Files
ac-decomp/src/effect/ef_warau.c
T
2025-03-29 11:42:18 -04:00

82 lines
2.2 KiB
C

#include "ef_effect_control.h"
#include "m_common_data.h"
static void eWU_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eWU_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eWU_mv(eEC_Effect_c* effect, GAME* game);
static void eWU_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_warau = {
// clang-format off
&eWU_init,
&eWU_ct,
&eWU_mv,
&eWU_dw,
eEC_IMMEDIATE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
static void eWU_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
eEC_CLIP->make_effect_proc(eEC_EFFECT_WARAU, pos, NULL, game, NULL, item_name, prio, 0, 0);
}
static void eWU_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
effect->scale.x = 0.0045f;
effect->scale.y = 0.0045f;
effect->scale.z = 0.0045f;
effect->offset.x = 0.0f;
effect->offset.y = 0.0f;
effect->offset.z = 0.0f;
effect->timer = 24;
}
static void eWU_mv(eEC_Effect_c* effect, GAME* game) {
sAdo_OngenPos((u32)effect, 15, &effect->position);
eEC_CLIP->set_continious_env_proc(effect, 24, 24);
}
extern Gfx ef_warau01_00_modelT[];
extern Gfx ef_warau01_01_modelT[];
extern Gfx ef_warau01_02_modelT[];
extern Gfx ef_warau01_03_modelT[];
static Gfx* eWU_DispTable[12] = {
// clang-format off
NULL,
NULL,
ef_warau01_00_modelT,
ef_warau01_00_modelT,
ef_warau01_01_modelT,
ef_warau01_01_modelT,
ef_warau01_02_modelT,
ef_warau01_02_modelT,
ef_warau01_03_modelT,
ef_warau01_03_modelT,
NULL,
NULL,
// clang-format on
};
static void eWU_dw(eEC_Effect_c* effect, GAME* game) {
s16 counter = (24 - effect->timer) >> 1;
xyz_t* pos = &effect->position;
xyz_t* ofs = &effect->offset;
xyz_t* scale = &effect->scale;
counter = CLAMP(counter, 0, 11);
if (eWU_DispTable[counter] != NULL) {
OPEN_DISP(game->graph);
eEC_CLIP->auto_matrix_xlu_offset_proc(game, pos, scale, ofs);
gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 128, 255, 255, 255, 255);
gDPSetEnvColor(NEXT_POLY_XLU_DISP, 0, 0, 255, 255);
gSPDisplayList(NEXT_POLY_XLU_DISP, eWU_DispTable[counter]);
CLOSE_DISP(game->graph);
}
}