Files
ac-decomp/src/ac_fallS_move.c_inc
T
2024-02-21 00:06:14 +01:00

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void aFLS_actor_move(ACTOR* actor, GAME*) {
xyz_t pos;
xyz_t_move(&pos, &actor->world.position);
pos.y += 40.0f;
sAdo_OngenPos((u32)actor, 12, &pos);
}