mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-09-09 02:50:08 -04:00
1b0b96665a
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
#include "ac_reserve.h"
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#include "bg_item_h.h"
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#include "m_common_data.h"
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#include "m_player_lib.h"
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#include "sys_matrix.h"
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#include "m_item_name.h"
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#include "m_msg.h"
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#include "m_rcp.h"
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static void aRSV_actor_ct(ACTOR* actor, GAME* game);
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static void aRSV_actor_init(ACTOR* actor, GAME* game);
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static void aRSV_actor_draw(ACTOR* actor, GAME* game);
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ACTOR_PROFILE Reserve_Profile = {
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mAc_PROFILE_RESERVE,
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ACTOR_PART_ITEM,
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ACTOR_STATE_TA_SET,
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0x5810, // include name later
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ACTOR_OBJ_BANK_KEEP,
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sizeof(RESERVE_ACTOR),
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aRSV_actor_ct,
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NONE_ACTOR_PROC,
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aRSV_actor_init,
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aRSV_actor_draw,
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};
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extern Gfx reserve_DL_model[];
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extern Gfx reserve_winter_DL_model[];
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extern Gfx obj_s_attentionT_model[];
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extern Gfx obj_w_attentionT_model[];
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static void aRSV_set_bgOffset(ACTOR*, int);
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static void aRSV_setup_action(ACTOR* actor, int type);
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static void aRSV_actor_ct(ACTOR* actor, GAME* game) {
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RESERVE_ACTOR* reserve = (RESERVE_ACTOR*)actor;
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mActor_name_t id;
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reserve->structure_class.season = Common_Get(time.season);
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reserve->structure_class.arg0 = actor->npc_id - SIGN00;
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aRSV_setup_action(actor, 0);
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aRSV_set_bgOffset(actor, 1);
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}
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extern Vtx reserve_shadow_v[];
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extern Gfx reserve_shadow_model[];
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extern Vtx obj_attention_shadow_v[];
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extern Gfx obj_attention_shadowT_model[];
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static u8 aRSV_shadow_vtx_fix_flg_table[] = { TRUE, FALSE, FALSE, TRUE };
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static bIT_ShadowData_c aRSV_shadow_data = {
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4, aRSV_shadow_vtx_fix_flg_table, 60.0f, reserve_shadow_v, reserve_shadow_model,
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};
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static bIT_ShadowData_c aRSV_kappa_shadow_data = {
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4, aRSV_shadow_vtx_fix_flg_table, 60.0f, obj_attention_shadow_v, obj_attention_shadowT_model,
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};
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#include "../src/actor/ac_reserve_move.c_inc"
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#include "../src/actor/ac_reserve_draw.c_inc"
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