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https://github.com/ACreTeam/ac-decomp
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62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
#ifndef M_KANKYO_H
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#define M_KANKYO_H
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#include "types.h"
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#include "m_lights.h"
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#include "game.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum weather {
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mEnv_WEATHER_CLEAR,
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mEnv_WEATHER_RAIN,
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mEnv_WEATHER_SNOW,
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mEnv_WEATHER_SAKURA,
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mEnv_WEATHER_LEAVES,
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mEnv_WEATHER_NUM
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};
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enum weather_intensity {
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mEnv_WEATHER_INTENSITY_NONE,
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mEnv_WEATHER_INTENSITY_LIGHT,
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mEnv_WEATHER_INTENSITY_NORMAL,
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mEnv_WEATHER_INTENSITY_HEAVY,
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mEnv_WEATHER_INTENSITY_NUM,
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};
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#define mEnv_SAVE_GET_WEATHER_TYPE(w) (((w) & 0xF0) >> 4)
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#define mEnv_SAVE_GET_WEATHER_INTENSITY(w) ((w) & 0xF)
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typedef void (*NATURE_PROC)(ACTOR*);
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typedef struct nature_s {
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NATURE_PROC proc;
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void* arg;
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} Nature;
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typedef struct kankyo_s {
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/* 0x00 */ Lights sun_light;
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/* 0x0E */ u8 pad[0x9A - 0x0E];
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/* 0x9A */ u8 ambientColor[3];
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/* 0x9E */ u8 pad2[0xC0 - 0x9E];
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/* 0xC0 */ f32 unkC0;
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/* 0xC4 */ u8 unkC4;
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/* 0xC8 */ Nature nature;
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} Kankyo;
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extern void Global_kankyo_ct(GAME_PLAY*, Kankyo*);
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extern int mEnv_NowWeather();
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extern int mEnv_WindMove();
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extern void mEnv_ManagePointLight(GAME_PLAY*, Kankyo*, Global_light*);
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extern void Global_kankyo_set(GAME_PLAY*, Kankyo*, Global_light*);
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extern void mEnv_GetShadowPrimColor_Light(u8*,u8*,u8*,GAME*);
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#ifdef __cplusplus
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}
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#endif
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#endif
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