mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-02 02:30:25 -04:00
626 lines
16 KiB
Plaintext
626 lines
16 KiB
Plaintext
static int aEGH_hitodama_num() {
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int i;
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int num;
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Private_c* priv = Common_Get(now_private);
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for (i = 0, num = 0; i < mEv_GHOST_HITODAMA_NUM; i++) {
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int n = mPr_GetPossessionItemSumWithCond(priv, ITM_SPIRIT0 + i, mPr_ITEM_COND_NORMAL);
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num += n * (i + 1);
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}
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return num;
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}
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static void aEGH_okoruhito() {
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static u8 pf_string[mMsg_FREE_STRING_LEN];
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mEv_gst_c* ghost_ev = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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mString_Load_StringFromRom(pf_string, sizeof(pf_string), 0x62E + ghost_ev->okoruhito_str_no);
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mMsg_Set_item_str(mMsg_Get_base_window_p(), mMsg_FREE_STR1, pf_string, sizeof(pf_string));
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}
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static void aEGH_delete_hitodama() {
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int i;
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int num;
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Private_c* priv = Common_Get(now_private);
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for (i = 0, num = 0; i < mEv_GHOST_HITODAMA_NUM; i++) {
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int idx = mPr_GetPossessionItemIdxWithCond(priv, ITM_SPIRIT0 + i, mPr_ITEM_COND_NORMAL);
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while (idx != -1) {
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mPr_SetPossessionItem(Common_Get(now_private), idx, EMPTY_NO, mPr_ITEM_COND_NORMAL);
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idx = mPr_GetPossessionItemIdxWithCond(priv, ITM_SPIRIT0 + i, mPr_ITEM_COND_NORMAL);
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}
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}
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}
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static mActor_name_t aEGH_get_collect(int selected_idx, mActor_name_t* list) {
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while (*list != EMPTY_NO) {
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if (mSP_CollectCheck(*list) == FALSE) {
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if (selected_idx > 0) {
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selected_idx--;
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}
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else {
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return *list;
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}
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}
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list++;
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}
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return EMPTY_NO;
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}
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static void aEGH_check_collect_num(int* list_num, int* uncollect_num, mActor_name_t* list) {
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*list_num = 0;
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*uncollect_num = 0;
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while (*list != EMPTY_NO) {
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(*list_num)++;
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if (mSP_CollectCheck(*list) == FALSE) {
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(*uncollect_num)++;
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}
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list++;
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}
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}
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extern mActor_name_t ftr_listA[];
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extern mActor_name_t ftr_listB[];
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extern mActor_name_t ftr_listC[];
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extern mActor_name_t ftr_listEvent[];
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extern mActor_name_t ftr_listLottery[];
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extern mActor_name_t carpet_listA[];
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extern mActor_name_t carpet_listB[];
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extern mActor_name_t carpet_listC[];
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extern mActor_name_t carpet_listEvent[];
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extern mActor_name_t wall_listA[];
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extern mActor_name_t wall_listB[];
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extern mActor_name_t wall_listC[];
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extern mActor_name_t wall_listEvent[];
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extern mActor_name_t cloth_listA[];
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extern mActor_name_t cloth_listB[];
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extern mActor_name_t cloth_listC[];
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extern mActor_name_t cloth_listEvent[];
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extern mActor_name_t binsen_listA[];
