mirror of
https://github.com/ACreTeam/ac-decomp
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28 lines
690 B
C
28 lines
690 B
C
#include "libforest/gbi_extensions.h"
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#include "PR/gbi.h"
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#include "evw_anime.h"
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#include "c_keyframe.h"
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u8 obj_s_cedar_baby_tex[] ATTRIBUTE_ALIGN(32)= {
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#include "assets/obj_s_cedar_baby_tex.inc"
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};
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Vtx obj_s_cedar1_v[] = {
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#include "assets/obj_s_cedar1_v.inc"
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};
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Gfx obj_s_cedar1T_mat_model[] = {
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gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 24, obj_s_cedar_baby_tex),
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gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 7, GX_CLAMP, GX_CLAMP, 0, 0),
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gsSPEndDisplayList()
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};
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Gfx obj_s_cedar1T_gfx_model[] = {
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gsSPVertex(obj_s_cedar1_v, 4, 0),
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gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
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gsSPEndDisplayList()
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};
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