Files
ac-decomp/src/player_select.c
T
2023-12-09 13:34:31 +01:00

334 lines
10 KiB
C

#include "player_select.h"
#include "m_field_info.h"
#include "m_start_data_init.h"
#include "m_controller.h"
#include "m_select.h"
#include "m_font.h"
#include "m_lib.h"
#include "m_rcp.h"
#include "sys_matrix.h"
#include "m_flashrom.h"
#include "m_common_data.h"
/* ' みとうろく' (Unregisterd) */
static u8 mitouroku_str[6] = { 0x20, 0x1F, 0x13, 0x02, 0xC0, 0x07 };
/* '<がいしゅつちゅう>' (<Away>) */
static u8 l_gaishutu_str[10] = { 0x3C, 0xE7, 0x01, 0x0B, 0xCA, 0x11, 0x10, 0xCA, 0x02, 0x3E };
/* '<ざいたくちゅう>' (<Home>) */
static u8 l_zaitaku_str[9] = { 0x3C, 0xEC, 0x01, 0x0F, 0x07, 0x10, 0xCA, 0x02, 0x3E };
/* 'よそからあそびにきた' (Came from another place) */
static u8 l_yosokara_str[10] = { 0x60, 0x0E, 0x05, 0x7B, 0x00, 0x0E, 0xF7, 0x15, 0x06, 0x0F };
static void player_select_game_data_init(GAME_PLAYER_SELECT* player_select) {
int player_no = player_select->player_no;
mFI_ClearFieldData();
if (mSDI_StartInitBefore((GAME*)player_select, player_no, mSDI_INIT_MODE_NEW, mSDI_MALLOC_FLAG_GAME) == TRUE) {
player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
}
}
static void player_select_game_data_init_save(GAME_PLAYER_SELECT* player_select) {
if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_FROM, mSDI_MALLOC_FLAG_GAME) == TRUE) {
player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
}
else {
player_select->err_no = PLAYER_SELECT_INIT_ERR_SAVE;
}
}
static void player_select_game_data_init_new_player(GAME_PLAYER_SELECT* player_select) {
if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_NEW_PLAYER, mSDI_MALLOC_FLAG_GAME) == TRUE) {
player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
}
else {
player_select->err_no = PLAYER_SELECT_INIT_ERR_SAVE;
}
}
static void player_select_game_data_init_pak(GAME_PLAYER_SELECT* player_select) {
if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_PAK, mSDI_MALLOC_FLAG_GAME) == TRUE) {
player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
}
else {
player_select->err_no = PLAYER_SELECT_INIT_ERR_PAK;
}
}
static void player_select_game_data_init_err(GAME_PLAYER_SELECT* player_select) {
player_select->mode = PLAYER_SELECT_MODE_SELECTION;
}
static PLAYER_SELECT_INIT_PROC l_init_proc[mSDI_INIT_MODE_NUM] = {
&player_select_game_data_init,
&player_select_game_data_init_new_player,
&player_select_game_data_init_save,
&player_select_game_data_init_pak,
&player_select_game_data_init_err
};
static void player_select_init_after(GAME_PLAYER_SELECT* player_select) {
mSDI_StartInitAfter((GAME*)player_select, FALSE, mSDI_MALLOC_FLAG_GAME);
}
static void player_select_next_mode(int* mode, int max) {
(*mode)++;
if (*mode >= max) {
*mode = 0;
}
}
static void player_select_back_mode(int* mode, int max) {
(*mode)--;
if (*mode < 0) {
*mode = max - 1;
}
}
static void player_select_move_main(GAME_PLAYER_SELECT* player_select) {
int mode = player_select->mode;
if (player_select->err_no == PLAYER_SELECT_INIT_ERR_NONE) {
if (chkTrigger(BUTTON_A)) {
int player_no = player_select->player_no;
if (mode == PLAYER_SELECT_MODE_SELECTION) {
player_select->mode = PLAYER_SELECT_MODE_PLAY;
