Files
ac-decomp/rel/c_keyframe.c
T
2023-06-07 08:44:32 +00:00

1124 lines
37 KiB
C

#include "c_keyframe.h"
#include "libultra/libultra.h"
#include "MSL_C/w_math.h"
#include "sys_matrix.h"
#include "graph.h"
#include "sys_math3d.h"
static void cKF_FrameControl_zeroClera(cKF_FrameControl_c* frame_control) {
bzero(frame_control, sizeof(cKF_FrameControl_c));
frame_control->max_frames = 1.0f;
frame_control->current_frame = 1.0f;
frame_control->speed = 1.0f;
frame_control->end_frame = 1.0f;
frame_control->start_frame = 1.0f;
frame_control->mode = cKF_FRAMECONTROL_STOP;
}
static void cKF_FrameControl_ct(cKF_FrameControl_c* frame_control) {
cKF_FrameControl_zeroClera(frame_control);
}
static void cKF_FrameControl_setFrame(cKF_FrameControl_c* frame_control, f32 start_frame, f32 end_frame, f32 max_frames, f32 current_frame, f32 speed, int mode) {
frame_control->start_frame = start_frame;
if (end_frame < 1.0f) {
frame_control->end_frame = max_frames;
}
else {
frame_control->end_frame = end_frame;
}
frame_control->max_frames = max_frames;
frame_control->speed = speed;
frame_control->current_frame = current_frame;
frame_control->mode = mode;
}
static int cKF_FrameControl_passCheck(cKF_FrameControl_c* fc, f32 current, f32* out){
f32 cur;
f32 speed;
*out = 0.0f;
cur = fc->current_frame;
if(cur == current){
return 0;
}
speed = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed;
if ((speed >= 0.0f && cur < current && cur + speed >= current) ||
(speed < 0.0f && cur > current && cur + speed <= current)) {
*out = cur + speed - current;
return 1;
}
return 0;
}
extern int cKF_FrameControl_passCheck_now(cKF_FrameControl_c* fc, f32 current, f32* out){
f32 cur = fc->current_frame;
f32 speed;
int ret = 0;
if(cur != current){
speed = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed;
if ((speed >= 0.0f && cur >= current && cur - speed < current) ||
(speed < 0.0f && cur <= current && cur - speed > current)) {
ret = 1;
}
}
else{
ret =1;
}
return ret;
}
extern int cKF_FrameControl_stop_proc(cKF_FrameControl_c* fc) {
f32 out;
if (fc->current_frame == fc->end_frame) {
return 1;
}
if (cKF_FrameControl_passCheck(fc, fc->end_frame, &out)) {
fc->current_frame = fc->end_frame;
return 1;
}
if (cKF_FrameControl_passCheck(fc, fc->start_frame, &out)) {
fc->current_frame = fc->end_frame;
return 1;
}
return 0;
}
static int cKF_FrameControl_repeat_proc(cKF_FrameControl_c* fc){
f32 out;
if (cKF_FrameControl_passCheck(fc, fc->end_frame, &out)) {
fc->current_frame = fc->start_frame + out;
return 2;
}
if (cKF_FrameControl_passCheck(fc, fc->start_frame, &out)) {
fc->current_frame = fc->end_frame + out;
return 2;
}
return 0;
}
static int cKF_FrameControl_play(cKF_FrameControl_c* fc){
int rec;
f32 frame;
if(fc->mode == cKF_FRAMECONTROL_STOP){
rec = cKF_FrameControl_stop_proc(fc);
}
else{
rec = cKF_FrameControl_repeat_proc(fc);
}
if(rec == 0){
frame = (fc->start_frame < fc->end_frame) ? fc->speed : -fc->speed;
fc->current_frame += frame;
}
if(fc->current_frame < 1.0f){
fc->current_frame = (fc->current_frame - 1.0f) + fc->max_frames;
}
else if(fc->current_frame > fc->max_frames){
fc->current_frame = (fc->current_frame - fc->max_frames) + 1.0f;
}
return rec;
}
extern f32 cKF_HermitCalc(f32 t, f32 tension, f32 p0, f32 p1, f32 m0, f32 m1){
f32 p;
f32 sq;
f32 cb;
f32 h10;
f32 h11;
sq = t * t;
cb = sq * t;
p = -(cb * 2.0f) + (3.0f * sq);
h10 = t + (cb - (sq * 2.0f));
h11 = cb - sq;
return (((1.0f - p) * p0) + (p * p1)) + (tension * ((h10 * m0) + (h11 * m1)));
}
