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https://github.com/ACreTeam/ac-decomp
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36 lines
719 B
C
36 lines
719 B
C
#ifndef M_PLAY_H
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#define M_PLAY_H
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#include "types.h"
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#include "game.h"
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#include "libultra/ultratypes.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* sizeof(struct game_play_s) == 0x2600 */
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typedef struct game_play_s {
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/* 0x0000 */ GAME game;
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// TODO: finish
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/* 0x00E0 */ u8 d[0x1CC0];
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/* 0x1DA0 */ int isPause;
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/* 0x1DA4 */ u8 _temp[0x268];
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/* 0x200C */ MtxF matrix;
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/* 0x204C */ u8 _204C[0x20D0-0x204C];
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/* 0x20D0 */ u8 fb_fade_type;
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/* 0x20D1 */ u8 fb_wipe_type;
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/* 0x20D2 */ u8 fb_mode;
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/* 0x20D3 */ u8 fb_wipe_mode;
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/* 0x20D4 */ u8 _20D4[0x2600 - 0x20D4];
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} GAME_PLAY;
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extern void play_init(GAME_PLAY* play);
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extern void play_cleanup(GAME_PLAY* play);
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#ifdef __cplusplus
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}
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#endif
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#endif
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