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ac-decomp/src/actor/ac_douzou_draw.c_inc
T
Luke Street 1b0b96665a Migrate to dtk-template
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
2024-10-28 19:18:21 -06:00

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#include "c_keyframe.h"
#include "sys_matrix.h"
#include "m_rcp.h"
#include "bg_item_h.h"
#include "m_house.h"
static int aDOU_actor_draw_before(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos) {
static rgba_t prmcolor[mHS_HOUSE_NUM] = {
{ 255, 255, 0, 255 },
{ 200, 200, 255, 255 },
{ 255, 100, 50, 255 },
{ 0, 255, 40, 255 }
};
static rgba_t envcolor[mHS_HOUSE_NUM] = {
{ 100, 30, 0, 255 },
{ 80, 80, 100, 255 },
{ 40, 20, 0, 255 },
{ 0, 30, 30, 255 }
};
static f32 scltbl[mHS_HOUSE_NUM] = {
1.00f,
0.85f,
0.70f,
0.55f
};
GRAPH* graph = game->graph;
STRUCTURE_ACTOR* douzou = (STRUCTURE_ACTOR*)arg;
int draw = FALSE;
int color = douzou->arg1;
if (joint_idx == 2) {
f32 scale = scltbl[color];
Matrix_scale(scale, scale, scale, 1);
}
/* Decide which sex of model to draw (keyframes [2, 4] are male, [5, 7] are female) */
if (joint_idx == 2 || joint_idx == 3 || joint_idx == 4) {
/* Male actor draw check */
if (douzou->arg0 >= mPr_FACE_TYPE_NUM) {
*joint_shape = NULL;
}
else {
draw = TRUE;
}
}
else if (joint_idx == 5 || joint_idx == 6 || joint_idx == 7) {
/* Female actor draw check */
if (douzou->arg0 <= mPr_FACE_TYPE7) {
*joint_shape = NULL;
}
else {
draw = TRUE;
}
}
if (draw || joint_idx == 8) {
Gfx* gfx;
OPEN_DISP(graph);
gfx = NOW_POLY_OPA_DISP;
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, envcolor[color].r, envcolor[color].g, envcolor[color].b, 255);
gDPSetPrimColor(gfx++, 0, 255, prmcolor[color].r, prmcolor[color].g, prmcolor[color].b, prmcolor[color].a);
SET_POLY_OPA_DISP(gfx);
CLOSE_DISP(graph);
}
return TRUE;
}
static void aDOU_actor_draw(ACTOR* actor, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
GRAPH* graph = game->graph;
STRUCTURE_ACTOR* douzou = (STRUCTURE_ACTOR*)actor;
cKF_SkeletonInfo_R_c* keyframe = &douzou->keyframe;
u16* pal = (*Common_Get(clip).structure_clip->get_pal_segment_proc)(aSTR_PAL_DOUZOU_DAI);
int disp_joints = keyframe->skeleton->num_shown_joints;
Mtx* m;
int i;
_texture_z_light_fog_prim(graph);
for (i = 0; i < mHS_HOUSE_NUM; i++) {
int type;
int eye_type;
int mouth_type;
if (aDOU_set_check(i)) {
m = GRAPH_ALLOC_TYPE(graph, Mtx, disp_joints);
if (m == NULL) {
return;
}
douzou->arg0 = aDOU_get_douzou_type(i);
type = douzou->arg0;
mouth_type = type;
eye_type = type;
if (douzou->season == mTM_SEASON_WINTER) {
mouth_type = type + mPr_SEX_NUM * mPr_FACE_TYPE_NUM;
eye_type = type + mPr_SEX_NUM * mPr_FACE_TYPE_NUM;
}
douzou->arg1 = aDOU_get_color(i);
Matrix_push();
{
Gfx* gfx;
OPEN_DISP(graph);
gfx = NOW_POLY_OPA_DISP;
gDPPipeSync(gfx++);
gSPSegment(gfx++, G_MWO_SEGMENT_A, pal);
gSPSegment(gfx++, G_MWO_SEGMENT_8, eye_tbl[eye_type]);
gSPSegment(gfx++, G_MWO_SEGMENT_9, mouth_tbl[mouth_type]);
Matrix_translate(xpostbl[i] * 100.0f, 0.0f, zpostbl[i] * 100.0f, 1);
SET_POLY_OPA_DISP(gfx);
CLOSE_DISP(graph);
}
{
xyz_t wpos;
xyz_t_move(&wpos, &actor->world.position);
wpos.x += xpostbl[i];
wpos.z += zpostbl[i];
Setpos_HiliteReflect_init(&wpos, play);
}
cKF_Si3_draw_R_SV(game, keyframe, m, &aDOU_actor_draw_before, NULL, actor);
(*Common_Get(clip).bg_item_clip->draw_shadow_proc)(game, &aDOU_shadow_data, FALSE);
Matrix_pull();
}
}
}