused */
/* intro through chores */
mEv_SAVED_FIRSTJOB_PLR0,
mEv_SAVED_FIRSTJOB_PLR1,
mEv_SAVED_FIRSTJOB_PLR2,
mEv_SAVED_FIRSTJOB_PLR3,
/* selecting house */
mEv_SAVED_FIRSTINTRO_PLR0,
mEv_SAVED_FIRSTINTRO_PLR1,
mEv_SAVED_FIRSTINTRO_PLR2,
mEv_SAVED_FIRSTINTRO_PLR3,
/* wait for next day to talk about HRA */
mEv_SAVED_HRAWAIT_PLR0,
mEv_SAVED_HRAWAIT_PLR1,
mEv_SAVED_HRAWAIT_PLR2,
mEv_SAVED_HRAWAIT_PLR3,
/* Nook will talk about HRA when entering the shop */
mEv_SAVED_HRATALK_PLR0,
mEv_SAVED_HRATALK_PLR1,
mEv_SAVED_HRATALK_PLR2,
mEv_SAVED_HRATALK_PLR3,
/* Do a 'favor' for a villager during chores */
mEv_SAVED_FJOPENQUEST_PLR0,
mEv_SAVED_FJOPENQUEST_PLR1,
mEv_SAVED_FJOPENQUEST_PLR2,
mEv_SAVED_FJOPENQUEST_PLR3,
/* Player going to another town, set at train station */
mEv_SAVED_GATEWAY_PLR0,
mEv_SAVED_GATEWAY_PLR1,
mEv_SAVED_GATEWAY_PLR2,
mEv_SAVED_GATEWAY_PLR3,
mEv_SAVED_GATEWAY_FRGN, /* Foreigner */
mEv_DAILY_0 = (int)mEv_SET(mEv_DAILY_EVENT, 0), /* unused */
mEv_DAILY_1, /* unused */
mEv_DAILY_2, /* unused */
mEv_DAILY_OPEN_SHOP, /* shop opened */
mEv_SPECL_DESIGNER_COMPLETE = (int)mEv_SET(mEv_SPECL_EVENT, 0)
};
enum week_type {
mEv_WEEKTYPE_NONE,
mEv_WEEKTYPE_1ST,
mEv_WEEKTYPE_2ND,
mEv_WEEKTYPE_3RD,
mEv_WEEKTYPE_4TH,
mEv_WEEKTYPE_5TH,
mEv_WEEKTYPE_LAST,
mEv_WEEKTYPE_SPECIAL
};
enum event_table {
mEv_EVENT_FISHING_TOURNEY_1 = 29,
mEv_EVENT_MUSHROOM_SEASON = 47,
mEv_EVENT_FISHING_TOURNEY_2 = 54,
};
#define mEv_STATUS_ACTIVE (1 << 0) /* event is active */
#define mEv_STATUS_STOP (1 << 1) /* event is stopped */
#define mEv_STATUS_SHOW (1 << 2) /* event is shown */
#define mEv_STATUS_PLAYSOUND (1 << 3) /* event should play sound */
#define mEv_STATUS_RUN (1 << 4) /* event should run */
#define mEv_STATUS_ERROR (1 << 5) /* event is in error state */
#define mEv_STATUS_TALK (1 << 6) /* event requires talking to player */
extern int mEv_CheckFirstJob();
extern int mEv_CheckArbeit();
extern int mEv_CheckTitleDemo();
extern int mEv_check_status(int event, s16 status);
extern int mEv_weekday2day(lbRTC_month_t month, int week_type, lbRTC_weekday_t weekday);
extern void mEv_debug_print4f(gfxprint_t* gfxprint);
extern void mEv_sp_debug_print4f(gfxprint_t* gfxprint);
#ifdef __cplusplus
}
#endif
#endif