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extern mActor_name_t binsen_listB[];
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extern mActor_name_t binsen_listC[];
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static mActor_name_t list_haniwa[HANIWA_NUM + 1] = {
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FTR_HANIWA000_SOUTH,
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FTR_HANIWA001_SOUTH,
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FTR_HANIWA002_SOUTH,
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FTR_HANIWA003_SOUTH,
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FTR_HANIWA004_SOUTH,
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FTR_HANIWA005_SOUTH,
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FTR_HANIWA006_SOUTH,
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FTR_HANIWA007_SOUTH,
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FTR_HANIWA008_SOUTH,
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FTR_HANIWA009_SOUTH,
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FTR_HANIWA010_SOUTH,
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FTR_HANIWA011_SOUTH,
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FTR_HANIWA012_SOUTH,
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FTR_HANIWA013_SOUTH,
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FTR_HANIWA014_SOUTH,
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FTR_HANIWA015_SOUTH,
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FTR_HANIWA016_SOUTH,
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FTR_HANIWA017_SOUTH,
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FTR_HANIWA018_SOUTH,
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FTR_HANIWA019_SOUTH,
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FTR_HANIWA020_SOUTH,
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FTR_HANIWA021_SOUTH,
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FTR_HANIWA022_SOUTH,
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FTR_HANIWA023_SOUTH,
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FTR_HANIWA024_SOUTH,
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FTR_HANIWA025_SOUTH,
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FTR_HANIWA026_SOUTH,
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FTR_HANIWA027_SOUTH,
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FTR_HANIWA028_SOUTH,
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FTR_HANIWA029_SOUTH,
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FTR_HANIWA030_SOUTH,
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FTR_HANIWA031_SOUTH,
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FTR_HANIWA032_SOUTH,
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FTR_HANIWA033_SOUTH,
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FTR_HANIWA034_SOUTH,
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FTR_HANIWA035_SOUTH,
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FTR_HANIWA036_SOUTH,
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FTR_HANIWA037_SOUTH,
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FTR_HANIWA038_SOUTH,
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FTR_HANIWA039_SOUTH,
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FTR_HANIWA040_SOUTH,
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FTR_HANIWA041_SOUTH,
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FTR_HANIWA042_SOUTH,
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FTR_HANIWA043_SOUTH,
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FTR_HANIWA044_SOUTH,
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FTR_HANIWA045_SOUTH,
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FTR_HANIWA046_SOUTH,
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FTR_HANIWA047_SOUTH,
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FTR_HANIWA048_SOUTH,
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FTR_HANIWA049_SOUTH,
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FTR_HANIWA050_SOUTH,
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FTR_HANIWA051_SOUTH,
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FTR_HANIWA052_SOUTH,
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FTR_HANIWA053_SOUTH,
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FTR_HANIWA054_SOUTH,
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FTR_HANIWA055_SOUTH,
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FTR_HANIWA056_SOUTH,
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FTR_HANIWA057_SOUTH,
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FTR_HANIWA058_SOUTH,
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FTR_HANIWA059_SOUTH,
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FTR_HANIWA060_SOUTH,
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FTR_HANIWA061_SOUTH,
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FTR_HANIWA062_SOUTH,
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FTR_HANIWA063_SOUTH,
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FTR_HANIWA064_SOUTH,
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FTR_HANIWA065_SOUTH,
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FTR_HANIWA066_SOUTH,
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FTR_HANIWA067_SOUTH,
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FTR_HANIWA068_SOUTH,
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FTR_HANIWA069_SOUTH,
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FTR_HANIWA070_SOUTH,
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FTR_HANIWA071_SOUTH,
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FTR_HANIWA072_SOUTH,
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FTR_HANIWA073_SOUTH,
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FTR_HANIWA074_SOUTH,
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FTR_HANIWA075_SOUTH,
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FTR_HANIWA076_SOUTH,
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FTR_HANIWA077_SOUTH,
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FTR_HANIWA078_SOUTH,