static s16 cKF_KeyCalc(s16 index, s16 next_index, s16* data_src,f32 frame) {
int j;
int i;
f32 sub;
s_xyz* s_vec = (s_xyz*)&data_src[index * 3];
int key;
if(s_vec->x >= frame){
return s_vec->y;
}
if(s_vec[next_index-1].x <= frame){
return s_vec[next_index-1].y;
}
for(j = 0, i = 1; 1; j++, i++){
if(s_vec[i].x > frame){
sub = s_vec[i].x - s_vec[j].x;
if(!(fabsf(sub) < 0.008f)){
key = (cKF_HermitCalc((frame - s_vec[j].x) / sub,
sub * 0.0333333350718f,
s_vec[j].y,
s_vec[i].y,
s_vec[j].z,
s_vec[i].z) +1.75);
return key;
}
else{
return s_vec[j].y;
}
}
}
}
extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2) {
u16 urot1 = rot1;
s32 pad;
u16 urot2 = rot2;
f32 f1 = rot1;
f32 signedDiff = rot2 - f1;
f32 f2 = urot1;
f32 unsignedDiff = urot2 - f2;
if (fabsf(signedDiff) < fabsf(unsignedDiff)) {
*out = f1 + signedDiff * t;
} else {
*out = f2 + unsignedDiff * t;
}
}
static void cKF_SkeletonInfo_morphST(s16* now, s16* target, f32 step) {
int i;
for (i = 0; i < 3; i++) {
if (*now != *target) {
f32 now_f = (f32)*now;
f32 target_f = (f32)*target;
f32 diff = (target_f - now_f);
*now = (diff * step) + now_f;
}
now++;
target++;
}
}
static void cKF_SkeletonInfo_R_zeroClear(cKF_SkeletonInfo_R_c* keyframe) {
bzero(keyframe, sizeof(cKF_SkeletonInfo_R_c));
}
extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table) {
cKF_SkeletonInfo_R_zeroClear(keyframe);
cKF_FrameControl_ct(&keyframe->frame_control);
keyframe->skeleton = skeleton;
keyframe->animation = animation;
keyframe->current_joint = work_table;
keyframe->target_joint = target_table;
}
extern void cKF_SkeletonInfo_R_dt() { }
extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, 0.0f, cKF_FRAMECONTROL_STOP, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, morph, cKF_FRAMECONTROL_STOP, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, 0.0f, cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 morph) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, 0.5f, morph, cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init(
cKF_SkeletonInfo_R_c* keyframe,
cKF_Skeleton_R_c* skeleton,
cKF_Animation_R_c* animation,
f32 start_frame,
f32 end_frame,
f32 current_frame,
f32 frame_speed,
f32 morph_counter,
int mode,
s_xyz* rotation_diff_table
) {
keyframe->morph_counter = morph_counter;
keyframe->skeleton = skeleton;
keyframe->animation = animation;
cKF_FrameControl_setFrame(&keyframe->frame_control, start_frame, end_frame, keyframe->animation->frames, current_frame, frame_speed, mode);
keyframe->rotation_diff_table = rotation_diff_table;
}
static void cKF_SkeletonInfo_R_morphJoint(cKF_SkeletonInfo_R_c* keyframe) {
f32 step;
int i;
s_xyz* current_joint = keyframe->current_joint;
s_xyz* target_joint = keyframe->target_joint;
if (!(fabsf(keyframe->morph_counter) < 0.008f)) {
step = 0.5f / fabsf(keyframe->morph_counter);
} else {
step = 0.0f;
}
cKF_SkeletonInfo_morphST(&current_joint->x, &target_joint->x, step);
current_joint++;
target_joint++;
for (i = 0; i < keyframe->skeleton->num_joints; i++) {
s16 next_joint_x = current_joint->x;
s16 next_target_x = target_joint->x;
s16 next_joint_y = current_joint->y;
s16 next_joint_z = current_joint->z;
s16 next_target_y = target_joint->y;
s16 next_target_z = target_joint->z;
if (next_joint_x != next_target_x || next_joint_y != next_target_y ||
next_joint_z != next_target_z) {
f32 difxyz = fabsf((f32)next_target_x - (f32)next_joint_x) +
fabsf((f32)next_target_y - (f32)next_joint_y) +
fabsf((f32)next_target_z - (f32)next_joint_z);
s16 temp_vec_x = 0x7FFF + next_joint_x;
