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https://github.com/ACreTeam/ac-decomp
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35 lines
546 B
C
35 lines
546 B
C
#ifndef AC_SAMPLE_H
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#define AC_SAMPLE_H
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#include "types.h"
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#include "m_actor.h"
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#include "m_collision_obj.h"
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#include "c_keyframe.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct sample_actor_s {
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ACTOR actor_class;
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cKF_SkeletonInfo_R_c keyframe;
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s_xyz work_area[8];
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s_xyz morph_area[8];
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ClObjPipe_c stand;
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int main_action;
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int draw_action;
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char* obj_bank_ram_start; // maybe unused in AC? was used to exchange data on N64
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} SAMPLE_ACTOR;
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extern ACTOR_PROFILE Sample_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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