Files
ac-decomp/include/m_card.h
T
2024-03-16 11:54:26 -04:00

63 lines
1.3 KiB
C

#ifndef M_CARD_H
#define M_CARD_H
#include "types.h"
#include "libu64/gfxprint.h"
#include "m_personal_id.h"
#include "m_land_h.h"
#include "m_private.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
mCD_ERROR_NOT_ENABLED, // N [not enabled?]
mCD_ERROR_AREA, // A [area?]
mCD_ERROR_WRITE, // W [write]
mCD_ERROR_READ, // R [read?]
mCD_ERROR_CHECKSUM, // C [checksum]
mCD_ERROR_OUTDATED, // O [outdated]
mCD_ERROR_CREATE, // c [create]
mCD_ERROR_NUM
};
enum {
mCD_SPACE_BG_GET_SLOT,
mCD_SPACE_BG_MAIN,
mCD_SPACE_BG_NUM
};
#define mCD_RESULT_ERROR -1
#define mCD_RESULT_BUSY 0
#define mCD_RESULT_SUCCESS 1
#define mCD_MEMCARD_SECTORSIZE 0x2000
typedef struct {
mLd_land_info_c land;
PersonalID_c pid[PLAYER_NUM];
} mCD_persistent_data_c;
extern s32 mCD_GetThisLandSlotNo_code(int* player_no, s32* slot_card_results);
extern void mCD_save_data_aram_malloc();
extern void mCD_set_aram_save_data();
extern void mCD_init_card();
extern void mCD_PrintErrInfo(gfxprint_t* gfxprint);
extern void mCD_InitAll();
extern void mCD_LoadLand();
extern void mCD_toNextLand();
extern int mCD_EraseBrokenLand_bg(void*);
extern int mCD_card_format_bg(u8);
extern void mCD_ReCheckLoadLand(GAME_PLAY* play);
#ifdef __cplusplus
}
#endif
#endif