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10 lines
171 B
Plaintext
10 lines
171 B
Plaintext
void aFLS_actor_move(ACTOR* actor, GAME*) {
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xyz_t pos;
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xyz_t_move(&pos, &actor->world.position);
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pos.y += 40.0f;
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sAdo_OngenPos((u32)actor, 12, &pos);
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}
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