}
if (player_select->mode == PLAYER_SELECT_MODE_PLAY) {
(*player_select->init_procs[player_no])(player_select);
}
}
if (chkTrigger(BUTTON_DDOWN) && player_select->mode == PLAYER_SELECT_MODE_SELECTION) {
if (player_select->land_exist == TRUE) {
player_select_next_mode(&player_select->player_no, SELECT_PLAYER_NUM);
}
else {
player_select_next_mode(&player_select->player_no, PLAYER_NUM);
}
}
if (chkTrigger(BUTTON_DUP) && player_select->mode == PLAYER_SELECT_MODE_SELECTION) {
if (player_select->land_exist == TRUE) {
player_select_back_mode(&player_select->player_no, SELECT_PLAYER_NUM);
}
else {
player_select_back_mode(&player_select->player_no, PLAYER_NUM);
}
}
}
else if (player_select->err_no == PLAYER_SELECT_INIT_ERR_SUCCESS) {
player_select_init_after(player_select);
GAME_GOTO_NEXT((GAME*)player_select, select, SELECT);
}
else {
Common_Set(scene_from_title_demo, -1);
player_select->err_no = PLAYER_SELECT_INIT_ERR_NONE;
player_select->mode = PLAYER_SELECT_MODE_SELECTION;
}
}
static void str_add_word(u8* dst, const u8* word0, const u8* word1, int word0_len, int word1_len) {
for (word0_len; word0_len != 0; word0_len--) {
*dst++ = *word0++;
}
for (word1_len; word1_len != 0; word1_len--) {
*dst++ = *word1++;
}
}
static int l_ps_white_color[3] = { 250, 220, 100 };
static int l_ps_select_color[3] = { 200, 55, 55 };
/* not translated, プレーヤー せんたく, player selection */
static u8 _debug_player_select[10] = { 0xE4, 0xBA, 0x90, 0xB4, 0x90, 0x20, 0x0D, 0xC3, 0x0F, 0x07 };
static void player_select_draw_title(GAME_PLAYER_SELECT* player_select) {
mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT);
mFont_SetLineStrings_AndSpace(
(GAME*)player_select,
_debug_player_select, ARRAY_SIZE(_debug_player_select, u8),
85.0f, 15.0f,
200, 200, 200, 255,
FALSE, TRUE, 0,
1.2f, 1.2f,
mFont_MODE_FONT
);
mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT);
}
static void player_select_draw_player_no(GAME_PLAYER_SELECT* player_select) {
u8 name_buf[8 + SELECT_NAME_LEN];
u8 pre_str[8] = { 0xED, 0xCA, 0x02, 0x15, 0xC3, 0x20, 0x20, 0x20 };
int player_no = player_select->player_no;
int i;
for (i = 0; i < PLAYER_NUM; i++) {
int* color;
/* create text */
mem_clear(name_buf, ARRAY_SIZE(name_buf, u8), CHAR_SPACE);
str_add_word(name_buf, pre_str, player_select->player_names[i], 8, SELECT_NAME_LEN);
/* set player no */
name_buf[6] = (u8)i | CHAR_ZERO;
color = (player_no == i) ? l_ps_select_color : l_ps_white_color;
mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT);
mFont_SetLineStrings_AndSpace(
(GAME*)player_select,
name_buf, ARRAY_SIZE(name_buf, u8),
70.0f, 65.0f + 15.0f * i,
color[0], color[1], color[2], 255,
FALSE, TRUE, 0,
0.8f, 0.8f,
mFont_MODE_FONT
);
mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT);
}
}
static void player_select_draw_yosokara(GAME_PLAYER_SELECT* player_select) {
u8* name = player_select->player_names[PLAYER_NUM];
int* color = (player_select->player_no == PLAYER_NUM) ? l_ps_select_color : l_ps_white_color;
mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT);
mFont_SetLineStrings_AndSpace(
(GAME*)player_select,
name, SELECT_NAME_LEN,
70.0f, 65.0f + 15.0f * PLAYER_NUM,
