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https://github.com/ACreTeam/ac-decomp
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49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
#ifndef AC_MIKANBOX_CLIP_H
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#define AC_MIKANBOX_CLIP_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc_totakeke.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define aMKBC_NUM_GOOD_MD (ITM_MINIDISK52 - ITM_MINIDISK_START)
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typedef void (*aMKBC_SET_STRING_PROC)(int base);
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typedef void (*aMKBC_ROLL_DRAW_PROC)(GAME_PLAY* play, int timer, int page_idx);
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typedef void (*aMKBC_THINK_INIT_PROC)(NPC_TOTAKEKE_ACTOR* totakeke, GAME_PLAY* play, int init_idx);
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typedef void (*aMKBC_SOUND_PROC)(NPC_TOTAKEKE_ACTOR* totakeke, GAME_PLAY* play, int idx);
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typedef int (*aMKBC_SECTION_CHK_PROC)(int section);
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typedef u8 (*aMKBC_BGM_NO_PROC)(NPC_TOTAKEKE_ACTOR* totakeke);
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typedef void (*aMKBC_ROLL_PROC)(NPC_TOTAKEKE_ACTOR* totakeke, GAME_PLAY* play);
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typedef void (*aMKBC_HEAD_UP_PROC)(ACTOR* actorx);
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typedef void (*aMKBC_SET_ITEMSTR_PROC)(int str_no, u8 md_no);
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typedef void (*aMKBC_SET_ITEMSTR3_PROC)(void);
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typedef u8 (*aMKBC_SEARCH_MERODY_PROC)(void);
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typedef void (*aMKBC_CHECK_MERODY_PROC)(u32 md_no);
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typedef struct mikanbox_clip_s aMKBC_Clip_c;
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struct mikanbox_clip_s {
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/* 0x000 */ aMKBC_SET_STRING_PROC set_string_proc;
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/* 0x004 */ aMKBC_ROLL_DRAW_PROC roll_draw_proc;
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/* 0x008 */ aMKBC_THINK_INIT_PROC think_init_proc;
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/* 0x00C */ aMKBC_SOUND_PROC sound_proc;
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/* 0x010 */ aMKBC_SECTION_CHK_PROC section_chk_proc;
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/* 0x014 */ aMKBC_BGM_NO_PROC bgm_no_proc;
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/* 0x018 */ aMKBC_ROLL_PROC roll_proc;
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/* 0x01C */ aMKBC_HEAD_UP_PROC head_up_proc;
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/* 0x020 */ aMKBC_SET_ITEMSTR_PROC set_itemstr_proc;
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/* 0x024 */ aMKBC_SET_ITEMSTR3_PROC set_itemstr3_proc;
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/* 0x028 */ aMKBC_SEARCH_MERODY_PROC search_merody_proc;
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/* 0x02C */ aMKBC_CHECK_MERODY_PROC check_merody_proc;
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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