Files
ac-decomp/src/data/model/obj_cedar3.c
T
2025-07-20 15:17:45 -04:00

23 lines
636 B
C

#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
Vtx obj_cedar3_shadow_v[] = {
#include "assets/obj_cedar3_shadow_v.inc"
};
extern u8 obj_cedar_shadow_tex[];
Gfx obj_cedar3_shadowT_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, obj_cedar_shadow_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsSPEndDisplayList(),
};
Gfx obj_cedar3_shadowT_gfx_model[] = {
gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
gsSPEndDisplayList(),
};