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https://github.com/ACreTeam/ac-decomp
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44 lines
812 B
C
44 lines
812 B
C
#ifndef AC_PRESENT_DEMO_H
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#define AC_PRESENT_DEMO_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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aPRD_TYPE_BIRTHDAY,
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aPRD_TYPE_GOLDEN_ROD,
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aPRD_TYPE_GOLDEN_NET,
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aPRD_TYPE_SONCHO_VACATION0_CONTRIBUTED,
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aPRD_TYPE_SONCHO_VACATION1_CONTRIBUTED,
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aPRD_TYPE_SONCHO_VACATION0_STARTED,
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aPRD_TYPE_SONCHO_VACATION1_STARTED,
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aPRD_TYPE_NUM
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};
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typedef struct present_demo_actor_s PRESENT_DEMO_ACTOR;
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typedef void (*aPRD_ACTION_PROC)(PRESENT_DEMO_ACTOR* present_demo, GAME* game);
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struct present_demo_actor_s {
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ACTOR actor_class;
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int action;
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aPRD_ACTION_PROC action_proc;
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ACTOR* world_actor;
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int _180;
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int type;
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mActor_name_t present;
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};
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extern ACTOR_PROFILE Present_Demo_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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