color[0], color[1], color[2], 255,
FALSE, TRUE, 0,
0.8f, 0.8f,
mFont_MODE_FONT
);
mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT);
}
static void player_select_draw_main(GAME_PLAYER_SELECT* player_select) {
GRAPH* g = player_select->game.graph;
OPEN_DISP(g);
gSPSegment(NOW_POLY_OPA_DISP++, G_MWO_SEGMENT_0, 0);
gSPSegment(NOW_FONT_DISP++, G_MWO_SEGMENT_0, 0);
DisplayList_initialize(g, 0, 0, 0, NULL);
gDPPipeSync(NOW_POLY_OPA_DISP++);
CLOSE_DISP(g);
showView(&player_select->view, VIEW_UPDATE_ALL);
player_select_draw_title(player_select);
player_select_draw_player_no(player_select);
player_select_draw_yosokara(player_select);
}
static void player_select_main(GAME* game) {
GAME_PLAYER_SELECT* player_select = (GAME_PLAYER_SELECT*)game;
player_select_move_main(player_select);
player_select_draw_main(player_select);
{
GRAPH* g = game->graph;
game_debug_draw_last(game, g);
game_draw_last(g);
}
}
extern void player_select_cleanup(GAME* game) { }
extern void player_select_init(GAME* game) {
GAME_PLAYER_SELECT* player_select = (GAME_PLAYER_SELECT*)game;
GRAPH* g = game->graph;
int i;
game->exec = &player_select_main;
game->cleanup = &player_select_cleanup;
{
View* view = &player_select->view;
initView(view, g);
view->flag = VIEW_UPDATE_ORTHOGRAPHIC;
}
new_Matrix(game);
SetGameFrame(1);
player_select->player_no = 0;
player_select->err_no = PLAYER_SELECT_INIT_ERR_NONE;
player_select->mode = PLAYER_SELECT_MODE_SELECTION;
for (i = 0; i < SELECT_PLAYER_NUM; i++) {
int j;
for (j = 0; j < 6; j++) {
player_select->player_names[i][j] = mitouroku_str[j];
}
for (j = 6; j < SELECT_NAME_LEN; j++) {
player_select->player_names[i][j] = CHAR_SPACE;
}
player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_NO_SAVE;
}
for (i = 0; i < LAND_NAME_SIZE; i++) {
player_select->land_name[i] = CHAR_SPACE;
}
player_select->land_exist = FALSE;
if (mFRm_CheckSaveData() == TRUE) {
Private_c* private_p = Save_Get(private);
for (i = 0; i < PLAYER_NUM; i++) {
u8* name = player_select->player_names[i];
if (mPr_CheckPrivate(private_p) == TRUE) {
mPr_CopyPlayerName(name, private_p->player_ID.player_name);
if (private_p->exists == FALSE) {
mem_copy(name + PLAYER_NAME_LEN, l_gaishutu_str, 10);
player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_OUT;
}
else {
mem_copy(name + PLAYER_NAME_LEN, l_zaitaku_str, 9);
player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_HOME;
}
}
else {
player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_UNREGISTERED;
}
private_p++;
}
mLd_CopyLandName(player_select->land_name, Save_Get(land_info.name));
player_select->land_exist = TRUE;
}
for (i = 0; i < SELECT_PLAYER_NAME_EXTRA; i++) {
player_select->player_names[PLAYER_NUM][i] = l_yosokara_str[i];
}
for (i = SELECT_PLAYER_NAME_EXTRA; i < SELECT_NAME_LEN; i++) {
player_select->player_names[PLAYER_NUM][i] = CHAR_SPACE;
}
player_select->player_types[PLAYER_NUM] = PLAYER_SELECT_PLAYER_MODE_OUT;
for (i = 0; i < SELECT_PLAYER_NUM; i++) {
player_select->init_procs[i] = l_init_proc[player_select->player_types[i]];
}
Common_Set(player_no, 0);
Common_Set(player_data_mode, 0);
Common_Set(scene_from_title_demo, -1);
}