mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
33 lines
499 B
C
33 lines
499 B
C
#ifndef AC_MIKUJI_H
|
|
#define AC_MIKUJI_H
|
|
|
|
#include "types.h"
|
|
#include "m_actor.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct actor_mikuji_s MIKUJI_ACTOR;
|
|
|
|
typedef void (*MIKUJI_PROC)(MIKUJI_ACTOR*, GAME_PLAY*);
|
|
|
|
struct actor_mikuji_s{
|
|
ACTOR actor_class;
|
|
u8 pad[0x2A0 - 0x174];
|
|
MIKUJI_PROC proc;
|
|
u8 pad2[0x2B4 - 0x2A4];
|
|
int current_action;
|
|
int next_action;
|
|
u8 pad3[0x2DC - 0x2BC];
|
|
};
|
|
|
|
extern ACTOR_PROFILE Mikuji_Profile;
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|