Files
ac-decomp/rel/audio.c
T
2023-09-09 15:07:18 +02:00

513 lines
9.0 KiB
C

#include "audio.h"
#include "jaudio_NES/game64.h"
#include "jaudio_NES/melody.h"
#include "jaudio_NES/rhythm.h"
#include "jaudio_NES/radio.h"
#include "dolphin/os/OSRtc.h"
#include "m_common_data.h"
#include "m_camera2.h"
#include "sys_math.h"
int S_ongenpos_refuse_fg;
static void sAdo_Calc_MicPosition_common(f32* fcalc, u16* scalc, xyz_t* pos){
f32 diff;
xyz_t posd;
xyz_t* camera_pos;
s16 val;
camera_pos = Camera2_getMicPos_p((GAME_PLAY*)gamePT);
posd.x = pos->x - camera_pos->x;
posd.z = pos->y - camera_pos->y;
posd.y = pos->z - camera_pos->z;
val = atans_table(posd.y, posd.x);
if(fcalc != NULL){
*fcalc = sqrtf((posd.x * posd.x) + (posd.z * posd.z) + (posd.y * posd.y));
}
if(scalc != NULL){
*scalc = val;
}
}
extern void sAdo_Calc_MicPosition_forTrig(f32* fcalc, u16* scalc, xyz_t* pos){
sAdo_Calc_MicPosition_common(fcalc, scalc, pos);
}
extern void sAdo_Calc_MicPosition_forLevel(f32* fcalc, u16* scalc, xyz_t* pos){
sAdo_Calc_MicPosition_common(fcalc, scalc, pos);
}
extern void sAdo_GameFrame(){
Na_GameFrame();
}
extern void sAdo_BgmStart(s8 id){
Na_BgmStart(id);
}
extern void sAdo_BgmStop(s16 id){
Na_BgmStop(id);
}
extern void sAdo_SysTrgStart(u16 id){
Na_SysTrgStart(id);
}
extern void sAdo_PlyWalkSe(int walk, xyz_t* pos){
f32 fcalc;
u16 scalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_PlyWalkSe(walk, scalc, fcalc);
}
extern void sAdo_PlyWalkSeRoom(int walk, xyz_t* pos){
f32 fcalc;
u16 scalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_PlyWalkSeRoom(walk, scalc, fcalc);
}
extern void sAdo_NpcWalkSe(int walk, xyz_t* pos){
f32 fcalc;
u16 scalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_NpcWalkSe(walk, scalc, fcalc);
}
extern void sAdo_NpcWalkSeRoom(int walk, xyz_t* pos){
f32 fcalc;
u16 scalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_NpcWalkSeRoom(walk, scalc, fcalc);
}
extern void sAdo_PlayerStatusLevel(f32 speed, int p){
Na_PlayerStatusLevel(speed, p);
}
extern void sAdo_VoiceSe(u8 num, u8 num2, u8 num3, s16 character_idx, u8 scale, u8 mode){
Na_VoiceSe(num,num2,num3,character_idx, scale, mode);
}
extern void sAdo_Inst(u16 num, u8* p){
Na_Inst(num,p);
}
extern void sAdo_MessageStatus(u8 status){
Na_MessageStatus(status);
}
extern void sAdo_MessageSpeed(u8 speed){
Na_MessageSpeed(speed);
}
extern u8 sAdo_MessageSpeedGet(){
return Na_MessageSpeedGet();
}
extern void sAdo_SysLevStart(u8 id){
Na_SysLevStart(id);
}
extern void sAdo_SysLevStop(u8 id){
Na_SysLevStop(id);
}
extern void sAdo_OngenPos(u8 p1, u8 p2, xyz_t* pos){
u16 scalc;
f32 fcalc;
if(S_ongenpos_refuse_fg == 0){
sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos);
Na_OngenPos(p1,p2,scalc,fcalc);
}
}
extern void sAdo_OngenTrgStart(u16 id, xyz_t* pos){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_OngenTrgStart(id, scalc, fcalc);
}
extern void sAdo_SetOutMode(u8 mode){
if (OSGetSoundMode() == 0){
Na_SetOutMode(1);
}
else if(mode == 1){
Na_SetOutMode(0);
}
else{
Na_SetOutMode(mode);
}
}
extern void sAdo_SetVoiceMode(u8 mode){
Na_SetVoiceMode(mode);
}
extern void sAdo_FloorTrgStart(u16 id, xyz_t* pos){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_FloorTrgStart(id, scalc, fcalc);
}
extern void sAdo_RhythmStart(void* p, u8 b1, u8 b2){
Na_RhythmStart(p,b1,b2);
}
extern void sAdo_RhythmStop(void* p){
Na_RhythmStop(p);
}
extern void sAdo_RhythmAllStop(){
Na_RhythmAllStop();
}
extern void sAdo_FurnitureInst(int track_id, s8 cb, s32 cl, xyz_t* pos){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_common(&fcalc, &scalc, pos);
Na_FurnitureInst(track_id, cb,cl,scalc, fcalc);
}
extern void sAdo_Pause(u8 mode){
Na_Pause(mode);
}
extern f32 sAdo_GetRhythmAnimCounter(void* p){
return Na_GetRhythmAnimCounter(p);
}
extern f32 sAdo_GetRhythmDelay(void* p){
return Na_GetRhythmDelay(p);
}
extern f32 sAdo_GetRhythmInfo(void* p){
return Na_GetRhythmInfo(p);
}
