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ac-decomp/include/m_collision_bg.h
T
2024-11-03 03:20:06 -05:00

388 lines
13 KiB
C

#ifndef M_COLLISION_BG_H
#define M_COLLISION_BG_H
#include "types.h"
#include "m_lib.h"
#ifdef __cplusplus
extern "C" {
#endif
#define mCoBG_HEIGHT_MAX 31
enum field_layer {
mCoBG_LAYER0,
mCoBG_LAYER1,
mCoBG_LAYER2,
mCoBG_LAYER3,
mCoBG_LAYER_NUM
};
enum {
mCoBG_FTR_TYPEA,
mCoBG_FTR_TYPEB_0,
mCoBG_FTR_TYPEB_180,
mCoBG_FTR_TYPEB_270,
mCoBG_FTR_TYPEB_90,
mCoBG_FTR_TYPEC,
mCoBG_FTR_TYPE_NUM
};
enum background_attribute {
/* TODO: finish */
mCoBG_ATTRIBUTE_GRASS0,
mCoBG_ATTRIBUTE_GRASS1,
mCoBG_ATTRIBUTE_GRASS2,
mCoBG_ATTRIBUTE_GRASS3,
mCoBG_ATTRIBUTE_SOIL0,
mCoBG_ATTRIBUTE_SOIL1,
mCoBG_ATTRIBUTE_SOIL2,
mCoBG_ATTRIBUTE_STONE,
mCoBG_ATTRIBUTE_FLOOR,
mCoBG_ATTRIBUTE_BUSH,
mCoBG_ATTRIBUTE_HOLE,
mCoBG_ATTRIBUTE_WAVE,
mCoBG_ATTRIBUTE_WATER,
mCoBG_ATTRIBUTE_WATERFALL,
mCoBG_ATTRIBUTE_RIVER_N,
mCoBG_ATTRIBUTE_RIVER_NW,
mCoBG_ATTRIBUTE_RIVER_W,
mCoBG_ATTRIBUTE_RIVER_SW,
mCoBG_ATTRIBUTE_RIVER_S,
mCoBG_ATTRIBUTE_RIVER_SE,
mCoBG_ATTRIBUTE_RIVER_E,
mCoBG_ATTRIBUTE_RIVER_NE,
mCoBG_ATTRIBUTE_SAND,
mCoBG_ATTRIBUTE_WOOD,
mCoBG_ATTRIBUTE_SEA,
mCoBG_ATTRIBUTE_25,
mCoBG_ATTRIBUTE_26,
mCoBG_ATTRIBUTE_27,
mCoBG_ATTRIBUTE_28,
mCoBG_ATTRIBUTE_29,
mCoBG_ATTRIBUTE_30,
mCoBG_ATTRIBUTE_31,
mCoBG_ATTRIBUTE_32,
mCoBG_ATTRIBUTE_33,
mCoBG_ATTRIBUTE_34,
mCoBG_ATTRIBUTE_35,
mCoBG_ATTRIBUTE_36,
mCoBG_ATTRIBUTE_37,
mCoBG_ATTRIBUTE_38,
mCoBG_ATTRIBUTE_39,
mCoBG_ATTRIBUTE_40,
mCoBG_ATTRIBUTE_41,
mCoBG_ATTRIBUTE_42,
mCoBG_ATTRIBUTE_43,
mCoBG_ATTRIBUTE_44,
mCoBG_ATTRIBUTE_45,
mCoBG_ATTRIBUTE_46,
mCoBG_ATTRIBUTE_47,
mCoBG_ATTRIBUTE_48,
mCoBG_ATTRIBUTE_49,
mCoBG_ATTRIBUTE_50,
mCoBG_ATTRIBUTE_51,
mCoBG_ATTRIBUTE_52,
mCoBG_ATTRIBUTE_53,
mCoBG_ATTRIBUTE_54,
mCoBG_ATTRIBUTE_55,
mCoBG_ATTRIBUTE_56,
mCoBG_ATTRIBUTE_57,
mCoBG_ATTRIBUTE_58,
mCoBG_ATTRIBUTE_59,
mCoBG_ATTRIBUTE_60,
mCoBG_ATTRIBUTE_61,
mCoBG_ATTRIBUTE_62,
mCoBG_ATTRIBUTE_63,
// ...