s16 temp_vec_y = 0x7FFF - next_joint_y;
s16 temp_vec_z = 0x7FFF + next_joint_z;
f32 dif_xyz2 = fabsf((f32)next_target_x - (f32)temp_vec_x) +
fabsf((f32)next_target_y - (f32)temp_vec_y) +
fabsf((f32)next_target_z - (f32)temp_vec_z);
if (difxyz < dif_xyz2) {
cKF_SkeletonInfo_subRotInterpolation(
step, &current_joint->x, next_joint_x, next_target_x);
cKF_SkeletonInfo_subRotInterpolation(
step, &current_joint->y, next_joint_y, next_target_y);
cKF_SkeletonInfo_subRotInterpolation(
step, &current_joint->z, next_joint_z, next_target_z);
} else {
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->x,
temp_vec_x, next_target_x);
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->y,
temp_vec_y, next_target_y);
cKF_SkeletonInfo_subRotInterpolation(step, &current_joint->z,
temp_vec_z, next_target_z);
}
}
target_joint++;
current_joint++;
}
}
inline u8* cKF_Animation_R_getFlagTable(cKF_Animation_R_c* keyframe)
{
return keyframe->flag_table;
}
inline s16* cKF_Animation_R_getFixedTable(cKF_Animation_R_c* keyframe)
{
return keyframe->fixed_table;
}
inline s16* cKF_Animation_R_getKeyTable(cKF_Animation_R_c* keyframe)
{
return keyframe->key_table;
}
inline s16* cKF_Animation_R_getDataTable(cKF_Animation_R_c* keyframe)
{
return keyframe->data_table;
}
extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe) {
int ret;
int s;
s_xyz *c_joint;
s16 j_fix_tbl;
s16 *cur_joint;
cKF_Animation_R_c* key_an;
int i;
f32 calc_joint;
s16* an_tblp;
int j = 0;
int t = 0;
int index = 0;
s16* joint = (fabsf(keyframe->morph_counter) < 0.008f) ? &keyframe->current_joint->x : &keyframe->target_joint->x;
int joint_num = 32;
s16* an_fix_tbl = cKF_Animation_R_getFixedTable(keyframe->animation);
s16* an_key_tbl = cKF_Animation_R_getKeyTable(keyframe->animation);
s16* an_data_tbl = cKF_Animation_R_getDataTable(keyframe->animation);
u8* an_flag_tbl = cKF_Animation_R_getFlagTable(keyframe->animation);
for(i = 0; i < 3; i++){
if(*an_flag_tbl & joint_num){
an_tblp = &an_key_tbl[j];
*joint = cKF_KeyCalc(index, *an_tblp, an_data_tbl, keyframe->frame_control.current_frame);
index += an_key_tbl[j];
j++;
}
else{
j_fix_tbl = an_fix_tbl[t];
t++;
*joint = j_fix_tbl;
}
joint_num = (u32)joint_num >>1;
joint+= 1;
}
for(s = 0; s < keyframe->skeleton->num_joints; s++){
joint_num = 4;
for(i = 0; i < 3; i++){
if(joint_num & an_flag_tbl[s]){
an_tblp = &an_key_tbl[j];
*joint = cKF_KeyCalc(index, *an_tblp, an_data_tbl, keyframe->frame_control.current_frame);
index += an_key_tbl[j];
j++;
}
else{
j_fix_tbl = an_fix_tbl[t];
t++;
*joint = j_fix_tbl;
}
calc_joint = *joint * 0.1f;
joint_num = (u32)joint_num >>1;
*joint = (s16) (int) ((calc_joint - ((f32) (int) (calc_joint * (1.0f / 360.0f)) * 360.0f)) * (65536.0f / 360.0f));
joint++;
}
}
if(keyframe->rotation_diff_table != NULL){
c_joint = (fabsf(keyframe->morph_counter) < 0.008f) ? keyframe->current_joint : keyframe->target_joint;
c_joint += 1;
for(i = 0; i < keyframe->skeleton->num_joints; i++) {
c_joint->x += keyframe->rotation_diff_table[i].x;
c_joint->y += keyframe->rotation_diff_table[i].y;
c_joint->z += keyframe->rotation_diff_table[i].z;
c_joint++;
}
}
if(fabsf(keyframe->morph_counter) < 0.008f){
ret = cKF_FrameControl_play(&keyframe->frame_control);
}else if (keyframe->morph_counter > 0.0f){
cKF_SkeletonInfo_R_morphJoint(keyframe);
keyframe->morph_counter -= 0.5f;
if(keyframe->morph_counter <= 0.0f){
keyframe->morph_counter = 0.0f;
}
ret = 0;
}
else{
cKF_SkeletonInfo_R_morphJoint(keyframe);
keyframe->morph_counter += 0.5f;