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FTR_HANIWA079_SOUTH,
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FTR_HANIWA080_SOUTH,
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FTR_HANIWA081_SOUTH,
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FTR_HANIWA082_SOUTH,
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FTR_HANIWA083_SOUTH,
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FTR_HANIWA084_SOUTH,
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FTR_HANIWA085_SOUTH,
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FTR_HANIWA086_SOUTH,
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FTR_HANIWA087_SOUTH,
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FTR_HANIWA088_SOUTH,
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FTR_HANIWA089_SOUTH,
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FTR_HANIWA090_SOUTH,
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FTR_HANIWA091_SOUTH,
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FTR_HANIWA092_SOUTH,
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FTR_HANIWA093_SOUTH,
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FTR_HANIWA094_SOUTH,
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FTR_HANIWA095_SOUTH,
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FTR_HANIWA096_SOUTH,
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FTR_HANIWA097_SOUTH,
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FTR_HANIWA098_SOUTH,
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FTR_HANIWA099_SOUTH,
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FTR_HANIWA100_SOUTH,
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FTR_HANIWA101_SOUTH,
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FTR_HANIWA102_SOUTH,
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FTR_HANIWA103_SOUTH,
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FTR_HANIWA104_SOUTH,
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FTR_HANIWA105_SOUTH,
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FTR_HANIWA106_SOUTH,
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FTR_HANIWA107_SOUTH,
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FTR_HANIWA108_SOUTH,
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FTR_HANIWA109_SOUTH,
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FTR_HANIWA110_SOUTH,
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FTR_HANIWA111_SOUTH,
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FTR_HANIWA112_SOUTH,
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FTR_HANIWA113_SOUTH,
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FTR_HANIWA114_SOUTH,
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FTR_HANIWA115_SOUTH,
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FTR_HANIWA116_SOUTH,
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FTR_HANIWA117_SOUTH,
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FTR_HANIWA118_SOUTH,
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FTR_HANIWA119_SOUTH,
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FTR_HANIWA120_SOUTH,
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FTR_HANIWA121_SOUTH,
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FTR_HANIWA122_SOUTH,
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FTR_HANIWA123_SOUTH,
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FTR_HANIWA124_SOUTH,
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FTR_HANIWA125_SOUTH,
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FTR_HANIWA126_SOUTH,
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EMPTY_NO /* end of list */
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};
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static mActor_name_t umbrella_list[UMBRELLA_NUM + 1] = {
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ITM_UMBRELLA00,
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ITM_UMBRELLA01,
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ITM_UMBRELLA02,
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ITM_UMBRELLA03,
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ITM_UMBRELLA04,
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ITM_UMBRELLA05,
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ITM_UMBRELLA06,
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ITM_UMBRELLA07,
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ITM_UMBRELLA08,
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ITM_UMBRELLA09,
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ITM_UMBRELLA10,
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ITM_UMBRELLA11,
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ITM_UMBRELLA12,
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ITM_UMBRELLA13,
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ITM_UMBRELLA14,
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ITM_UMBRELLA15,
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ITM_UMBRELLA16,
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ITM_UMBRELLA17,
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ITM_UMBRELLA18,
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ITM_UMBRELLA19,
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ITM_UMBRELLA20,
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ITM_UMBRELLA21,
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ITM_UMBRELLA22,
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ITM_UMBRELLA23,
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ITM_UMBRELLA24,
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ITM_UMBRELLA25,
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ITM_UMBRELLA26,
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ITM_UMBRELLA27,
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ITM_UMBRELLA28,
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ITM_UMBRELLA29,
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ITM_UMBRELLA30,
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ITM_UMBRELLA31,
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EMPTY_NO /* end of list */
