Files
ac-decomp/src/actor/ac_tukimi.c
T
Luke Street 1b0b96665a Migrate to dtk-template
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
2024-10-28 19:18:21 -06:00

81 lines
2.2 KiB
C

#include "ac_tukimi.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
#include "m_common_data.h"
#include "m_player_lib.h"
static void aTUK_actor_ct(ACTOR* actor, GAME* game);
static void aTUK_actor_dt(ACTOR* actor, GAME* game);
static void aTUK_actor_init(ACTOR* actor, GAME* game);
static void aTUK_actor_draw(ACTOR* actor, GAME* game);
ACTOR_PROFILE Tukimi_Profile = {
mAc_PROFILE_TUKIMI,
ACTOR_PART_ITEM,
ACTOR_STATE_TA_SET,
NEWYEAR_SHRINE0,
ACTOR_OBJ_BANK_KEEP,
sizeof(STRUCTURE_ACTOR),
&aTUK_actor_ct,
&aTUK_actor_dt,
&aTUK_actor_init,
&aTUK_actor_draw,
NULL
};
u8 aTUK_shadow_vtx_fix_flg_table[8] = {
TRUE, TRUE, FALSE, FALSE,
TRUE, FALSE, TRUE, FALSE
};
extern Vtx obj_e_tukimi_l_shadow_v[];
extern Gfx obj_e_tukimi_l_shadow_model[];
static bIT_ShadowData_c aTUK_shadow_data_l = {
8, aTUK_shadow_vtx_fix_flg_table,
60.0f,
obj_e_tukimi_l_shadow_v,
obj_e_tukimi_l_shadow_model
};
extern Vtx obj_e_tukimi_r_shadow_v[];
extern Gfx obj_e_tukimi_r_shadow_model[];
static bIT_ShadowData_c aTUK_shadow_data_r = {
8, aTUK_shadow_vtx_fix_flg_table,
60.0f,
obj_e_tukimi_r_shadow_v,
obj_e_tukimi_r_shadow_model
};
extern cKF_Skeleton_R_c cKF_bs_r_obj_e_tukimi_l;
extern cKF_Skeleton_R_c cKF_bs_r_obj_e_tukimi_r;
static void aTUK_set_bgOffset(STRUCTURE_ACTOR* tukimi, int idx);
static void aTUK_setup_action(ACTOR* actor);
static void aTUK_actor_ct(ACTOR* actor, GAME* game) {
static cKF_Skeleton_R_c* skl[2] = { &cKF_bs_r_obj_e_tukimi_l, &cKF_bs_r_obj_e_tukimi_r };
STRUCTURE_ACTOR* tukimi = (STRUCTURE_ACTOR*)actor;
tukimi->arg0 = actor->npc_id - NEWYEAR_SHRINE0;
tukimi->structure_pal = tukimi->arg0 + aSTR_PAL_TUKIMI;
tukimi->structure_type = tukimi->arg0 + aSTR_TYPE_TUKIMI;
cKF_SkeletonInfo_R_ct(&tukimi->keyframe, skl[tukimi->arg0], NULL, tukimi->work_area, tukimi->morph_area);
aTUK_set_bgOffset(tukimi, tukimi->arg0 + 1);
aTUK_setup_action(actor);
cKF_SkeletonInfo_R_play(&tukimi->keyframe);
}
static void aTUK_actor_dt(ACTOR* actor, GAME* game) {
STRUCTURE_ACTOR* tukimi = (STRUCTURE_ACTOR*)actor;
cKF_SkeletonInfo_R_dt(&tukimi->keyframe);
}
#include "../src/actor/ac_tukimi_move.c_inc"
#include "../src/actor/ac_tukimi_draw.c_inc"