if(keyframe->morph_counter >= 0.0f){
keyframe->morph_counter = 0.0f;
}
ret = cKF_FrameControl_play(&keyframe->frame_control);
}
return ret;
}
extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg, Mtx** mtxpp) {
int i;
int an_flag;
Gfx* joint_m;
Gfx* mjoint_m;
u8 joint_f;
xyz_t def_joint;
s_xyz joint1;
cKF_Joint_R_c* skel_c_joint;
s_xyz* cur_joint;
GRAPH* graph;
skel_c_joint = keyframe->skeleton->joint_table;
skel_c_joint += *joint_num;
cur_joint = &keyframe->current_joint[*joint_num];
if(*joint_num != 0){
def_joint.x = skel_c_joint->translation.x;
def_joint.y = skel_c_joint->translation.y;
def_joint.z = skel_c_joint->translation.z;
}
else{
an_flag = keyframe->animation_enabled;
if(an_flag & 1){
def_joint.x = keyframe->base_model_translation.x;
def_joint.z = keyframe->base_model_translation.z;
}
else{
def_joint.x = cur_joint->x;
def_joint.z = cur_joint->z;
}
if(an_flag & 2){
def_joint.y = keyframe->base_model_translation.y;
}
else{
def_joint.y = cur_joint->y;
}
}
joint1 = cur_joint[1];
if((joint_num[0] == 0) && (keyframe->animation_enabled & 4)){
joint1.x = keyframe->base_model_rotation.x;
joint1.y = keyframe->updated_base_model_rotation.y;
joint1.z = keyframe->updated_base_model_rotation.z;
}
graph = game->graph;
OPEN_DISP(graph);
Matrix_push();
joint_m = skel_c_joint->model;
mjoint_m = joint_m;
joint_f = skel_c_joint->flags;
if((prerender_callback == NULL) || ((prerender_callback != NULL) && prerender_callback(game,keyframe,*joint_num, &mjoint_m, &joint_f, arg, &joint1, &def_joint) != 0)){
Matrix_softcv3_mult(&def_joint, &joint1);
if(mjoint_m != NULL){
_Matrix_to_Mtx(*mtxpp);
if(joint_f & 1){
gSPMatrix(NOW_POLY_XLU_DISP++, *mtxpp, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NOW_POLY_XLU_DISP++, mjoint_m);
}
else{
gSPMatrix(NOW_POLY_OPA_DISP++, *mtxpp, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NOW_POLY_OPA_DISP++, mjoint_m);
}
*mtxpp+=1;
}
else if(joint_m != NULL){
_Matrix_to_Mtx(*mtxpp);
gSPMatrix(NOW_POLY_OPA_DISP++, *mtxpp, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
*mtxpp+=1;
}
}
CLOSE_DISP(graph);
if(postrender_callback!= NULL){
postrender_callback(game,keyframe,*joint_num, &mjoint_m, &joint_f, arg, &joint1, &def_joint);
}
i = 0;
*joint_num+= 1;
for(i; i <skel_c_joint->child; i++){
cKF_Si3_draw_SV_R_child(game,keyframe,joint_num,prerender_callback,postrender_callback,arg,mtxpp);
}
Matrix_pull();
}
extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp, cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg){
int joint_num;
Mtx* mtx_p = mtxp;
if (mtxp != NULL) {
GRAPH* graph = game->graph;
OPEN_DISP(graph);
/* TODO: these should probably be made into a custom macro somewhere */
gSPSegment(NOW_POLY_OPA_DISP++, G_MWO_SEGMENT_D, mtx_p); // Load matrix (opaque)
gSPSegment(NOW_POLY_XLU_DISP++, G_MWO_SEGMENT_D, mtx_p); // Load matrix (translucent)
CLOSE_DISP(graph);
joint_num = 0;
cKF_Si3_draw_SV_R_child(game, keyframe, &joint_num, prerender_callback, postrender_callback, arg, &mtx_p);
}
}
extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, 1.0f, frame_speed, morph_counter, cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, frame, frame_speed, morph_counter, cKF_FRAMECONTROL_REPEAT, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame, f32 frame_speed, f32 morph_counter, int mode) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, 1.0f, animation->frames, frame, frame_speed, morph_counter, mode, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation, s_xyz* rotation_diff_table, f32 frame_speed, f32 morph_counter, int mode) {