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};
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static mActor_name_t aEGH_not_collect_get() {
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static mActor_name_t* item_list[aEGH_ITEM_LIST_NUM] = {
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ftr_listA,
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ftr_listB,
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ftr_listC,
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ftr_listEvent,
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ftr_listLottery,
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carpet_listA,
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carpet_listB,
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carpet_listC,
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carpet_listEvent,
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wall_listA,
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wall_listB,
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wall_listC,
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wall_listEvent,
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cloth_listA,
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cloth_listB,
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cloth_listC,
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cloth_listEvent,
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binsen_listA,
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binsen_listB,
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binsen_listC,
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list_haniwa,
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umbrella_list
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};
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int list_num_tbl[aEGH_ITEM_LIST_NUM];
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int uncollect_num_tbl[aEGH_ITEM_LIST_NUM];
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int no_uncollected_flag = FALSE;
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int selected_idx;
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mActor_name_t item;
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int i;
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int total_count;
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/* Calculate total items in each list and uncollected items in each list */
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for (i = 0; i < aEGH_ITEM_LIST_NUM; i++) {
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aEGH_check_collect_num(&list_num_tbl[i], &uncollect_num_tbl[i], item_list[i]);
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}
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for (i = 0, total_count = 0; i < aEGH_ITEM_LIST_NUM; i++) {
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total_count += uncollect_num_tbl[i];
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}
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/* If no uncollected items remain, select one at random from all lists */
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if (total_count == 0) {
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no_uncollected_flag = TRUE; /* all items collected */
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for (i = 0, total_count = 0; i < aEGH_ITEM_LIST_NUM; i++) {
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total_count += list_num_tbl[i];
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}
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}
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selected_idx = RANDOM(total_count);
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if (no_uncollected_flag) {
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/* Transform the absolute idx into the list idx by removing all entries up to the selected list */
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for (i = 0; i < aEGH_ITEM_LIST_NUM && selected_idx >= list_num_tbl[i]; i++) {
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selected_idx -= list_num_tbl[i];
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}
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if (i != aEGH_ITEM_LIST_NUM) {
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item = item_list[i][selected_idx];
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}
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else {
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item = ITM_FOOD_PEACH; /* If we somehow failed to select an item, we'll give them a peach */
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}
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}
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else {
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/* Transform the absolute idx into the list idx by removing all entries up to the selected list */
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for (i = 0; i < aEGH_ITEM_LIST_NUM && selected_idx >= uncollect_num_tbl[i]; i++) {
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selected_idx -= uncollect_num_tbl[i];
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}
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if (i != aEGH_ITEM_LIST_NUM) {
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item = aEGH_get_collect(selected_idx, item_list[i]); /* Get the uncollected item from the list */
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if (item == EMPTY_NO) {
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item = ITM_FOOD_APPLE; /* If we somehow failed to get an uncollected item, we'll give them an apple */
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}
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}
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else {
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item = ITM_FOOD_PEACH; /* If we somehow failed to select an item, we'll give them a peach */
