mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
134 lines
5.7 KiB
C
134 lines
5.7 KiB
C
#ifndef C_KEYFRAME_H
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#define C_KEYFRAME_H
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#include "types.h"
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#include "PR/mbi.h"
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#include "game.h"
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#include "m_lib.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct joint_s {
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Gfx* model;
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u8 child;
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u8 flags;
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s_xyz translation;
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} cKF_Joint_R_c;
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typedef struct skeleton_s {
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u8 num_joints;
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u8 num_shown_joints;
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cKF_Joint_R_c* joint_table;
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} cKF_Skeleton_R_c;
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typedef struct animation_s {
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u8* flag_table;
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s16* data_table;
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s16* key_table;
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s16* fixed_table;
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s16 pad;
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s16 frames;
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} cKF_Animation_R_c;
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enum {
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cKF_FRAMECONTROL_STOP,
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cKF_FRAMECONTROL_REPEAT,
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cKF_FRAMECONTROL_NUM
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};
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typedef struct frame_control_s {
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f32 start_frame;
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f32 end_frame;
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f32 max_frames;
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f32 speed;
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f32 current_frame;
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int mode;
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} cKF_FrameControl_c;
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typedef struct skeleton_info_s {
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cKF_FrameControl_c frame_control;
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cKF_Skeleton_R_c* skeleton;
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cKF_Animation_R_c* animation;
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f32 morph_counter;
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s_xyz* current_joint;
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s_xyz* target_joint;
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s_xyz* rotation_diff_table;
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int animation_enabled;
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xyz_t base_world_position;
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s16 base_angle_y;
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xyz_t base_model_translation;
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s_xyz base_model_rotation;
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s_xyz updated_base_model_rotation;
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f32 fixed_counter;
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xyz_t model_world_position_correction;
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s16 model_angle_correction;
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} cKF_SkeletonInfo_R_c;
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typedef struct combine_work_set_s {
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cKF_SkeletonInfo_R_c* keyframe;
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u8* anm_check_bit_tbl;
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s16* anm_const_val_tbl;
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s16* anm_data_src;
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s16* anm_key_num;
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int anm_key_num_idx;
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int anm_const_val_tbl_idx;
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int anm_data_src_idx;
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}cKF_SkeletonInfo_R_combine_work_c;
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typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
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#define cKF_FRAMERATE 30.0f
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#define cKF_FRAMETIME (1.0f / cKF_FRAMERATE)
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#define cKF_EPSILON 0.008f
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extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1);
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extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2);
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extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
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extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
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extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph);
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extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame,
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f32 current_frame, f32 frame_speed, f32 morph_counter,int mode,s_xyz* rotation_diff_table);
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extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg, Mtx** mtxpp);
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extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter);
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extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter);
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extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter, int mode);
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extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode);
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extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine, cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
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extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num);
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extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2,s8* flag);
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extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3,cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3,s8* flag);
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extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley, s16 anglez);
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extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
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extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle, cKF_SkeletonInfo_R_c* keyframe);
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extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp, s16 val, xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
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#ifdef __cplusplus
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}
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#endif
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#endif |