mCoBG_ATTRIBUTE_NONE = 100
};
enum {
mCoBG_PLANT0 = 0, /* Stay a sapling */
mCoBG_PLANT1 = 1, /* Grow until the first stage of growth */
mCoBG_PLANT2 = 2, /* Grow until the second stage of growth */
mCoBG_PLANT3 = 3, /* Grow until the third stage of growth */
mCoBG_PLANT4 = 4, /* Fully grow */
mCoBG_KILL_PLANT = 7 /* No growth, all plants die on this unit */
};
enum {
mCoBG_DIRECT_N,
mCoBG_DIRECT_W,
mCoBG_DIRECT_S,
mCoBG_DIRECT_E,
mCoBG_DIRECT_NW,
mCoBG_DIRECT_NE,
mCoBG_DIRECT_SE,
mCoBG_DIRECT_SW,
mCoBG_DIRECT_NUM
};
enum {
mCoBG_AREA_N,
mCoBG_AREA_W,
mCoBG_AREA_S,
mCoBG_AREA_E,
mCoBG_AREA_NUM
};
enum {
mCoBG_BLOCK_BGCHECK_MODE_NORMAL,
mCoBG_BLOCK_BGCHECK_MODE_INTRO_DEMO,
mCoBG_BLOCK_BGCHECK_MODE_NUM
};
/* sizeof(mCoBG_CollisionData_c) == 4*/
typedef struct collision_bg_data_s {
/* 1------- -------- -------- -------- */ u32 shape : 1; /* collision shape */
/* -11111-- -------- -------- -------- */ u32 center : 5;
/* ------11 111----- -------- -------- */ u32 top_left : 5;
/* -------- ---11111 -------- -------- */ u32 bot_left : 5;
/* -------- -------- 11111--- -------- */ u32 top_right : 5;
/* -------- -------- -----111 11------ */ u32 bot_right : 5;
/* -------- -------- -------- --111111 */ u32 unit_attribute : 6; /* background_attribute type */
} mCoBG_CollisionData_c;
/* sizeof (mCoBG_Collision_u) == 4 */
typedef union collision_bg_u {
mCoBG_CollisionData_c data;
u32 raw;
} mCoBG_Collision_u;
typedef struct collision_unit_info_s {
mCoBG_Collision_u* collision;
f32 leftUp_offset;
f32 leftDown_offset;
f32 rightDown_offset;
f32 rightUp_offset;
f32 base_height;
f32 pos_x;
f32 pos_z;
int ut_x;
int ut_z;
int shape;
u8 attribute;
mActor_name_t item;
} mCoBG_UnitInfo_c;
#define mCoBG_HIT_WALL (1 << 0) /* in contact with *any* wall */
#define mCoBG_HIT_WALL_FRONT (1 << 1) /* in contact with wall to the front */
#define mCoBG_HIT_WALL_RIGHT (1 << 2) /* in contact with wall to the right */
#define mCoBG_HIT_WALL_LEFT (1 << 3) /* in contact with wall to the left */
#define mCoBG_HIT_WALL_BACK (1 << 4) /* in contact with wall to the back */
typedef struct collision_bg_check_result_s {
u32 on_ground : 1;
u32 hit_attribute_wall : 5;
u32 hit_wall : 5;
u32 hit_wall_count : 3;
u32 unk_flag0 : 1;
u32 unit_attribute : 6;
u32 is_on_move_bg_obj : 1;
u32 is_in_water : 1;
u32 unk_flag1 : 1;
u32 unk_flag2 : 1;
u32 unk_flag3 : 1;
u32 unk_flag4 : 1;
u32 unk_flag5 : 1;
u32 unk_flag6 : 4;
} mCoBG_CheckResult_c;
typedef struct wall_info_s {
s16 angleY;
s16 type;
} mCoBG_WallInfo_c;
enum {
mCoBG_WALL_TYPE0,
mCoBG_WALL_TYPE1,
// TODO
mCoBG_WALL_TYPE_NUM
};
typedef struct collision_bg_check_s {
mCoBG_Collision_u collision_units[5];
mCoBG_CheckResult_c result;
f32 wall_top_y;
f32 wall_bottom_y;
f32 ground_y;
mCoBG_WallInfo_c wall_info[2];
s16 in_front_wall_angle_y;
} mCoBG_Check_c;
typedef struct bg_side_contact_s {
s16 name;
s16 angle;
} mCoBG_side_contact_c;
typedef struct bg_contact_s {
mCoBG_side_contact_c side_contact[5];
int side_count;
s16 on_contact_names[5];
int on_count;
} mCoBG_bg_contact_c;
typedef struct bg_size_s {
f32 right_size; // x | *->
f32 left_size; // x | <-*
f32 up_size; // z | ^
f32 down_size; // z | v
} mCoBG_bg_size_c;
typedef struct bg_register_s {
xyz_t* wpos;
xyz_t* last_wpos;
s16* angle_y;
mCoBG_bg_contact_c* contact;
mCoBG_bg_size_c* bg_size;
xyz_t* base_ofs;
f32 height;
u32 attribute;
f32 active_dist;
f32* scale_percent;
} mCoBG_bg_regist_c;
typedef struct collision_offset_table_s {
u8 unit_attribute;
s8 centerRight_offset;
s8 leftUp_offset;
s8 leftDown_offset;
s8 rightDown_offset;
s8 rightUp_offset;
s8 shape;
} mCoBG_OffsetTable_c;
typedef struct collision_actor_info_s {
mActor_name_t name_id;
u8 _02;
u8 on_ground;
u8 _04;
u8 in_water;
u8 _06[2]; // alignment?