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}
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}
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return mRmTp_FtrItemNo2Item1ItemNo(item, TRUE);
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}
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static void aEGH_give_me_wait(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
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switch (order) {
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case 1:
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{
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mPlib_request_main_give_type1((GAME*)play, ITM_SPIRIT0, 7, FALSE, FALSE);
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 2);
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mMsg_Set_LockContinue(mMsg_Get_base_window_p());
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 1, 3);
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aEGH_delete_hitodama();
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break;
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}
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case 2:
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{
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if (Common_Get(clip).handOverItem_clip->master_actor == NULL) {
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mMsg_Unset_LockContinue(mMsg_Get_base_window_p());
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
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aEGH_change_talk_proc(ghost, aEGH_TALK_SELECT_WAIT);
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}
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break;
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}
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}
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}
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static void aEGH_select_wait(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
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mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
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mEv_gst_c* ghost_data = (mEv_gst_c*)mEv_get_save_area(mEv_EVENT_GHOST, 54);
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if (order == 1 && mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p())) {
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ghost->after_talk_think_act = 1;
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ghost_data->flags |= 0x8000;
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
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switch (mChoice_Get_ChoseNum(mChoice_Get_base_window_p())) {
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case mChoice_CHOICE0: /* Clear weeds */
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{
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u32 num_weeds = mFI_GetItemNumField(GRASS_A, GRASS_C);
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if (num_weeds < 50) {
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mMsg_Set_continue_msg_num(msg_p, 0x2EF1);
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}
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else if (num_weeds < 150) {
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mMsg_Set_continue_msg_num(msg_p, 0x2EF2);
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}
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else if (num_weeds < 450) {
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mMsg_Set_continue_msg_num(msg_p, 0x2EF3);
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}
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else if (num_weeds < 900) {
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mMsg_Set_continue_msg_num(msg_p, 0x2EF4);
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}
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else {
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mMsg_Set_continue_msg_num(msg_p, 0x2EF5);
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}
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aEGH_change_talk_proc(ghost, aEGH_TALK_CLEAR_GRASS);
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break;
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}
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case mChoice_CHOICE1:
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{
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aEGH_change_talk_proc(ghost, aEGH_TALK_SELECT_ROOF);
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ghost->roof_pal = 0;
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break;
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}
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case mChoice_CHOICE2:
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{
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u8 name[mIN_ITEM_NAME_LEN];
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aEGH_change_talk_proc(ghost, aEGH_TALK_GIVE_YOU_WAIT);
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ghost->give_item = aEGH_not_collect_get();
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mIN_copy_name_str(name, ghost->give_item);
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mMsg_Set_item_str_art(msg_p, mMsg_ITEM_STR0, name, mIN_ITEM_NAME_LEN, mIN_get_item_article(ghost->give_item));
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break;
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}
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}
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}
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}
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static void aEGH_select_roof(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
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int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 9);
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int arrange_idx = mHS_get_arrange_idx(Common_Get(player_no));
