Files
ac-decomp/include/c_keyframe.h
T
2023-06-22 13:19:42 -04:00

134 lines
5.7 KiB
C

#ifndef C_KEYFRAME_H
#define C_KEYFRAME_H
#include "types.h"
#include "PR/mbi.h"
#include "game.h"
#include "m_lib.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct joint_s {
Gfx* model;
u8 child;
u8 flags;
s_xyz translation;
} cKF_Joint_R_c;
typedef struct skeleton_s {
u8 num_joints;
u8 num_shown_joints;
cKF_Joint_R_c* joint_table;
} cKF_Skeleton_R_c;
typedef struct animation_s {
u8* flag_table;
s16* data_table;
s16* key_table;
s16* fixed_table;
s16 pad;
s16 frames;
} cKF_Animation_R_c;
enum {
cKF_FRAMECONTROL_STOP,
cKF_FRAMECONTROL_REPEAT,
cKF_FRAMECONTROL_NUM
};
typedef struct frame_control_s {
f32 start_frame;
f32 end_frame;
f32 max_frames;
f32 speed;
f32 current_frame;
int mode;
} cKF_FrameControl_c;
typedef struct skeleton_info_s {
cKF_FrameControl_c frame_control;
cKF_Skeleton_R_c* skeleton;
cKF_Animation_R_c* animation;
f32 morph_counter;
s_xyz* current_joint;
s_xyz* target_joint;
s_xyz* rotation_diff_table;
int animation_enabled;
xyz_t base_world_position;
s16 base_angle_y;
xyz_t base_model_translation;
s_xyz base_model_rotation;
s_xyz updated_base_model_rotation;
f32 fixed_counter;
xyz_t model_world_position_correction;
s16 model_angle_correction;
} cKF_SkeletonInfo_R_c;
typedef struct combine_work_set_s {
cKF_SkeletonInfo_R_c* keyframe;
u8* anm_check_bit_tbl;
s16* anm_const_val_tbl;
s16* anm_data_src;
s16* anm_key_num;
int anm_key_num_idx;
int anm_const_val_tbl_idx;
int anm_data_src_idx;
}cKF_SkeletonInfo_R_combine_work_c;
typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
#define cKF_FRAMERATE 30.0f
#define cKF_FRAMETIME (1.0f / cKF_FRAMERATE)
#define cKF_EPSILON 0.008f
extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1);
extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2);
extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe);
extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame,
f32 current_frame, f32 frame_speed, f32 morph_counter,int mode,s_xyz* rotation_diff_table);
extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe);
extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg, Mtx** mtxpp);
extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter);
extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter);
extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter, int mode);
extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode);
extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine, cKF_SkeletonInfo_R_c* keyframe);
extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2,s8* flag);
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3,cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3,s8* flag);
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley, s16 anglez);
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe);
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle, cKF_SkeletonInfo_R_c* keyframe);
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp, s16 val, xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
#ifdef __cplusplus
}
#endif
#endif