cKF_SkeletonInfo_R_init(keyframe, keyframe->skeleton, animation, animation->frames, 1.0f, animation->frames, frame_speed, morph_counter, mode, rotation_diff_table);
}
extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine, cKF_SkeletonInfo_R_c* keyframe){
combine->keyframe = keyframe;
combine->anm_const_val_tbl = keyframe->animation->fixed_table;
combine->anm_key_num = keyframe->animation->key_table;
combine->anm_data_src = keyframe->animation->data_table;
combine->anm_check_bit_tbl = keyframe->animation->flag_table;
combine->anm_key_num_idx = 0;
combine->anm_const_val_tbl_idx = 0;
combine->anm_data_src_idx = 0;
}
extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag,
cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num){
int i = 0;
for(i; i <3; i++){
switch(*cwork_num){
case 0:
if(*combine[0].anm_check_bit_tbl & *flag){
(**joint) = cKF_KeyCalc( combine[0].anm_data_src_idx,
combine[0].anm_key_num[combine[0].anm_key_num_idx],
combine[0].anm_data_src,combine[0].keyframe->frame_control.current_frame);
}
else{
(**joint) = combine[0].anm_const_val_tbl[combine[0].anm_const_val_tbl_idx];
}
break;
case 1:
if(*combine[1].anm_check_bit_tbl & *flag){
(**joint) = cKF_KeyCalc(
combine[1].anm_data_src_idx, combine[1].anm_key_num[combine[1].anm_key_num_idx],
combine[1].anm_data_src,combine[1].keyframe->frame_control.current_frame);
}
else{
(**joint) = combine[1].anm_const_val_tbl[combine[1].anm_const_val_tbl_idx];
}
break;
case 2:
if(*combine[2].anm_check_bit_tbl & *flag){
(**joint) = cKF_KeyCalc(
combine[2].anm_data_src_idx, combine[2].anm_key_num[combine[2].anm_key_num_idx],
combine[2].anm_data_src,combine[2].keyframe->frame_control.current_frame);
}
else{
(**joint) = combine[2].anm_const_val_tbl[combine[2].anm_const_val_tbl_idx];
}
break;
}
if(*combine[0].anm_check_bit_tbl & *flag){
combine[0].anm_data_src_idx += combine[0].anm_key_num[combine[0].anm_key_num_idx];
combine[0].anm_key_num_idx++;
}
else{
combine[0].anm_const_val_tbl_idx++;
}
if(*combine[1].anm_check_bit_tbl & *flag){
combine[1].anm_data_src_idx += combine[1].anm_key_num[combine[1].anm_key_num_idx];
combine[1].anm_key_num_idx++;
}
else{
combine[1].anm_const_val_tbl_idx++;
}
if(*combine[2].anm_check_bit_tbl & *flag){
combine[2].anm_data_src_idx += combine[2].anm_key_num[combine[2].anm_key_num_idx];
combine[2].anm_key_num_idx++;
}
else{
combine[2].anm_const_val_tbl_idx++;
}
*flag = (u32)*flag >> 1;
*joint += 1;
}
}
extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag,
cKF_SkeletonInfo_R_combine_work_c* combine , s8* cwork_num){
int i =0;
int j;
s16* temp;
f32 calc_joint;
for(i; i < combine->keyframe->skeleton->num_joints; i++){
*flag = 4;
for(j = 0; j <3; j++){
switch(cwork_num[i+1]){
case 0:
if(*flag & combine[0].anm_check_bit_tbl[i]){
(**joint) = cKF_KeyCalc( combine[0].anm_data_src_idx,
combine[0].anm_key_num[combine[0].anm_key_num_idx],
combine[0].anm_data_src,combine[0].keyframe->frame_control.current_frame);
}
else{
(**joint) = combine[0].anm_const_val_tbl[combine[0].anm_const_val_tbl_idx];
}
break;
case 1:
if(*flag & combine[1].anm_check_bit_tbl[i]){
(**joint) = cKF_KeyCalc(
combine[1].anm_data_src_idx, combine[1].anm_key_num[combine[1].anm_key_num_idx],
combine[1].anm_data_src,combine[1].keyframe->frame_control.current_frame);
}
else{
(**joint) = combine[1].anm_const_val_tbl[combine[1].anm_const_val_tbl_idx];
}
break;
case 2:
if(*flag & combine[2].anm_check_bit_tbl[i]){
(**joint) = cKF_KeyCalc(
