Files
ac-decomp/src/actor/ac_garagara.c
T
2024-11-01 23:55:56 -04:00

249 lines
7.5 KiB
C

#include "ac_garagara.h"
#include "m_common_data.h"
#include "m_malloc.h"
#include "m_rcp.h"
#include "sys_matrix.h"
#include "libultra/libultra.h"
enum {
aGRGR_STATUS_WAIT,
aGRGR_STATUS_ROTATE,
aGRGR_STATUS_NUM
};
enum {
aGRBL_STATUS_NONE,
aGRBL_STATUS_START,
aGRBL_STATUS_KOROKORO,
aGRBL_STATUS_DELETE,
aGRBL_STATUS_NUM
};
static void Garagara_Actor_ct(ACTOR* actorx, GAME* game);
static void Garagara_Actor_dt(ACTOR* actorx, GAME* game);
static void Garagara_Actor_move_dummy(ACTOR* actorx, GAME* game);
static void Garagara_Actor_draw_dummy(ACTOR* actorx, GAME* game);
static void Garagara_Actor_move(ACTOR* actorx, GAME* game);
static void Garagara_Actor_draw(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Garagara_Profile = {
mAc_PROFILE_GARAGARA,
ACTOR_PART_FG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(GARAGARA_ACTOR),
&Garagara_Actor_ct,
&Garagara_Actor_dt,
&Garagara_Actor_move_dummy,
&Garagara_Actor_draw_dummy,
NULL,
};
// clang-format on
typedef void (*aGRGR_INIT_PROC)(ACTOR*, GAME*);
typedef void (*aGRGR_MOVE_PROC)(ACTOR*, GAME*);
static void aGaragara_WaitInit(ACTOR* actorx, GAME* game);
static void aGaragara_RotateInit(ACTOR* actorx, GAME* game);
static void aGaragara_WaitMove(ACTOR* actorx, GAME* game);
static void aGaragara_RotateMove(ACTOR* actorx, GAME* game);
static aGRGR_INIT_PROC aGaragara_init_proc_table[] = { &aGaragara_WaitInit, &aGaragara_RotateInit };
static aGRGR_MOVE_PROC aGaragara_move_proc_table[] = { &aGaragara_WaitMove, &aGaragara_RotateMove };
#include "../src/actor/ac_garagara_ball.c_inc"
static void aGRGR_AnimeCt(cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, cKF_SkeletonInfo_R_c* kf,
s_xyz* work, s_xyz* morph, f32 speed) {
cKF_SkeletonInfo_R_ct(kf, skeleton, animation, work, morph);
cKF_SkeletonInfo_R_init_standard_stop(kf, animation, NULL);
kf->frame_control.speed = speed;
cKF_SkeletonInfo_R_play(kf);
}
static int aGaragara_RequestStatus(ACTOR* actorx, s16 status) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (status >= 0 && status < aGRGR_STATUS_NUM) {
garagara->request_flag = TRUE;
garagara->request_status = status;
return TRUE;
}
garagara->status = aGRGR_STATUS_WAIT;
return FALSE;
}
static int aGaragara_GaragaraAnimeStart(int ball_type) {
if (CLIP(garagara_clip) != NULL) {
ACTOR* actorx = CLIP(garagara_clip)->actorx;
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (actorx != NULL) {
aGaragara_RequestStatus(actorx, aGRGR_STATUS_ROTATE);
garagara->ball_type = ball_type & 3;
return TRUE;
}
}
return FALSE;
}
static int aGaragara_DeleteBall(void) {
if (CLIP(garagara_clip) != NULL) {
ACTOR* actorx = CLIP(garagara_clip)->actorx;
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
garagara->ball.status = aGRBL_STATUS_NONE;
return TRUE;
}
return FALSE;
}
static void aGRGR_DecideGaragaraMode(ACTOR* actorx) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (Common_Get(tanuki_shop_status) == mSP_TANUKI_SHOP_STATUS_FUKUBIKI) {
garagara->mode = aGRGR_MODE_FUKUBIKI;
} else {
garagara->mode = aGRGR_MODE_NONE;
}
}
static void aGRGR_CommonCt(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
garagara->clip.garagara_anime_start_proc = &aGaragara_GaragaraAnimeStart;
garagara->clip.delete_ball_proc = &aGaragara_DeleteBall;
garagara->clip.actorx = actorx;
