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ac-decomp/src/actor/ac_yatai_draw.c_inc
T
Luke Street 1b0b96665a Migrate to dtk-template
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
2024-10-28 19:18:21 -06:00

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extern Gfx obj_e_yatai_l_modelT[];
extern Gfx obj_e_yatai_r_modelT[];
extern Gfx obj_e_yatai_l_model[];
extern Gfx obj_e_yatai_r_model[];
static void aYAT_actor_draw(ACTOR* actor, GAME* game) {
static bIT_ShadowData_c* shadow_data[2] = { &aYAT_shadow_data_l, &aYAT_shadow_data_r };
static Gfx* mdl[2] = { obj_e_yatai_l_modelT, obj_e_yatai_r_modelT };
static Gfx* mdl2[2] = { obj_e_yatai_l_model, obj_e_yatai_r_model };
STRUCTURE_ACTOR* yatai;
u16* pal;
Mtx* mtx;
Gfx* gfx;
GRAPH* graph;
yatai = (STRUCTURE_ACTOR*)actor;
graph = game->graph;
pal = Common_Get(clip).structure_clip->get_pal_segment_proc(aSTR_PAL_YATAI);
mtx = _Matrix_to_Mtx_new(graph);
if (mtx != NULL) {
_texture_z_light_fog_prim_npc(graph);
OPEN_DISP(graph);
gfx = NOW_POLY_OPA_DISP;
gSPSegment(gfx++, G_MWO_SEGMENT_8, pal);
gSPMatrix(gfx++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, mdl[yatai->arg0]);
gSPDisplayList(gfx++, mdl2[yatai->arg0]);
SET_POLY_OPA_DISP(gfx);
CLOSE_DISP(graph);
(*Common_Get(clip).bg_item_clip->draw_shadow_proc)(game, shadow_data[yatai->arg0], FALSE);
}
}