mirror of
https://github.com/ACreTeam/ac-decomp
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230 lines
5.7 KiB
C
230 lines
5.7 KiB
C
#include "ac_npc_rcn_guide2.h"
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#include "m_common_data.h"
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#include "m_bgm.h"
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#include "m_player_lib.h"
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#include "m_font.h"
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#include "m_msg.h"
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#include "m_soncho.h"
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#include "ac_intro_demo.h"
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enum {
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aNRG2_JOB1,
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aNRG2_JOB2,
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aNRG2_JOB3,
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aNRG2_JOB4,
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aNRG2_JOB5,
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aNRG2_JOB6,
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aNRG2_JOB7,
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aNRG2_JOB8,
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aNRG2_JOB9,
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aNRG2_JOB10,
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aNRG2_JOB11,
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aNRG2_JOB_NUM
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};
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enum {
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aNRG2_NORM_TALK_JOB1_START,
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aNRG2_NORM_TALK_JOB2_START,
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aNRG2_NORM_TALK_JOB3_START,
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aNRG2_NORM_TALK_JOB4_START,
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aNRG2_NORM_TALK_JOB5_START,
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aNRG2_NORM_TALK_JOB5_2_START,
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aNRG2_NORM_TALK_JOB6_START,
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aNRG2_NORM_TALK_JOB7_START,
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aNRG2_NORM_TALK_JOB10_START,
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aNRG2_NORM_TALK_JOB11_START,
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aNRG2_NORM_TALK_JOB1_REFUSE,
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aNRG2_NORM_TALK_JOB2_REFUSE,
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aNRG2_NORM_TALK_JOB3_REFUSE,
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aNRG2_NORM_TALK_JOB4_REFUSE,
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aNRG2_NORM_TALK_JOB5_REFUSE,
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aNRG2_NORM_TALK_JOB5_2_REFUSE,
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aNRG2_NORM_TALK_JOB6_REFUSE,
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aNRG2_NORM_TALK_JOB7_REFUSE,
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aNRG2_NORM_TALK_J1_CONT1,
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aNRG2_NORM_TALK_J1_CONT2,
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aNRG2_NORM_TALK_J1_CONT3,
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aNRG2_NORM_TALK_J2_CONT1,
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aNRG2_NORM_TALK_J3_CONT1,
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aNRG2_NORM_TALK_J3_CONT2,
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aNRG2_NORM_TALK_J4_CONT1,
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aNRG2_NORM_TALK_J4_CONT2,
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aNRG2_NORM_TALK_J5_CONT3,
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aNRG2_NORM_TALK_J5_CONT1,
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aNRG2_NORM_TALK_J5_CONT2,
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aNRG2_NORM_TALK_J6_CONT1,
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aNRG2_NORM_TALK_J6_CONT2,
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aNRG2_NORM_TALK_J7_CONT1,
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aNRG2_NORM_TALK_J10_CONT1,
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aNRG2_NORM_TALK_J11_CONT1,
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aNRG2_NORM_TALK_J1_END,
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aNRG2_NORM_TALK_J2_END,
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aNRG2_NORM_TALK_J3_END,
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aNRG2_NORM_TALK_J4_END,
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aNRG2_NORM_TALK_J5_END,
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aNRG2_NORM_TALK_J6_END,
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aNRG2_NORM_TALK_J7_END,
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aNRG2_NORM_TALK_J10_END,
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aNRG2_NORM_TALK_J11_END,
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aNRG2_NORM_TALK_AGAIN,
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aNRG2_NORM_TALK_NUM
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};
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enum {
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aNRG2_FORCE_TALK_SAY_HELLO,
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aNRG2_FORCE_TALK_SAY_HELLO2,
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aNRG2_FORCE_TALK_SAY_HELLO_SP,
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aNRG2_FORCE_TALK_CLOTH_CHK,
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aNRG2_FORCE_TALK_UPSTAIR_CHK,
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aNRG2_FORCE_TALK_NUM
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};
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enum {
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aNRG2_THINK_SAY_HELLO,
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aNRG2_THINK_SAY_HELLO2,
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aNRG2_THINK_SAY_HELLO3,
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aNRG2_THINK_SEND_AWAY,
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aNRG2_THINK_TALK_START_WAIT,
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aNRG2_THINK_JOB_START_WAIT,
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aNRG2_THINK_ALL_JOB_END,
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aNRG2_THINK_NUM
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};
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enum {
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aNRG2_TALK_SAY_HELLO,
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aNRG2_TALK_SAY_HELLO_SP,
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aNRG2_TALK_SAY_HELLO_SP2,
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aNRG2_TALK_CLOTH_CHK,
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aNRG2_TALK_TALK_END_WAIT,
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aNRG2_TALK_DEMO_START_WAIT,
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aNRG2_TALK_DEMO_END_WAIT,
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aNRG2_TALK_DEMO_END_WAIT2,
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aNRG2_TALK_JOB_START,
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aNRG2_TALK_JOB_END,
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aNRG2_TALK_3RD_JOB_END,
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aNRG2_TALK_DEMO2_START_WAIT,