combine[2].anm_data_src_idx, combine[2].anm_key_num[combine[2].anm_key_num_idx],
combine[2].anm_data_src,combine[2].keyframe->frame_control.current_frame);
}
else{
(**joint) = combine[2].anm_const_val_tbl[combine[2].anm_const_val_tbl_idx];
}
break;
}
if(*flag & combine[0].anm_check_bit_tbl[i]){
combine[0].anm_data_src_idx += combine[0].anm_key_num[combine[0].anm_key_num_idx];
combine[0].anm_key_num_idx++;
}
else{
combine[0].anm_const_val_tbl_idx++;
}
if(*flag & combine[1].anm_check_bit_tbl[i]){
combine[1].anm_data_src_idx += combine[1].anm_key_num[combine[1].anm_key_num_idx];
combine[1].anm_key_num_idx++;
}
else{
combine[1].anm_const_val_tbl_idx++;
}
if(*flag & combine[2].anm_check_bit_tbl[i]){
combine[2].anm_data_src_idx += combine[2].anm_key_num[combine[2].anm_key_num_idx];
combine[2].anm_key_num_idx++;
}
else{
combine[2].anm_const_val_tbl_idx++;
}
temp = *joint;
calc_joint = 0.1f * (*temp);
**joint = (s16) (int) ((calc_joint - ((f32) (int) (calc_joint * 0.0027777778f) * 360.0f)) * 182.04445f);
*flag = (u32)*flag >> 1;
*joint += 1;
}
}
}
extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2
, s8* flag){
int combinet;
s16* joint;
cKF_SkeletonInfo_R_combine_work_c combine1;
cKF_SkeletonInfo_R_combine_work_c combine2;
cKF_SkeletonInfo_R_combine_work_c combine3;
int i;
int j;
s_xyz* joint2;
s_xyz* applyjoint;
if((info1 == NULL) || (info2 == NULL) || (flag == NULL)){
return 0;
}
joint = (fabsf(info1->morph_counter) < 0.008f) ? &info1->current_joint->x : &info1->target_joint->x;
if(info1 != NULL){
cKF_SkeletonInfo_R_combine_work_set(&combine3, info1);
}
if(info2 != NULL){
cKF_SkeletonInfo_R_combine_work_set(&combine2, info2);
cKF_SkeletonInfo_R_combine_work_set(&combine1, info2);
}
combinet = 0x20;
cKF_SkeletonInfo_R_combine_translation(&joint, &combinet, &combine3, flag);
cKF_SkeletonInfo_R_combine_rotation(&joint, &combinet, &combine3, flag);
if(info1->rotation_diff_table != NULL){
applyjoint = (fabsf(info1->morph_counter) < 0.008f) ? info1->current_joint : info1->target_joint;
applyjoint += 1;
for(i = 0,j = 0; i < info1->skeleton->num_joints; i++,j++){
applyjoint->x += info1->rotation_diff_table[j].x;
applyjoint->y += info1->rotation_diff_table[j].y;
applyjoint->z += info1->rotation_diff_table[j].z;
applyjoint++;
}
}
if(fabsf(info1->morph_counter) < 0.008f){
cKF_FrameControl_play(&info2->frame_control);
return cKF_FrameControl_play(&info1->frame_control);
}
if(info1->morph_counter > 0.0f){
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter -= 0.5f;
if(info1->morph_counter <= 0.0f){
info1->morph_counter = 0.0f;
}
return 0;
}
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter += 0.5f;
if(info1->morph_counter >= 0.0f){
info1->morph_counter = 0.0f;
}
cKF_FrameControl_play(&info2->frame_control);
return cKF_FrameControl_play(&info1->frame_control);
}
extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3,
cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3,
s8* flag){
int combinet;
s16* joint;
cKF_SkeletonInfo_R_combine_work_c combine1;
cKF_SkeletonInfo_R_combine_work_c combine2;
cKF_SkeletonInfo_R_combine_work_c combine3;
int i;
int j;
s_xyz* joint2;
s_xyz* applyjoint;
if((info1 == NULL) || (info2 == NULL) || (info3 == NULL) || (flag == NULL)){
return;
}
joint = (fabsf(info1->morph_counter) < 0.008f) ? &info1->current_joint->x : &info1->target_joint->x;
if(info1 != NULL){
cKF_SkeletonInfo_R_combine_work_set(&combine3, info1);
}
if(info2 != NULL){
cKF_SkeletonInfo_R_combine_work_set(&combine2, info2);
}
if(info3 != NULL){