extern void sAdo_SetRhythmInfo(f32 p){
Na_SetRhythmInfo(p);
}
extern int sAdo_InstCountGet(){
return Na_InstCountGet();
}
extern void sAdo_RhythmPos(void* p, int unk, xyz_t* pos){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos);
Na_RhythmPos(p, unk,scalc,fcalc);
}
extern void sAdo_SpecChange(int spec){
Na_SpecChange(spec);
}
extern void sAdo_MDPlayerPos(xyz_t* pos, u16 s1, u16 s2, int p){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_common(&fcalc, &scalc, pos);
Na_MDPlayerPos(scalc,s1,s2,p,fcalc);
}
extern void sAdo_BGMVolume(f32 f, u16 volume){
Na_BGMVolume(f,volume);
}
extern void sAdo_BgmCrossfadeStart(u8 b){
Na_BgmCrossfadeStart(b);
}
extern void sAdo_SubGameStart(){
Na_SubGameStart();
}
extern void sAdo_SubGameEnd(){
Na_SubGameEnd();
}
extern int sAdo_SubGameOK(){
return Na_SubGameOK();
}
extern void sAdo_Tenki(u8 mode){
Na_Tenki(mode);
}
extern void sAdos_KishaStatusTrg(u8 state){
Na_KishaStatusTrg(state);
}
extern void sAdos_KishaStatusLevel(f32 speed, u32 ongenNum1, u16 angle1, f32 distance1, u32 ongenNum2, u16 angle2, f32 distance2){
Na_KishaStatusLevel(speed, ongenNum1, angle1, distance1, ongenNum2, angle2,distance2);
}
extern void sAdos_GetRadioCounter(void* p){
Na_GetRadioCounter(p);
}
extern void sAdos_GetKappaCounter(void* p){
Na_GetKappaCounter(p);
}
extern void sAdos_GetStaffRollInfo(void* p){
Na_GetStaffRollInfo(p);
}
extern void sAdos_TTKK_ARM(u8 mode){
Na_TTKK_ARM(mode);
}
extern void sAdo_OngenTrgStartSpeed(f32 speed, u16 s1, xyz_t* pos){
f32 fcalc;
u16 scalc;
sAdo_Calc_MicPosition_forTrig(&fcalc, &scalc, pos);
Na_OngenTrgStartSpeed(s1,scalc, fcalc,speed);
}
extern void sAdo_TrgSeEcho(u8 b){
Na_TrgSeEcho(b);
}
extern void sAdo_LevSeEcho(u8 b){
Na_LevSeEcho(b);
}
extern u8 sAdo_BgmFadeoutCheck(){
Na_BgmFadeoutCheck();
}
extern u8 sAdo_SeFadeoutCheck(){
Na_SeFadeoutCheck();
}
extern void sAdo_RoomType(u8 type){
Na_RoomType(type);
}
extern void sAdo_Museum(u8 type){
Na_Museum(type);
}
extern void sAdo_SoftReset(){
Na_SoftReset();
}
u16 sAdo_Get_WalkLabel(int type){
u16 ret;
switch(type){
case 0:
case 1:
case 2:
if(Common_Get(time.season) != 3){
ret = 0x4201;
}
else{
ret= 0x4206;
}
break;
case 4:
case 5:
case 6:
ret = 0x4202;
break;
case 7:
ret = 0x4203;
break;
case 23:
ret = 0x4204;
break;
case 9:
ret = 0x4205;
break;
case 22:
ret = 0x4208;
break;
case 11:
ret = 0x4209;
break;
default:
ret = 0x4202;
break;
}
return ret;
}
int sAdo_Get_KokeruLabel(int type){
u16 label = sAdo_Get_WalkLabel(type);
int ret;
switch(label){
case 0x4201:
ret = 0xe;
break;
case 0x4206:
ret = 0x13;
break;
case 0x4202:
ret = 0xf;
break;
case 0x4203:
ret = 0x10;
break;
case 0x4204:
ret = 0x11;
break;
case 0x4205:
ret = 0x12;
break;
case 0x4208:
ret = 0x156;
break;
case 0x4209:
ret = 0x157;
break;
default:
ret = 15;
break;
}
return ret;
}
extern void sAdo_SceneMode(u8 mode){
Na_SceneMode(mode);
}
extern void sAdo_RoomIncectPos(int f, u16 u, xyz_t* pos){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos);
Na_RoomIncectPos(f,u,scalc,fcalc);
}
extern void sAdo_FurnitureInstPos(int f, xyz_t* pos){
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos);
Na_FurnitureInstPos(f, scalc, fcalc);
}
extern void sAdo_Set_ongenpos_refuse_fg(int state){
S_ongenpos_refuse_fg = state;
}
extern int sAdo_GameframeEnd_Check(){
return S_ongenpos_refuse_fg;
}
extern int sAdo_GetSoundFrameCounter(){
return Na_GetSoundFrameCounter();
}
extern int sAdo_CheckOnPlussBridge(xyz_t* pos, u32 atr){
f32 x;
f32 z;
if((Common_Get(pluss_bridge_pos) != NULL) && (atr == 0x17)){
x = pos->x - Common_Get(pluss_bridge_pos->x);
z = pos->z - Common_Get(pluss_bridge_pos->z);
if((x * x) + (z * z) < 3969.0f){
return 1;
}
}
return 0;
}
extern void sAdo_RegistPlussBridge(xyz_t* pos){
Common_Set(pluss_bridge_pos, pos);
}
extern void sAdo_DeletePlussBridge(){
Common_Set(pluss_bridge_pos, NULL);
}
extern void sAdo_kazagurumaLevel(f32 level){
Na_kazagurumaLevel(level);
}