Files
ac-decomp/src/effect/ef_kigae.c
T
2025-05-23 12:14:00 +02:00

48 lines
1.6 KiB
C

#include "ef_effect_control.h"
#include "m_common_data.h"
static void eKigae_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eKigae_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eKigae_mv(eEC_Effect_c* effect, GAME* game);
static void eKigae_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_kigae = {
// clang-format off
&eKigae_init,
&eKigae_ct,
&eKigae_mv,
&eKigae_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
static void eKigae_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
eEC_CLIP->make_effect_proc(eEC_EFFECT_KIGAE, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
}
static void eKigae_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
effect->effect_specific[0] = *(s16*)ct_arg + DEG2SHORT_ANGLE2(90.0f);
effect->timer = 60;
}
static void eKigae_mv(eEC_Effect_c* effect, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
xyz_t pos = effect->position;
effect->effect_specific[0] -= DEG2SHORT_ANGLE2(9.0f);
if ((play->game_frame & 1) == 0) {
pos.x += (sin_s(effect->effect_specific[0]) * 22.0f) + RANDOM2_F(5.0f);
pos.y += eEC_CLIP->calc_adjust_proc(effect->timer, 0, 60, 10.0f, -25.0f) + RANDOM2_F(5.0f);
pos.z += (cos_s(effect->effect_specific[0]) * 22.0f) + RANDOM2_F(5.0f);
eEC_CLIP->effect_make_proc(eEC_EFFECT_KIGAE_LIGHT, pos, effect->prio, 0, game, effect->item_name, 0, 0);
}
}
static void eKigae_dw(eEC_Effect_c* effect, GAME* game) {
return;
}