mCoBG_CheckResult_c* check_res_p;
xz_t speed_xz0;
xz_t speed_xz1;
xyz_t center_pos;
xyz_t old_center_pos;
xyz_t rev_pos;
u8 _40[4];
f32 _44;
f32 _48;
f32 _4C;
u8 _50[0x20];
} mCoBG_ActorInf_c;
extern u32 mCoBG_Wpos2BgAttribute_Original(xyz_t wpos);
extern u32 mCoBG_Wpos2Attribute(xyz_t wpos, s8* is_diggable);
extern int mCoBG_CheckWaterAttribute(u32 attribute);
extern f32 mCoBG_GetBgY_AngleS_FromWpos(s_xyz* angle_to_ground, xyz_t wpos, f32 offset_y);
extern f32 mCoBG_GetShadowBgY_AngleS_FromWpos(f32, s_xyz*, xyz_t);
extern int mCoBG_CheckWaterAttribute_OutOfSea(u32 attribute);
extern int mCoBG_CheckHole_OrgAttr(u32 attribute);
extern f32 mCoBG_GetBgY_OnlyCenter_FromWpos(xyz_t wpos, f32 dist);
extern f32 mCoBG_GetBgY_OnlyCenter_FromWpos2(xyz_t wpos, f32 foot_dist);
extern int mCoBG_Attribute2CheckPlant(u32 attribute, const xyz_t* wpos);
extern void mCoBG_BgCheckControll(xyz_t* reverse_pos, ACTOR* actor, f32 check_range, f32 offset_y, s16 wall_attr_check,
s16 no_reverse, s16 check_type);
extern int mCoBG_Height2GetLayer(f32 height);
extern void mCoBG_SetPlussOffset(xyz_t wpos, s16 offset, s16 new_attrib);
extern int mCoBG_GetLayer(const xyz_t* wpos);
extern int mCoBG_BnumUnum2HoleNumber(int block_x, int block_z, int ut_x, int ut_z);
extern u32 mCoBG_UtNum2BgAttr(int ut_x, int ut_z);
extern f32 mCoBG_UtNum2UtCenterY(int ut_x, int ut_z);
extern int mCoBG_CheckCliffAttr(u32 attribute);
extern void mCoBG_SetPluss5PointOffset_file(xyz_t pos, mCoBG_OffsetTable_c offsetptr, const char* file, int line);
#define mCoBG_SetPluss5PointOffset(pos, offsetptr) mCoBG_SetPluss5PointOffset_file(pos, offsetptr, __FILE__, __LINE__);
extern int mCoBG_Change2PoorAttr(mCoBG_Collision_u* col);
extern int mCoBG_CheckHole(xyz_t wpos);
extern int mCoBG_CheckSkySwing(xyz_t wpos);
extern void mCoBG_Ut2SetDefaultOffset(int ut_x, int ut_z);
extern int mCoBG_CheckWaveAttr(u32 attribute);
extern int mCoBG_CheckPlant(xyz_t wpos);
extern void mCoBG_InitBoatCollision();
extern int mCoBG_CheckAttribute_BallRolling(s16* angles, const xyz_t* wpos);
extern f32 mCoBG_CheckBallRollingArea(s16 angle, const xyz_t* wpos);
extern int mCoBG_ExistHeightGap_KeepAndNow_Detail(xyz_t wpos);
extern int mCoBG_GetHoleNumber(xyz_t wpos);
extern int mCoBG_Attr2CheckPlaceNpc(u32 attribute);
extern int mCoBG_ExistHeightGap_KeepAndNow(xyz_t wpos);
extern void mCoBG_GetNorm_By3Point(xyz_t* norm, xyz_t* p0, xyz_t* p1, xyz_t* p2);
extern int mCoBG_SearchWaterLimitDistN(xyz_t* water_pos, xyz_t wpos, s16 angle, float max_dist, int divisor);
extern f32 mCoBG_GetBalloonGroundY(const xyz_t* pos);
extern void mCoBG_MakeBoatCollision(ACTOR* actor, xyz_t* pos, s16* angle_y);
extern void mCoBG_DeleteBoatCollision(ACTOR* actor);
extern void mCoBG_WaveCos2BgCheck(f32 wave_cos);
extern int mCoBG_RegistMoveBg(mCoBG_bg_regist_c* bg_regist, xyz_t* wpos, xyz_t* last_wpos, s16* angle_y, f32 height,
mCoBG_bg_size_c* bg_size, f32* scale_percent, mCoBG_bg_contact_c* bg_contact, xyz_t* ofs,
int type, u32 attribute, f32 check_dist);
extern void mCoBG_CrossOffMoveBg(int move_bg_idx);
