mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
334 lines
10 KiB
C
334 lines
10 KiB
C
#include "player_select.h"
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#include "m_field_info.h"
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#include "m_start_data_init.h"
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#include "m_controller.h"
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#include "m_select.h"
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#include "m_font.h"
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#include "m_lib.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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#include "m_flashrom.h"
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#include "m_common_data.h"
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/* ' みとうろく' (Unregisterd) */
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static u8 mitouroku_str[6] = { 0x20, 0x1F, 0x13, 0x02, 0xC0, 0x07 };
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/* '<がいしゅつちゅう>' (<Away>) */
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static u8 l_gaishutu_str[10] = { 0x3C, 0xE7, 0x01, 0x0B, 0xCA, 0x11, 0x10, 0xCA, 0x02, 0x3E };
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/* '<ざいたくちゅう>' (<Home>) */
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static u8 l_zaitaku_str[9] = { 0x3C, 0xEC, 0x01, 0x0F, 0x07, 0x10, 0xCA, 0x02, 0x3E };
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/* 'よそからあそびにきた' (Came from another place) */
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static u8 l_yosokara_str[10] = { 0x60, 0x0E, 0x05, 0x7B, 0x00, 0x0E, 0xF7, 0x15, 0x06, 0x0F };
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static void player_select_game_data_init(GAME_PLAYER_SELECT* player_select) {
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int player_no = player_select->player_no;
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mFI_ClearFieldData();
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if (mSDI_StartInitBefore((GAME*)player_select, player_no, mSDI_INIT_MODE_NEW, mSDI_MALLOC_FLAG_GAME) == TRUE) {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
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}
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}
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static void player_select_game_data_init_save(GAME_PLAYER_SELECT* player_select) {
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if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_FROM, mSDI_MALLOC_FLAG_GAME) == TRUE) {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
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}
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else {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_SAVE;
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}
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}
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static void player_select_game_data_init_new_player(GAME_PLAYER_SELECT* player_select) {
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if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_NEW_PLAYER, mSDI_MALLOC_FLAG_GAME) == TRUE) {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
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}
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else {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_SAVE;
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}
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}
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static void player_select_game_data_init_pak(GAME_PLAYER_SELECT* player_select) {
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if (mSDI_StartInitBefore((GAME*)player_select, player_select->player_no, mSDI_INIT_MODE_PAK, mSDI_MALLOC_FLAG_GAME) == TRUE) {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_SUCCESS;
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}
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else {
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player_select->err_no = PLAYER_SELECT_INIT_ERR_PAK;
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}
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}
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static void player_select_game_data_init_err(GAME_PLAYER_SELECT* player_select) {
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player_select->mode = PLAYER_SELECT_MODE_SELECTION;
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}
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static PLAYER_SELECT_INIT_PROC l_init_proc[mSDI_INIT_MODE_NUM] = {
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&player_select_game_data_init,
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&player_select_game_data_init_new_player,
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&player_select_game_data_init_save,
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&player_select_game_data_init_pak,
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&player_select_game_data_init_err
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};
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static void player_select_init_after(GAME_PLAYER_SELECT* player_select) {
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mSDI_StartInitAfter((GAME*)player_select, FALSE, mSDI_MALLOC_FLAG_GAME);
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}
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static void player_select_next_mode(int* mode, int max) {
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(*mode)++;
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if (*mode >= max) {
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*mode = 0;
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}
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}
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static void player_select_back_mode(int* mode, int max) {
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(*mode)--;
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if (*mode < 0) {
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*mode = max - 1;
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}
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}
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static void player_select_move_main(GAME_PLAYER_SELECT* player_select) {
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int mode = player_select->mode;
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if (player_select->err_no == PLAYER_SELECT_INIT_ERR_NONE) {
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if (chkTrigger(BUTTON_A)) {
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int player_no = player_select->player_no;
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if (mode == PLAYER_SELECT_MODE_SELECTION) {
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player_select->mode = PLAYER_SELECT_MODE_PLAY;
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}
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if (player_select->mode == PLAYER_SELECT_MODE_PLAY) {
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(*player_select->init_procs[player_no])(player_select);
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}
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}
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if (chkTrigger(BUTTON_DDOWN) && player_select->mode == PLAYER_SELECT_MODE_SELECTION) {
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if (player_select->land_exist == TRUE) {
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player_select_next_mode(&player_select->player_no, SELECT_PLAYER_NUM);
