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https://github.com/ACreTeam/ac-decomp
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39 lines
645 B
C
39 lines
645 B
C
#ifndef AC_TRAIN1_H
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#define AC_TRAIN1_H
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#include "types.h"
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#include "m_actor.h"
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#include "c_keyframe.h"
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#include "m_lib.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct train1_s{
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ACTOR actor_class;
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int anim_state;
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cKF_SkeletonInfo_R_c keyframe;
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int timer;
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s_xyz work[15];
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s_xyz morph[15];
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u8 pad4[0x2b4 - 0x2A0];
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int tr_action;
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int player_pass_exists;
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int player_pass_leaving; //Not sure about this one
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int unk2c0;
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ACTOR* tr_actor_p;
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f32 tr_speed;
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f32 tr0_pos;
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u8 pad2[0x2D8-0x2CC];
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}TRAIN1_ACTOR;
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extern ACTOR_PROFILE Train1_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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