Files
ac-decomp/include/m_lib.h
T
2023-03-03 11:12:35 +00:00

66 lines
1.5 KiB
C

#ifndef M_LIB_H
#define M_LIB_H
#include "types.h"
#define ABS(x) ((x) >= 0) ? (x) : -(x)
#define SQ(x) ((x)*(x))
typedef struct xyz_t {
f32 x, y, z;
} xyz_t;
typedef struct s_xyz {
s16 x, y, z;
} s_xyz;
typedef struct rgba_t { //can be put in other place
u8 r, g, b, a;
} rgba_t;
void mem_copy(u8*, u8*, u32);
void mem_clear(u8*, u32, u8);
s32 mem_cmp(u8*, u8*, u32);
f32 sin_s(s16);
f32 cos_s(s16);
s32 chase_angle(s16*, s16, s16);
s32 chase_s(s16*, s16, s16);
s32 chase_f(f32*, f32, f32);
f32 chase_xyz_t(xyz_t*, xyz_t*, f32);
s32 chase_angle2(s16*, s16, s16);
void inter_float(f32*, f32, s32);
s16 get_random_timer(s16, s16);
void xyz_t_move(xyz_t*, xyz_t*);
void xyz_t_move_s_xyz(xyz_t*, s_xyz*);
void xyz_t_add(xyz_t*, xyz_t*, xyz_t*);
void xyz_t_sub(xyz_t*, xyz_t*, xyz_t*);
void xyz_t_mult_v(xyz_t*, f32);
f32 search_position_distance(xyz_t*, xyz_t*);
f32 search_position_distanceXZ(xyz_t*, xyz_t*);
s16 search_position_angleY(xyz_t*, xyz_t*);
s16 search_position_angleX(xyz_t*, xyz_t*);
void add_calc2(f32*, f32, f32, f32);
void add_calc0(f32*, f32, f32);
s16 add_calc_short_angle2(s16*, s16, f32, s16, s16);
s16 add_calc_short_angle3(s16*, s16, f32, s16, s16);
void rgba_t_move(rgba_t*, rgba_t*);
u32 none_proc1(void);
void none_proc2(void);
void _Game_play_isPause(u32); //IDK
//Unsure
//?? check_percent_abs();
//?? get_percent_forAccelBrake();
//void Game_play_Projection_Trans(game_play*, Vec3f*, Vec3f);
f32 get_percent(s32, s32, s32);
#endif