Files
ac-decomp/include/jaudio_NES/playercall.h
T
2025-06-21 04:26:24 -04:00

32 lines
675 B
C

#ifndef PLAYERCALL_H
#define PLAYERCALL_H
#include "types.h"
#include "jaudio_NES/audiostruct.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef s32 (*PlayerCallBack)(void*);
typedef struct PLAYER_CALL_ {
PlayerCallBack callback; // _00
void* arg; // _04
u32 DSP_mode; // _08
} PLAYER_CALL;
extern void ResetPlayerCallback();
extern s32 Jac_RegisterDspPlayerCallback(PlayerCallBack callback, void* arg);
extern s32 Jac_RegisterPlayerCallback(PlayerCallBack callback, void* arg);
#ifdef __cplusplus
}
#endif
/* C++ linkage, should these go in a different header file? */
extern void PlayerCallback();
extern void DspPlayerCallback();
#endif