mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
34 lines
644 B
C
34 lines
644 B
C
#ifndef AC_NPC_MAJIN2_H
|
|
#define AC_NPC_MAJIN2_H
|
|
|
|
#include "types.h"
|
|
#include "m_actor.h"
|
|
#include "ac_npc.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct npc_majin2_actor_s NPC_MAJIN2_ACTOR;
|
|
|
|
typedef void (*aMJN2_THINK_PROC)(NPC_MAJIN2_ACTOR* actor, GAME_PLAY* play);
|
|
typedef void (*aMJN2_TALK_PROC)(NPC_MAJIN2_ACTOR* actor, GAME_PLAY* play);
|
|
|
|
struct npc_majin2_actor_s {
|
|
NPC_ACTOR npc_class;
|
|
int think_idx;
|
|
int next_think_idx;
|
|
aMJN2_THINK_PROC think_proc;
|
|
int norm_talk_idx;
|
|
int force_talk_idx;
|
|
aMJN2_TALK_PROC talk_proc;
|
|
};
|
|
|
|
extern ACTOR_PROFILE Npc_Majin2_Profile;
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|