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}
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else {
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player_select_next_mode(&player_select->player_no, PLAYER_NUM);
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}
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}
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if (chkTrigger(BUTTON_DUP) && player_select->mode == PLAYER_SELECT_MODE_SELECTION) {
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if (player_select->land_exist == TRUE) {
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player_select_back_mode(&player_select->player_no, SELECT_PLAYER_NUM);
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}
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else {
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player_select_back_mode(&player_select->player_no, PLAYER_NUM);
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}
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}
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}
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else if (player_select->err_no == PLAYER_SELECT_INIT_ERR_SUCCESS) {
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player_select_init_after(player_select);
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GAME_GOTO_NEXT((GAME*)player_select, select, SELECT);
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}
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else {
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Common_Set(scene_from_title_demo, -1);
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player_select->err_no = PLAYER_SELECT_INIT_ERR_NONE;
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player_select->mode = PLAYER_SELECT_MODE_SELECTION;
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}
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}
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static void str_add_word(u8* dst, const u8* word0, const u8* word1, int word0_len, int word1_len) {
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for (word0_len; word0_len != 0; word0_len--) {
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*dst++ = *word0++;
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}
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for (word1_len; word1_len != 0; word1_len--) {
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*dst++ = *word1++;
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}
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}
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static int l_ps_white_color[3] = { 250, 220, 100 };
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static int l_ps_select_color[3] = { 200, 55, 55 };
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/* not translated, プレーヤー せんたく, player selection */
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static u8 _debug_player_select[10] = { 0xE4, 0xBA, 0x90, 0xB4, 0x90, 0x20, 0x0D, 0xC3, 0x0F, 0x07 };
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static void player_select_draw_title(GAME_PLAYER_SELECT* player_select) {
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mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT);
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mFont_SetLineStrings_AndSpace(
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(GAME*)player_select,
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_debug_player_select, ARRAY_SIZE(_debug_player_select, u8),
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85.0f, 15.0f,
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200, 200, 200, 255,
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FALSE, TRUE, 0,
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1.2f, 1.2f,
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mFont_MODE_FONT
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);
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mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT);
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}
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static void player_select_draw_player_no(GAME_PLAYER_SELECT* player_select) {
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u8 name_buf[8 + SELECT_NAME_LEN];
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u8 pre_str[8] = { 0xED, 0xCA, 0x02, 0x15, 0xC3, 0x20, 0x20, 0x20 };
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int player_no = player_select->player_no;
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int i;
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for (i = 0; i < PLAYER_NUM; i++) {
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int* color;
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/* create text */
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mem_clear(name_buf, ARRAY_SIZE(name_buf, u8), CHAR_SPACE);
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str_add_word(name_buf, pre_str, player_select->player_names[i], 8, SELECT_NAME_LEN);
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/* set player no */
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name_buf[6] = (u8)i | CHAR_ZERO;
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color = (player_no == i) ? l_ps_select_color : l_ps_white_color;
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mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT);
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mFont_SetLineStrings_AndSpace(
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(GAME*)player_select,
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name_buf, ARRAY_SIZE(name_buf, u8),
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70.0f, 65.0f + 15.0f * i,
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color[0], color[1], color[2], 255,
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FALSE, TRUE, 0,
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0.8f, 0.8f,
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mFont_MODE_FONT
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);
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mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT);
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}
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}
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static void player_select_draw_yosokara(GAME_PLAYER_SELECT* player_select) {
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u8* name = player_select->player_names[PLAYER_NUM];
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int* color = (player_select->player_no == PLAYER_NUM) ? l_ps_select_color : l_ps_white_color;
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mFont_SetMatrix(player_select->game.graph, mFont_MODE_FONT);
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mFont_SetLineStrings_AndSpace(
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(GAME*)player_select,
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name, SELECT_NAME_LEN,
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70.0f, 65.0f + 15.0f * PLAYER_NUM,
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color[0], color[1], color[2], 255,
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FALSE, TRUE, 0,
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0.8f, 0.8f,
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mFont_MODE_FONT
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);
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mFont_UnSetMatrix(player_select->game.graph, mFont_MODE_FONT);
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}