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mHm_hs_c* home = Save_GetPointer(homes[arrange_idx]);
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if (order == 1 && mMsg_Check_MainNormalContinue(mMsg_Get_base_window_p())) {
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int selected;
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
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selected = mChoice_Get_ChoseNum(mChoice_Get_base_window_p());
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if (selected >= mChoice_CHOICE3) {
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ghost->roof_pal += 3;
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if (ghost->roof_pal >= mSP_ROOF_COLOR_NUM) {
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ghost->roof_pal = 0;
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}
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}
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|
else {
|
|
ghost->roof_pal += (u8)selected;
|
|
home->outlook_pal = ghost->roof_pal;
|
|
|
|
/* Only update the 'next outlook' palette if the player doesn't have a coat of paint already scheduled */
|
|
if ((Common_Get(now_private)->state_flags & mPr_FLAG_UPDATE_OUTLOOK_PENDING) == 0) {
|
|
home->next_outlook_pal = ghost->roof_pal;
|
|
}
|
|
|
|
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void aEGH_give_you_wait(EV_GHOST_ACTOR* ghost, GAME_PLAY* play) {
|
|
int order = mDemo_Get_OrderValue(mDemo_ORDER_NPC0, 1);
|
|
|
|
if (order == 2) {
|
|
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, ghost->give_item);
|
|
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, 7);
|
|
mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, 0);
|
|
mPr_SetFreePossessionItem(Common_Get(now_private), ghost->give_item, mPr_ITEM_COND_NORMAL);
|
|
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
|
}
|
|
}
|
|
|
|
static int aEGH_change_talk_proc(EV_GHOST_ACTOR* ghost, u8 talk_act) {
|
|
ghost->talk_act = talk_act;
|
|
return TRUE;
|
|
}
|
|
|
|
static void aEGH_set_force_talk_info(ACTOR* actorx) {
|
|
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
|
mEv_gst_common_c* ghost_common = (mEv_gst_common_c*)mEv_get_common_area(mEv_EVENT_GHOST, 55);
|
|
|
|
mDemo_Set_msg_num(ghost->msg_no + RANDOM(5));
|
|
aEGH_okoruhito();
|
|
|
|
switch (ghost->msg_no) {
|
|
case 0x2EE2:
|
|
{
|
|
mDemo_Set_talk_turn(TRUE);
|
|
mDemo_Set_camera(CAMERA2_PROCESS_TALK);
|
|
|
|
if (aEGH_bitcheck_func(aEGH_BIT_FOUND_GHOST) == FALSE) {
|
|
sAdo_SysTrgStart(0x6B);
|
|
aEGH_bitset_func(aEGH_BIT_FOUND_GHOST);
|
|
}
|
|
|
|
ghost_common->flags |= mEv_GHOST_FLAG_ACTIVE;
|
|
break;
|
|
}
|
|
|
|
case 0x2EDD:
|
|
{
|
|
mDemo_Set_talk_turn(TRUE);
|
|
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
|
|
break;
|
|
}
|
|
|
|
case 0x2ED3:
|
|
case 0x2ED8:
|
|
{
|
|
mDemo_Set_talk_turn(FALSE);
|
|
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
|
|
mMsg_sound_set_voice_click(mMsg_Get_base_window_p());
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
mDemo_Set_talk_turn(FALSE);
|
|
mDemo_Set_camera(CAMERA2_PROCESS_NORMAL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
|
}
|
|
|
|
static void aEGH_force_talk_request(ACTOR* actorx, GAME* game) {
|
|
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
|
GAME_PLAY* play = (GAME_PLAY*)game;
|
|
f32 dist = GET_PLAYER_ACTOR(play)->actor_class.world.position.y - actorx->world.position.y;
|
|
|
|
if (dist < 0.0f) {
|
|
dist = -dist;
|
|
}
|
|
|
|
if (!(
|
|
!(ghost->_9A7 == FALSE && actorx->player_distance_xz < actorx->talk_distance) ||
|
|
!(dist < 60.0f) && (ghost->_9AA == FALSE)
|
|
)) {
|
|
mDemo_Request(mDemo_TYPE_SPEAK, actorx, &aEGH_set_force_talk_info);
|
|
}
|
|
else {
|
|
ghost->_9A7 = FALSE;
|
|
}
|
|
}
|
|
|
|
static void aEGH_set_norm_talk_info(ACTOR* actorx) {
|
|
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
|
int hitodama_num;
|
|
int msg_no;
|
|
|
|
aEGH_okoruhito();
|
|
mDemo_Set_talk_turn(TRUE);
|
|
mDemo_Set_camera(CAMERA2_PROCESS_TALK);
|
|
aEGH_change_talk_proc(ghost, aEGH_TALK_END_WAIT);
|
|
|
|
hitodama_num = aEGH_hitodama_num();
|
|
if (hitodama_num == 0) {
|
|
msg_no = 0x2EE7 + RANDOM(5);
|
|
}
|
|
else if (hitodama_num >= mEv_GHOST_HITODAMA_NUM) {
|
|
msg_no = 0x2EF0;
|
|
aEGH_change_talk_proc(ghost, aEGH_TALK_GIVE_ME_WAIT);
|
|
Save_Get(event_save_common).ghost_day = 0;
|
|
}
|
|
else {
|
|
msg_no = 0x2EEB + hitodama_num;
|
|
}
|
|
|
|
mDemo_Set_msg_num(msg_no);
|
|
}
|
|
|
|
static void aEGH_norm_talk_request(ACTOR* actorx, GAME* game) {
|
|
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
|
|
|
if (ghost->_9A7 == FALSE) {
|
|
mDemo_Request(mDemo_TYPE_TALK, actorx, &aEGH_set_norm_talk_info);
|
|
}
|
|
else {
|
|
ghost->_9A7 = FALSE;
|
|
}
|
|
}
|
|
|
|
static int aEGH_talk_init(ACTOR* actorx, GAME* game) {
|
|
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
|
|
|
ghost->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)&none_proc1;
|
|
mDemo_Set_ListenAble();
|
|
mDemo_Start(actorx);
|
|
return TRUE;
|
|
}
|
|
|
|
typedef void (*aEGH_TALK_PROC)(EV_GHOST_ACTOR*, GAME_PLAY*);
|
|
|
|
static int aEGH_talk_end_chk(ACTOR* actorx, GAME* game) {
|
|
static aEGH_TALK_PROC proc[aEGH_TALK_NUM] = {
|
|
(aEGH_TALK_PROC)&none_proc1,
|
|
&aEGH_give_me_wait,
|
|
&aEGH_select_wait,
|
|
&aEGH_select_roof,
|
|
&aEGH_give_you_wait,
|
|
(aEGH_TALK_PROC)&none_proc1
|
|
};
|
|
|
|
EV_GHOST_ACTOR* ghost = (EV_GHOST_ACTOR*)actorx;
|
|
GAME_PLAY* play = (GAME_PLAY*)game;
|
|
int res = FALSE;
|
|
|
|
(*proc[ghost->talk_act])(ghost, play);
|
|
|
|
if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == FALSE && mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE) {
|
|
if (ghost->talk_act == aEGH_TALK_CLEAR_GRASS) {
|
|
Save_Set(clear_grass, TRUE);
|
|
}
|
|
|
|
aEGH_setup_think_proc(ghost, play, ghost->after_talk_think_act);
|
|
|
|
if (ghost->melody_inst != 0) {
|
|
ghost->npc_class.talk_info.melody_inst = ghost->melody_inst;
|
|
ghost->melody_inst = 0;
|
|
}
|
|
|
|
res = TRUE;
|
|
}
|
|
|
|
return res;
|
|
}
|