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aNRG2_TALK_DEMO2_START_WAIT2,
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aNRG2_TALK_DEMO2_END,
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aNRG2_TALK_GIVE_NEW_PAPER,
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aNRG2_TALK_CHECK_MORE_PAPER,
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aNRG2_TALK_DECIDE_NEW_TARGET,
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aNRG2_TALK_DEMO3_START_WAIT,
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aNRG2_TALK_DEMO3_START_WAIT2,
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aNRG2_TALK_DEMO3_END_WAIT,
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aNRG2_TALK_ALL_JOB_END,
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aNRG2_TALK_NUM
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};
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typedef struct rcn_guide2_talk_info_s {
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int msg_no;
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aNRG2_TALK_PROC talk_proc;
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} aNRG2_talk_info_c;
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static void aNRG2_actor_ct(ACTOR* actorx, GAME* game);
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static void aNRG2_actor_save(ACTOR* actorx, GAME* game);
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static void aNRG2_actor_dt(ACTOR* actorx, GAME* game);
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static void aNRG2_actor_init(ACTOR* actorx, GAME* game);
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static void aNRG2_actor_draw(ACTOR* actorx, GAME* game);
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static void aNRG2_actor_move(ACTOR* actorx, GAME* game);
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// clang-format off
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ACTOR_PROFILE Npc_Rcn_Guide2_Profile = {
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mAc_PROFILE_NPC_RCN_GUIDE2,
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ACTOR_PART_NPC,
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ACTOR_STATE_NONE,
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SP_NPC_RCN_GUIDE2,
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ACTOR_OBJ_BANK_KEEP,
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sizeof(NPC_RCN_GUIDE2_ACTOR),
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&aNRG2_actor_ct,
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&aNRG2_actor_dt,
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&aNRG2_actor_init,
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mActor_NONE_PROC1,
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&aNRG2_actor_save,
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};
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// clang-format on
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static void aNRG2_change_talk_proc(NPC_RCN_GUIDE2_ACTOR* rcn_guide2, int talk_proc_idx);
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static void aNRG2_force_talk_request(ACTOR* actorx, GAME* game);
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static int aNRG2_talk_init(ACTOR* actorx, GAME* game);
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static int aNRG2_talk_end_chk(ACTOR* actorx, GAME* game);
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static void aNRG2_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* game, int sched_idx);
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static void aNRG2_setup_think_proc(NPC_RCN_GUIDE2_ACTOR* rcn_guide2, GAME_PLAY* play, int think_idx);
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static void aNRG2_actor_ct(ACTOR* actorx, GAME* game) {
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// clang-format off
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static aNPC_ct_data_c ct_data = {
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&aNRG2_actor_move,
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&aNRG2_actor_draw,
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5,
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&aNRG2_force_talk_request,
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&aNRG2_talk_init,
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&aNRG2_talk_end_chk,
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1,
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};
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// clang-format on
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NPC_RCN_GUIDE2_ACTOR* rcn_guide2 = (NPC_RCN_GUIDE2_ACTOR*)actorx;
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if (Common_Get(clip).npc_clip->birth_check_proc(actorx, game) == TRUE) {
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int shop_type = 0;
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switch (actorx->npc_id) {
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case SP_NPC_RCN_GUIDE2:
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shop_type = 0;
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break;
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case SP_NPC_RCN_GUIDE2_1:
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shop_type = 1;
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break;
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case SP_NPC_RCN_GUIDE2_2:
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shop_type = 2;
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break;
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case SP_NPC_RCN_GUIDE2_3:
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shop_type = 3;
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break;
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}
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rcn_guide2->npc_class.draw.draw_type = shop_type;
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rcn_guide2->npc_class.schedule.schedule_proc = &aNRG2_schedule_proc;
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Common_Get(clip).npc_clip->ct_proc(actorx, game, &ct_data);
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}
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}
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static void aNRG2_actor_save(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->save_proc(actorx, game);
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}
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static void aNRG2_actor_dt(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->dt_proc(actorx, game);
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}
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static void aNRG2_actor_init(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->init_proc(actorx, game);
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}
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static void aNRG2_actor_draw(ACTOR* actorx, GAME* game) {
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Common_Get(clip).npc_clip->draw_proc(actorx, game);
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}
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#include "../src/ac_npc_rcn_guide2_move.c_inc"
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#include "../src/ac_npc_rcn_guide2_talk.c_inc"
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#include "../src/ac_npc_rcn_guide2_schedule.c_inc"
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