Files
ac-decomp/src/actor/npc/ac_npc_police.c
T
2025-02-08 16:48:32 -05:00

106 lines
3.0 KiB
C

#include "ac_npc_police.h"
#include "m_common_data.h"
#include "libultra/libultra.h"
#include "m_msg.h"
#include "m_font.h"
#include "m_string.h"
enum {
aPOL_ACT_TAISOU,
aPOL_ACT_NEUM,
aPOL_ACT_NUM
};
enum {
aPOL_TALK_END_WAIT,
aPOL_TALK_CHECK_SELECT,
aPOL_TALK_CHECK_SELECT2,
aPOL_TALK_NUM
};
static void aPOL_actor_ct(ACTOR* actorx, GAME* game);
static void aPOL_actor_dt(ACTOR* actorx, GAME* game);
static void aPOL_actor_move(ACTOR* actorx, GAME* game);
static void aPOL_actor_draw(ACTOR* actorx, GAME* game);
static void aPOL_actor_save(ACTOR* actorx, GAME* game);
static void aPOL_actor_init(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Npc_Police_Profile = {
mAc_PROFILE_NPC_POLICE,
ACTOR_PART_NPC,
ACTOR_STATE_NONE,
SP_NPC_POLICE,
ACTOR_OBJ_BANK_KEEP,
sizeof(NPC_POLICE_ACTOR),
aPOL_actor_ct,
aPOL_actor_dt,
aPOL_actor_init,
mActor_NONE_PROC1,
aPOL_actor_save,
};
// clang-format on
static void aPOL_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int proc_type);
static void aPOL_setupAction(NPC_POLICE_ACTOR* actor, GAME_PLAY* play, int action);
static void aPOL_talk_request(ACTOR* actorx, GAME* game);
static int aPOL_talk_init(ACTOR* actorx, GAME* game);
static int aPOL_talk_end_chk(ACTOR* actorx, GAME* game);
static void aPOL_actor_ct(ACTOR* actorx, GAME* game) {
static aNPC_ct_data_c ct_data = {
aPOL_actor_move,
aPOL_actor_draw,
aNPC_CT_SCHED_TYPE_SPECIAL,
aPOL_talk_request,
aPOL_talk_init,
aPOL_talk_end_chk,
0,
};
if (mEv_check_status(mEv_EVENT_MORNING_AEROBICS, mEv_STATUS_ACTIVE) == TRUE || mEv_check_status(mEv_EVENT_SPORTS_FAIR_AEROBICS, mEv_STATUS_ACTIVE) == TRUE) {
Actor_delete(actorx);
actorx->sv_proc = NULL;
actorx->dt_proc = NULL;
mNpc_RenewalSetNpc(actorx);
} else if (CLIP(npc_clip)->birth_check_proc(actorx, game) == TRUE) {
NPC_POLICE_ACTOR* actor = (NPC_POLICE_ACTOR*)actorx;
actor->npc_class.schedule.schedule_proc = aPOL_schedule_proc;
CLIP(npc_clip)->ct_proc(actorx, game, &ct_data);
actorx->status_data.weight = MASSTYPE_HEAVY;
actor->setup_action_proc = aPOL_setupAction;
actor->exit_greeting = FALSE;
mPB_keep_item(*mFI_GetUnitFG(actorx->home.position));
mFI_SetFG_common(RSV_NO, actorx->home.position, TRUE);
}
}
static void aPOL_actor_save(ACTOR* actorx, GAME* game) {
mActor_name_t* fg_p;
CLIP(npc_clip)->save_proc(actorx, game);
fg_p = mFI_GetUnitFG(actorx->home.position);
if (fg_p != NULL && *fg_p == RSV_NO) {
*fg_p = EMPTY_NO;
}
}
static void aPOL_actor_dt(ACTOR* actorx, GAME* game) {
CLIP(npc_clip)->dt_proc(actorx, game);
}
static void aPOL_actor_init(ACTOR* actorx, GAME* game) {
CLIP(npc_clip)->init_proc(actorx, game);
}
static void aPOL_actor_draw(ACTOR* actorx, GAME* game) {
CLIP(npc_clip)->draw_proc(actorx, game);
}
#include "../src/actor/npc/ac_npc_police_move.c_inc"