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https://github.com/ACreTeam/ac-decomp
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68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
#ifndef AC_MY_INDOOR_H
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#define AC_MY_INDOOR_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct my_indoor_actor_s MY_INDOOR_ACTOR;
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typedef mActor_name_t (*aMI_CHANGE_WALL_PROC)(mActor_name_t item);
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typedef mActor_name_t (*aMI_CHANGE_CARPET_PROC)(mActor_name_t item);
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typedef void (*aMI_INDOOR_DMA_AGAIN_PROC)();
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typedef void (*aMI_CHANGE_2_DEFAULT_PROC)();
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typedef void (*aMI_WALL_IDX_2_CHANGE_WALL_PROC)(int wall_idx, int is_original_design);
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typedef void (*aMI_FLOOR_IDX_2_CHANGE_FLOOR_PROC)(int floor_idx, int is_original_design);
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typedef struct my_room_actor_clip_s {
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MY_INDOOR_ACTOR* my_indoor_actor_p;
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aMI_CHANGE_WALL_PROC change_wall_proc;
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aMI_CHANGE_CARPET_PROC change_carpet_proc;
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aMI_INDOOR_DMA_AGAIN_PROC indoor_dma_again_proc;
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aMI_CHANGE_2_DEFAULT_PROC change_2_default_proc;
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aMI_WALL_IDX_2_CHANGE_WALL_PROC wall_idx_2_change_wall_proc;
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aMI_FLOOR_IDX_2_CHANGE_FLOOR_PROC floor_idx_2_change_floor_proc;
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} aMI_Clip_c;
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typedef struct my_indoor_data_bank_s {
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u8 _00[0x0C - 0x00];
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u8* floor_data_p;
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u8* wall_data_p;
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int _14;
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} aMI_bank_c;
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struct my_indoor_actor_s {
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ACTOR actor_class;
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s16 floor_num;
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s16 wall_num;
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int floor_is_original_design;
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int wall_is_original_design;
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s16 floor_bank_idx;
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s16 wall_bank_idx;
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aMI_bank_c banks[2];
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int _1B4;
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aMI_Clip_c clip;
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s16 room_kind;
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int change_wall_flag;
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int reserved_wall_num;
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int reserved_wall_is_original_design;
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int change_floor_flag;
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int reserved_floor_num;
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int reserved_floor_is_original_design;
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int room_step[4];
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int _200; // very small chance this is part of room_step
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int house_floor_no;
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};
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extern ACTOR_PROFILE My_Indoor_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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