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static void player_select_draw_main(GAME_PLAYER_SELECT* player_select) {
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GRAPH* g = player_select->game.graph;
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OPEN_DISP(g);
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gSPSegment(NOW_POLY_OPA_DISP++, G_MWO_SEGMENT_0, 0);
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gSPSegment(NOW_FONT_DISP++, G_MWO_SEGMENT_0, 0);
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DisplayList_initialize(g, 0, 0, 0, NULL);
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gDPPipeSync(NOW_POLY_OPA_DISP++);
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CLOSE_DISP(g);
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showView(&player_select->view, VIEW_UPDATE_ALL);
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player_select_draw_title(player_select);
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player_select_draw_player_no(player_select);
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player_select_draw_yosokara(player_select);
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}
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static void player_select_main(GAME* game) {
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GAME_PLAYER_SELECT* player_select = (GAME_PLAYER_SELECT*)game;
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player_select_move_main(player_select);
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player_select_draw_main(player_select);
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{
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GRAPH* g = game->graph;
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game_debug_draw_last(game, g);
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game_draw_last(g);
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}
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}
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extern void player_select_cleanup(GAME* game) { }
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extern void player_select_init(GAME* game) {
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GAME_PLAYER_SELECT* player_select = (GAME_PLAYER_SELECT*)game;
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GRAPH* g = game->graph;
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int i;
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game->exec = &player_select_main;
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game->cleanup = &player_select_cleanup;
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{
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View* view = &player_select->view;
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initView(view, g);
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view->flag = VIEW_UPDATE_ORTHOGRAPHIC;
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}
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new_Matrix(game);
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SetGameFrame(1);
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player_select->player_no = 0;
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player_select->err_no = PLAYER_SELECT_INIT_ERR_NONE;
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player_select->mode = PLAYER_SELECT_MODE_SELECTION;
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for (i = 0; i < SELECT_PLAYER_NUM; i++) {
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int j;
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for (j = 0; j < 6; j++) {
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player_select->player_names[i][j] = mitouroku_str[j];
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}
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for (j = 6; j < SELECT_NAME_LEN; j++) {
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player_select->player_names[i][j] = CHAR_SPACE;
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}
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player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_NO_SAVE;
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}
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for (i = 0; i < LAND_NAME_SIZE; i++) {
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player_select->land_name[i] = CHAR_SPACE;
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}
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player_select->land_exist = FALSE;
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if (mFRm_CheckSaveData() == TRUE) {
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Private_c* private_p = Save_Get(private);
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for (i = 0; i < PLAYER_NUM; i++) {
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u8* name = player_select->player_names[i];
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if (mPr_CheckPrivate(private_p) == TRUE) {
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mPr_CopyPlayerName(name, private_p->player_ID.player_name);
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if (private_p->exists == FALSE) {
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mem_copy(name + PLAYER_NAME_LEN, l_gaishutu_str, 10);
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player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_OUT;
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}
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else {
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mem_copy(name + PLAYER_NAME_LEN, l_zaitaku_str, 9);
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player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_HOME;
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}
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}
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else {
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player_select->player_types[i] = PLAYER_SELECT_PLAYER_MODE_UNREGISTERED;
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}
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private_p++;
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}
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mLd_CopyLandName(player_select->land_name, Save_Get(land_info.name));
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player_select->land_exist = TRUE;
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}
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for (i = 0; i < SELECT_PLAYER_NAME_EXTRA; i++) {
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player_select->player_names[PLAYER_NUM][i] = l_yosokara_str[i];
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}
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for (i = SELECT_PLAYER_NAME_EXTRA; i < SELECT_NAME_LEN; i++) {
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player_select->player_names[PLAYER_NUM][i] = CHAR_SPACE;
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}
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player_select->player_types[PLAYER_NUM] = PLAYER_SELECT_PLAYER_MODE_OUT;
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for (i = 0; i < SELECT_PLAYER_NUM; i++) {
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player_select->init_procs[i] = l_init_proc[player_select->player_types[i]];
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}
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Common_Set(player_no, 0);
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Common_Set(player_data_mode, 0);
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Common_Set(scene_from_title_demo, -1);
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} |