Files
ac-decomp/src/effect/ef_swing_axe.c
T
Luke Street 1b0b96665a Migrate to dtk-template
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
2024-10-28 19:18:21 -06:00

35 lines
945 B
C

#include "ef_effect_control.h"
static void eSwing_Axe_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
static void eSwing_Axe_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
static void eSwing_Axe_mv(eEC_Effect_c* effect, GAME* game);
static void eSwing_Axe_dw(eEC_Effect_c* effect, GAME* game);
eEC_PROFILE_c iam_ef_swing_axe = {
// clang-format off
&eSwing_Axe_init,
&eSwing_Axe_ct,
&eSwing_Axe_mv,
&eSwing_Axe_dw,
eEC_IGNORE_DEATH,
eEC_NO_CHILD_ID,
eEC_DEFAULT_DEATH_DIST,
// clang-format on
};
static void eSwing_Axe_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
// TODO
}
static void eSwing_Axe_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
// TODO
}
static void eSwing_Axe_mv(eEC_Effect_c* effect, GAME* game) {
// TODO
}
static void eSwing_Axe_dw(eEC_Effect_c* effect, GAME* game) {
// TODO
}