mirror of
https://github.com/ACreTeam/ac-decomp
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1b0b96665a
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
35 lines
984 B
C
35 lines
984 B
C
#include "ef_effect_control.h"
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static void eHanabiBotan2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eHanabiBotan2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eHanabiBotan2_mv(eEC_Effect_c* effect, GAME* game);
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static void eHanabiBotan2_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_hanabi_botan2 = {
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// clang-format off
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&eHanabiBotan2_init,
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&eHanabiBotan2_ct,
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&eHanabiBotan2_mv,
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&eHanabiBotan2_dw,
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_IGNORE_DEATH_DIST,
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// clang-format on
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};
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static void eHanabiBotan2_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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// TODO
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}
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static void eHanabiBotan2_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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// TODO
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}
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static void eHanabiBotan2_mv(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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static void eHanabiBotan2_dw(eEC_Effect_c* effect, GAME* game) {
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// TODO
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}
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