mirror of
https://github.com/ACreTeam/ac-decomp
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59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
#ifndef M_PLAY_H
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#define M_PLAY_H
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#include "types.h"
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#include "game.h"
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#include "libultra/ultratypes.h"
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#include "m_view.h"
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#include "m_camera2.h"
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#include "m_submenu.h"
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#include "m_pause.h"
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#include "m_field_info.h"
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#include "m_fbdemo_wipe.h"
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#include "m_collision_obj.h"
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#include "m_play_h.h"
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#include "m_scene.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* sizeof(struct game_play_s) == 0x2600 */
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struct game_play_s {
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/* 0x0000 */ GAME game;
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// TODO: finish
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/* 0x00E0 */ int _00E0;
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/* 0x00E4 */ mFI_block_tbl_c block_table;
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/* 0x00F4 */ mFI_block_tbl_c last_block_table;
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/* 0x0104 */ u8 _0104[0x0110 - 0x0104];
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/* 0x0110 */ Object_Exchange_c object_exchange;
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/* 0x1A68 */ View view;
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/* 0x1B88 */ Camera2 camera;
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/* 0x1CC0 */ u8 _1CC0[0x1DA0 - 0x1CC0];
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/* 0x1DA0 */ pause_t pause;
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/* 0x1DA8 */ Actor_info actor_info;
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/* 0x1DEC */ Submenu submenu;
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/* 0x1FA4 */ u8 _1FA4[0x2008 - 0x1FA4];
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/* 0x2008 */ int next_scene_no;
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/* 0x200C */ MtxF matrix;
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/* 0x204C */ u8 _204C[0x20D0-0x204C];
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/* 0x20D0 */ u8 fb_fade_type;
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/* 0x20D1 */ u8 fb_wipe_type;
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/* 0x20D2 */ u8 fb_mode;
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/* 0x20D3 */ u8 fb_wipe_mode;
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/* 0x20D8 */ fbdemo_wipe fbdemo_wipe;
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/* 0x2318 */ fbdemo_fade color_fade;
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/* 0x2328 */ CollisionCheck_c collision_check;
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/* 0x23F8 */ u8 _23F8[0x2600 - 0x23F8];
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};
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extern void play_init(GAME_PLAY* play);
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extern void play_cleanup(GAME_PLAY* play);
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#ifdef __cplusplus
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}
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#endif
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#endif
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