CLIP(garagara_clip) = &garagara->clip;
}
extern cKF_Skeleton_R_c cKF_bs_r_obj_gara;
extern cKF_Animation_R_c cKF_ba_r_obj_gara;
static void aGRGR_FukubikiDayCt(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_AnimeCt(&cKF_bs_r_obj_gara, &cKF_ba_r_obj_gara, &garagara->keyframe, garagara->work, garagara->morph, 0.0f);
actorx->mv_proc = &Garagara_Actor_move;
actorx->dw_proc = &Garagara_Actor_draw;
}
static void aGRGR_DummyCt(ACTOR* actorx, GAME* game) {
// nothing
}
static void Garagara_Actor_ct(ACTOR* actorx, GAME* game) {
static const mActor_proc construct_table[] = { &aGRGR_DummyCt, &aGRGR_FukubikiDayCt };
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_DecideGaragaraMode(actorx);
aGRGR_CommonCt(actorx, game);
(*construct_table[garagara->mode & 1])(actorx, game);
}
static void Garagara_Actor_dt(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (garagara->bank != NULL) {
zelda_free(garagara->bank);
}
CLIP(garagara_clip) = NULL;
}
static void Garagara_Actor_draw_dummy(ACTOR* actorx, GAME* game) {
// nothing
}
static void Garagara_Actor_draw(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
cKF_SkeletonInfo_R_c* kf_p = &garagara->keyframe;
int idx = game->frame_counter & 1;
Mtx* mtx = garagara->mtx[idx];
xyz_t* pos = &actorx->world.position;
_texture_z_light_fog_prim(game->graph);
Matrix_translate(pos->x, pos->y, pos->z, 0);
Matrix_scale(0.01f, 0.01f, 0.01f, 1);
OPEN_DISP(game->graph);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
CLOSE_DISP(game->graph);
cKF_Si3_draw_R_SV(game, kf_p, mtx, NULL, NULL, actorx);
aGRBL_draw(&garagara->ball, game);
}
static void aGaragara_WaitInit(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_AnimeCt(&cKF_bs_r_obj_gara, &cKF_ba_r_obj_gara, &garagara->keyframe, garagara->work, garagara->morph, 0.0f);
}
static void aGaragara_RotateInit(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_AnimeCt(&cKF_bs_r_obj_gara, &cKF_ba_r_obj_gara, &garagara->keyframe, garagara->work, garagara->morph, 0.5f);
sAdo_OngenTrgStart(MONO(NA_SE_51), &actorx->world.position);
}
static void aGaragara_WaitMove(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
cKF_SkeletonInfo_R_c* kf_p = &garagara->keyframe;
cKF_SkeletonInfo_R_play(kf_p);
}
static void aGaragara_RotateMove(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
cKF_SkeletonInfo_R_c* kf_p = &garagara->keyframe;
if (garagara->anime_frame == 46) {
xyz_t pos;
pos.x = actorx->world.position.x + 10.0f;
pos.y = actorx->world.position.y + 10.0f;
pos.z = actorx->world.position.z;
aGRBL_make(&actorx->world.position, &garagara->ball, &pos, garagara->ball_type);
}
if (cKF_SkeletonInfo_R_play(kf_p) == cKF_STATE_STOPPED) {
aGaragara_RequestStatus(actorx, aGRGR_STATUS_WAIT);
}
}
static void Garagara_Actor_move_dummy(ACTOR* actorx, GAME* game) {
// nothing
}
static void Garagara_Actor_move(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRBL_move(&garagara->ball, game);
if (garagara->request_flag) {
(*aGaragara_init_proc_table[garagara->request_status])(actorx, game);
garagara->status = garagara->request_status;
garagara->request_flag = FALSE;
garagara->anime_frame = 0;
}
if (garagara->status >= 0 && garagara->status < aGRGR_STATUS_NUM) {
(*aGaragara_move_proc_table[garagara->status])(actorx, game);
garagara->anime_frame++;
} else {
garagara->status = aGRGR_STATUS_WAIT;
}
}