mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
33 lines
638 B
C
33 lines
638 B
C
#ifndef AC_NPC_POLICE_H
|
|
#define AC_NPC_POLICE_H
|
|
|
|
#include "types.h"
|
|
#include "m_actor.h"
|
|
#include "ac_npc.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct npc_police_actor_s NPC_POLICE_ACTOR;
|
|
|
|
typedef void (*aPOL_TALK_PROC)(NPC_POLICE_ACTOR* actor, GAME_PLAY* play);
|
|
typedef void (*aPOL_SETUP_ACTION_PROC)(NPC_POLICE_ACTOR* actor, GAME_PLAY* play, int action);
|
|
|
|
struct npc_police_actor_s {
|
|
NPC_ACTOR npc_class;
|
|
int _994;
|
|
int talk_act;
|
|
aPOL_TALK_PROC talk_proc;
|
|
aPOL_SETUP_ACTION_PROC setup_action_proc;
|
|
int exit_greeting;
|
|
};
|
|
|
|
extern ACTOR_PROFILE Npc_Police_Profile;
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|