Files
ac-decomp/include/m_npc_personal_id.h
T

26 lines
534 B
C

#ifndef M_NPC_DEF_H
#define M_NPC_DEF_H
#include "types.h"
#include "m_land_h.h"
#include "m_actor_type.h"
#ifdef __cplusplus
extern "C" {
#endif
/* sizeof(AnmPersonalID_c) == 0xE */
typedef struct animal_personal_id_s {
/* 0x00 */ mActor_name_t npc_id; /* id */
/* 0x02 */ u16 land_id; /* town id */
/* 0x04 */ u8 land_name[LAND_NAME_SIZE]; /* town name */
/* 0x0C */ u8 name_id; /* lower byte of the id */
/* 0x0D */ u8 looks; /* internal name for personality */
} AnmPersonalID_c;
#ifdef __cplusplus
}
#endif
#endif