extern int mCoBG_CheckPlace(xyz_t wpos);
extern int mCoBG_CheckSandHole_ClData(mCoBG_Collision_u* col);
extern int mCoBG_GetHoleNumber_ClData(mCoBG_Collision_u* col);
extern void mCoBG_GetBgNorm_FromWpos(xyz_t* norm, xyz_t wpos);
extern int mCoBG_GetWaterFlow(xyz_t* water_flow, u32 attr);
extern void mCoBG_SetAttribute(xyz_t pos, u32 attr);
extern int mCoBG_GetPointInfoFrontLine(f32* line, f32* check_pos, f32* norm);
extern int mCoBG_GetCrossCircleAndLine2Dvector(f32* cross0_xz, f32* cross1_xz, f32* point_xz, f32* vec_xz,
f32* center_xz, f32 radius);
extern f32 mCoBG_GetVectorProductin2D(f32* vec0_xz, f32* vec1_xz);
extern int mCoBG_GetCrossLineAndPerpendicular(f32* cross_xz, f32* start_xz, f32* end_xz, f32* point_xz);
extern int mCoBG_RangeCheckLinePoint(f32* start_xz, f32* end_xz, f32* point_xz);
extern int mCoBG_GetDistPointAndLine2D_Norm(f32* dist, f32* start_xz, f32* end_xz, f32* norm, f32* point_xz);
extern f32 mCoBG_Get2VectorAngleF(f32* v0, f32* v1, u8 type);
extern int mCoBG_CheckUtFlat(const xyz_t* pos);
extern void mCoBG_BgCheckControll_RemoveDirectedUnitColumn(xyz_t* reverse_pos, ACTOR* actor, f32 check_range,
f32 offset_y, s16 wall_attr_check, s16 no_reverse,
s16 check_type, int ut_x, int ut_z);
extern xyz_t mCoBG_UniqueWallCheck(ACTOR* actorx, f32 range, f32 y_ofs);
extern xyz_t mCoBG_ScopeWallCheck(ACTOR* actorx, const xyz_t* pos, f32 x, f32 z, f32 range, f32 y_ofs);
extern int mCoBG_ScrollCheck(xyz_t start_pos, xyz_t end_pos, f32 radius);
extern int mCoBG_GetBlockBgCheckMode(void);
extern void mCoBG_GroundCheckOnly(xyz_t* reverse_pos, ACTOR* actor, f32 check_range, f32 offset_y, s16 check_type);
extern f32 mCoBG_Wpos2BgUtCenterHeight_AddColumn(xyz_t pos);
extern f32 mCoBG_UtNum2UtCenterY_Keep(int ut_x, int ut_z);
extern int mCoBG_RegistDecalCircle(const xyz_t* pos_p, f32 radius_start, f32 radius_end, s16 timer);
extern int mCoBG_CheckAcceptDesignSign(const xyz_t* pos_p);
extern void mCoBG_VirtualBGCheck(xyz_t* rev_pos_p, mCoBG_Check_c* bg_check, const xyz_t* start_pos_p,
const xyz_t* end_pos_p, s16 angle_y, s16 water_flag, s16 ground_flag, f32 range,
f32 ground_dist, s16 attr_wall, s16 rev_type, s16 check_type);
typedef int (*mCoBG_LINECHECK_PROC)(mActor_name_t);
#define mCoBG_LINECHECK_CAT_WALL (1 << 0)
#define mCoBG_LINECHECK_CAT_GROUND (1 << 1)
#define mCoBG_LINECHECK_CAT_WATER (1 << 2)
extern int mCoBG_LineCheck_RemoveFg(xyz_t* rev_pos, xyz_t start_pos, xyz_t end_pos, mCoBG_LINECHECK_PROC check_proc,
int category);
extern int mCoBG_GetMoveBgHeight(f32* move_bg_height, xyz_t* pos_p);
extern int mCoBG_WoodSoundEffect(const xyz_t* pos_p);
extern void mCoBG_InitMoveBgData();
extern void mCoBG_InitBlockBgCheckMode();
extern void mCoBG_InitDecalCircle();
extern void mCoBG_CalcTimerDecalCircle();
extern int mCoBG_ChangeBlockBgCheckMode(int mode);
extern f32 mCoBG_GetWaterHeight_File(xyz_t wpos, char* file, int line);
#define mCoBG_GetWaterHeight(wpos) mCoBG_GetWaterHeight_File(wpos, __FILE__, __LINE__)
extern int mCoBG_CheckSandUt_ForFish(xyz_t* wpos);
#ifdef __cplusplus
}
#endif
#endif