Files
ac-decomp/include/ac_ball.h
T
2025-01-04 17:34:43 -05:00

48 lines
826 B
C

#ifndef AC_BALL_H
#define AC_BALL_H
#include "types.h"
#include "m_actor.h"
#ifdef __cplusplus
extern "C" {
#endif
#define aBALL_STATE_DEAD (1 << 0)
#define aBALL_STATE_IN_HOLE (1 << 1)
#define aBALL_STATE_PLAYER_HIT_SCOOP (1 << 2)
#define aBALL_STATE_PLAYER_HIT_AXE (1 << 3)
typedef void (*BALL_PROCESS_PROC)(ACTOR*, GAME*);
typedef struct actor_ball_s {
ACTOR actor_class;
ClObjPipe_c ball_pipe;
u8 pad[0x40];
xyz_t bgpos;
ACTOR* collider;
BALL_PROCESS_PROC process_proc;
int unk1E4;
f32 ball_y;
f32 ball_max_speed;
f32 ball_acceleration;
f32 ball_speed;
int type;
s16 timer;
s16 unk1FE;
s_xyz angle;
s16 unk206;
s16 state_flags;
s16 unk20A;
s16 unk20C;
} BALL_ACTOR;
extern ACTOR_PROFILE Ball_Profile;
#ifdef __cplusplus
}
#endif
#endif