mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-06 11:07:20 -04:00
82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eWU_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eWU_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eWU_mv(eEC_Effect_c* effect, GAME* game);
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static void eWU_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_warau = {
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// clang-format off
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&eWU_init,
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&eWU_ct,
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&eWU_mv,
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&eWU_dw,
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eEC_IMMEDIATE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void eWU_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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eEC_CLIP->make_effect_proc(eEC_EFFECT_WARAU, pos, NULL, game, NULL, item_name, prio, 0, 0);
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}
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static void eWU_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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effect->scale.x = 0.0045f;
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effect->scale.y = 0.0045f;
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effect->scale.z = 0.0045f;
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effect->offset.x = 0.0f;
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effect->offset.y = 0.0f;
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effect->offset.z = 0.0f;
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effect->timer = 24;
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}
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static void eWU_mv(eEC_Effect_c* effect, GAME* game) {
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sAdo_OngenPos((u32)effect, 15, &effect->position);
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eEC_CLIP->set_continious_env_proc(effect, 24, 24);
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}
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extern Gfx ef_warau01_00_modelT[];
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extern Gfx ef_warau01_01_modelT[];
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extern Gfx ef_warau01_02_modelT[];
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extern Gfx ef_warau01_03_modelT[];
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static Gfx* eWU_DispTable[12] = {
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// clang-format off
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NULL,
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NULL,
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ef_warau01_00_modelT,
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ef_warau01_00_modelT,
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ef_warau01_01_modelT,
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ef_warau01_01_modelT,
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ef_warau01_02_modelT,
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ef_warau01_02_modelT,
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ef_warau01_03_modelT,
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ef_warau01_03_modelT,
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NULL,
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NULL,
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// clang-format on
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};
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static void eWU_dw(eEC_Effect_c* effect, GAME* game) {
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s16 counter = (24 - effect->timer) >> 1;
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xyz_t* pos = &effect->position;
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xyz_t* ofs = &effect->offset;
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xyz_t* scale = &effect->scale;
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counter = CLAMP(counter, 0, 11);
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if (eWU_DispTable[counter] != NULL) {
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OPEN_DISP(game->graph);
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eEC_CLIP->auto_matrix_xlu_offset_proc(game, pos, scale, ofs);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, 255);
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gDPSetEnvColor(NEXT_POLY_XLU_DISP, 0, 0, 255, 255);
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gSPDisplayList(NEXT_POLY_XLU_DISP, eWU_DispTable[counter]);
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CLOSE_DISP(game->graph);
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}
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}
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