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https://github.com/ACreTeam/ac-decomp
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41 lines
880 B
C
41 lines
880 B
C
#ifndef BG_ITEM_H_H
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#define BG_ITEM_H_H
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#include "types.h"
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#include "PR/mbi.h"
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#include "game_h.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct background_item_shadow_s {
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u32 vtx_num;
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u8* vtx_fix_flags;
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f32 size;
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Vtx* vtx;
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Gfx* gfx;
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} bIT_ShadowData_c;
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typedef void (*bIT_SHADOW_DRAW_PROC)(GAME*, bIT_ShadowData_c*, int);
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typedef int (*bIT_FRUIT_SET_PROC)(mActor_name_t item, int ut_x, int ut_z, s16 p0, s16 p1);
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typedef void (*bIT_ITEM_TREE_FRUIT_DROP_PROC)(mActor_name_t item, int ut_x, int ut_z, xyz_t* pos);
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typedef struct background_item_clip_s {
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void* _00;
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bIT_SHADOW_DRAW_PROC draw_shadow_proc;
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void* _08[(0x30 - 0x08) / sizeof(void*)];
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bIT_FRUIT_SET_PROC fruit_set_proc;
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void* _34;
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bIT_ITEM_TREE_FRUIT_DROP_PROC item_tree_fruit_drop_proc;
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void* _3C[(0x54 - 0x3C) / sizeof(void*)];
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} bIT_Clip_c;
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#ifdef __cplusplus
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}
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#endif
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#endif
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