cKF_SkeletonInfo_R_combine_work_set(&combine1, info3);
}
combinet = 0x20;
cKF_SkeletonInfo_R_combine_translation(&joint, &combinet, &combine3, flag);
cKF_SkeletonInfo_R_combine_rotation(&joint, &combinet, &combine3, flag);
if(info1->rotation_diff_table != NULL){
applyjoint = (fabsf(info1->morph_counter) < 0.008f) ? info1->current_joint : info1->target_joint;
applyjoint += 1;
for(i = 0,j = 0; i < info1->skeleton->num_joints; i++,j++){
applyjoint->x += info1->rotation_diff_table[j].x;
applyjoint->y += info1->rotation_diff_table[j].y;
applyjoint->z += info1->rotation_diff_table[j].z;
applyjoint++;
}
}
if(fabsf(info1->morph_counter) < 0.008f){
*arg1 = cKF_FrameControl_play(&info1->frame_control);
*arg2 = cKF_FrameControl_play(&info2->frame_control);
*arg3 = cKF_FrameControl_play(&info3->frame_control);
return;
}
if(info1->morph_counter > 0.0f){
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter -= 0.5f;
if(info1->morph_counter <= 0.0f){
info1->morph_counter = 0.0f;
}
*arg1 = 0;
*arg2 = 0;
*arg3 = 0;
return;
}
cKF_SkeletonInfo_R_morphJoint(info1);
info1->morph_counter += 0.5f;
if(info1->morph_counter >= 0.0f){
info1->morph_counter = 0.0f;
}
*arg1 = cKF_FrameControl_play(&info1->frame_control);
*arg2 = cKF_FrameControl_play(&info2->frame_control);
*arg3 = cKF_FrameControl_play(&info3->frame_control);
}
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz, cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley, s16 anglez){
keyframe->base_model_translation.x = transx;
keyframe->base_model_translation.y = transy;
keyframe->base_model_translation.z = transz;
keyframe->base_model_rotation.x = anglex;
keyframe->updated_base_model_rotation.x = anglex;
keyframe->base_model_rotation.y = angley;
keyframe->updated_base_model_rotation.y = angley;
keyframe->base_model_rotation.z = anglez;
keyframe->updated_base_model_rotation.z = anglez;
}
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(f32 counter, xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle, cKF_SkeletonInfo_R_c* keyframe, int an_flag){
int sub;
keyframe->animation_enabled = an_flag;
keyframe->fixed_counter = (counter >= 0.0f) ? counter : -counter;
keyframe->base_world_position = ZeroVec;
keyframe->model_world_position_correction = ZeroVec;
if(basepos != NULL){
if(correctpos == NULL){
correctpos = basepos;
}
if(an_flag & 1){
keyframe->base_world_position.x = correctpos->x;
keyframe->base_world_position.z = correctpos->z;
keyframe->model_world_position_correction.x = basepos->x - correctpos->x;
keyframe->model_world_position_correction.z = basepos->z - correctpos->z;
}
if(an_flag & 2){
keyframe->base_world_position.y = correctpos->y;
keyframe->model_world_position_correction.y = basepos->y - correctpos->y;
}
}
keyframe->base_angle_y = yidle;
keyframe->model_angle_correction = 0;
if(an_flag & 4){
sub = ybase - yidle;
if(sub > 0x8000){
sub = -(0x10000 - sub);
}
else if(sub < -0x8000){
sub += 0x10000;
}
keyframe->base_angle_y = yidle;
keyframe->model_angle_correction = sub;
}
}
extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe){
int an_flag = keyframe->animation_enabled;
s_xyz* cur_joint = keyframe->current_joint;
if(an_flag & 1){
cur_joint->x = keyframe->base_model_translation.x;
cur_joint->z = keyframe->base_model_translation.z;
}
if(an_flag & 2){
cur_joint->y = keyframe->base_model_translation.y;
}
if(an_flag & 4){
cur_joint = keyframe->current_joint;
cur_joint[1].x = keyframe->base_model_rotation.x;
cur_joint[1].y = keyframe->base_model_rotation.y;
cur_joint[1].z = keyframe->base_model_rotation.z;
}
keyframe->animation_enabled = 0;
}
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle, cKF_SkeletonInfo_R_c* keyframe){
f32 fc = keyframe->fixed_counter;
f32 count = 1.0f + fc;
int an_flag = keyframe->animation_enabled;
f32 correct_y;
f32 mangle_y;
s16 angley;
s16 angle_c;
s_xyz* update_base;
s16 base_x;
s_xyz* cur_joint;
s16 sub;
f32 trans_x;
f32 trans_z;
f32 move_x;
f32 move_z;
f32 temp;
f32 sin, cos;
if(count > 0.5f){
correct_y = 0.5f/count;
}
else{
correct_y = 0.0f;
}
if(an_flag & 4){
mangle_y = keyframe->model_angle_correction;
if(count > 0.5f){
keyframe->model_angle_correction -= (s16)(int)(mangle_y * correct_y);
}
else{
keyframe->model_angle_correction = 0;
}
}
if(count > 0.5f){
if(an_flag & 1){
f32 cx, cz;
cx = keyframe->model_world_position_correction.x;
cx *= correct_y;
cz = keyframe->model_world_position_correction.z;
cz *= correct_y;
keyframe->model_world_position_correction.x -= cx;
keyframe->model_world_position_correction.z -= cz;
}
if(an_flag & 2){
f32 cy;
cy = keyframe->model_world_position_correction.y;
cy *= correct_y;
keyframe->model_world_position_correction.y -= cy;
}
}
else{
keyframe->model_world_position_correction.x = 0.0f;
keyframe->model_world_position_correction.y = 0.0f;
keyframe->model_world_position_correction.z = 0.0f;
}
if((sbase != NULL) && (an_flag & 4)){
angley = keyframe->base_angle_y;
angle_c = keyframe->model_angle_correction;
base_x = keyframe->base_model_rotation.x;
update_base = &keyframe->updated_base_model_rotation;
Matrix_push();
Matrix_rotateXYZ(keyframe->current_joint[1].x,keyframe->current_joint[1].y, keyframe->current_joint[1].z, 0);
Matrix_to_rotate2_new(get_Matrix_now(), update_base, 0);
Matrix_pull();
sbase->x = angley + angle_c + (update_base->x - base_x);
}
if(base != NULL){
cur_joint = keyframe->current_joint;
sub = 0;
if(sbase != NULL){
sub = sbase->x - yidle;
}
if(an_flag & 1){
f32 move_x, move_z;
f32 base_x, base_z;
f32 temp2;
f32 temp1;
trans_x = keyframe->base_model_translation.x;
trans_z = keyframe->base_model_translation.z;
sin = sin_s(sub);
cos = cos_s(sub);
temp1 = (trans_x * cos) + (trans_z * sin);
move_x = move->x * (cur_joint->x - temp1);
temp1 = (-trans_x * sin) + (trans_z * cos);
move_z = move->z * (cur_joint->z - temp1);
sin = sin_s(yidle);
cos = cos_s(yidle);
base_x = keyframe->model_world_position_correction.x;
base_z = keyframe->model_world_position_correction.z;
temp2 = (move_x * cos) + (move_z * sin);
base->x = temp2 + (keyframe->base_world_position.x + base_x);
temp2 = (-move_x * sin) + (move_z * cos);
base->z = temp2 + (keyframe->base_world_position.z + base_z);
}
if(an_flag & 2){
base->y = move->y * (cur_joint->y - keyframe->base_model_translation.y) + (keyframe->base_world_position.y +
keyframe->model_world_position_correction.y);
}
}
count = fc - 0.5f;
if(count < 0.0f){
count = 0.0f;
}
keyframe->fixed_counter = count;
}
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(f32 calcx, f32 calcy, f32 calcz, xyz_t* base, xyz_t* calcp,
s16 val, xyz_t* trans, cKF_SkeletonInfo_R_c* keyframe, int animation_flag){
f32 sin,cos;
f32 j_x, j_z;
s_xyz* cur_joint = keyframe->current_joint;
if(animation_flag & 1){
j_x = cur_joint->x - calcx;
j_z = cur_joint->z - calcz;
sin = sin_s(val);
cos = cos_s(val);
base->x = calcp->x + trans->x * ((j_x * cos) + (j_z * sin));
base->z = calcp->z + trans->z * ((-j_x * sin) + (j_z * cos));
}
if(animation_flag & 2){
base->y = calcp->y + trans->y * (cur_joint->y - calcy);
}
}