mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-08 03:37:05 -04:00
131 lines
3.5 KiB
C
131 lines
3.5 KiB
C
#include "ef_lamp_light.h"
|
|
#include "m_field_info.h"
|
|
#include "m_lights.h"
|
|
#include "m_common_data.h"
|
|
#include "m_name_table.h"
|
|
|
|
static void Ef_Lamp_Light_actor_ct(ACTOR* actor, GAME_PLAY* game);
|
|
static void Ef_Lamp_Light_actor_dt(ACTOR* actor, GAME_PLAY* game);
|
|
static void Ef_Lamp_Light_actor_move(ACTOR* actor, GAME_PLAY* game);
|
|
|
|
|
|
ACTOR_PROFILE Lamp_Light_Profile = {
|
|
mAc_PROFILE_LAMP_LIGHT,
|
|
ACTOR_PART_EFFECT,
|
|
ACTOR_STATE_NO_MOVE_WHILE_CULLED | ACTOR_STATE_NO_DRAW_WHILE_CULLED,
|
|
EMPTY_NO,
|
|
ACTOR_OBJ_BANK_KEEP,
|
|
sizeof(LAMPLIGHT_ACTOR),
|
|
(mActor_proc)Ef_Lamp_Light_actor_ct,
|
|
(mActor_proc)Ef_Lamp_Light_actor_dt,
|
|
(mActor_proc)Ef_Lamp_Light_actor_move,
|
|
NONE_ACTOR_PROC,
|
|
NULL,
|
|
};
|
|
|
|
static void Ef_Lamp_Light_actor_ct(ACTOR* actor, GAME_PLAY* play) {
|
|
LAMPLIGHT_ACTOR* lamp = (LAMPLIGHT_ACTOR*)actor;
|
|
|
|
play->kankyo.lamp_light = &lamp->lights;
|
|
Light_diffuse_ct(&lamp->lights, 0, 0x50, 0, 0, 0, 0);
|
|
lamp->node_p = Global_light_list_new(play, &play->global_light, &lamp->lights);
|
|
}
|
|
|
|
static void Ef_Lamp_Light_actor_dt(ACTOR* actor, GAME_PLAY* play) {
|
|
LAMPLIGHT_ACTOR* lamp = (LAMPLIGHT_ACTOR*)actor;
|
|
|
|
play->kankyo.lamp_light = NULL;
|
|
Global_light_list_delete(&play->global_light, lamp->node_p);
|
|
}
|
|
|
|
static int eLL_get_light_sw_other_room(){
|
|
int ret = 0;
|
|
//Not before 6 p.m or past 6 a.m
|
|
if((Common_Get(time.now_sec) < 21600) || (Common_Get(time.now_sec) >= 64800)){
|
|
ret = 1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int eLL_get_light_sw_player_room(){
|
|
//6 p.m to 11 p.m
|
|
if((Common_Get(time.now_sec) >= 64800 ) && (Common_Get(time.now_sec) < 82800)){
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int eLL_get_light_sw_start_demo(){
|
|
int ret = 1;
|
|
|
|
if(Common_Get(sunlight_flag) == 1){
|
|
ret = 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void eLL_ctrl_light_sw(LAMPLIGHT_ACTOR* lamp) {
|
|
int ret = 0;
|
|
|
|
switch (Common_Get(field_type)) {
|
|
case 2:
|
|
case 3:
|
|
switch (mFI_GetFieldId()) {
|
|
case mFI_FIELD_PLAYER0_ROOM:
|
|
case mFI_FIELD_PLAYER1_ROOM:
|
|
case mFI_FIELD_PLAYER2_ROOM:
|
|
case mFI_FIELD_PLAYER3_ROOM:
|
|
ret = eLL_get_light_sw_player_room(lamp);
|
|
break;
|
|
|
|
case mFI_FIELD_DEMO_STARTDEMO:
|
|
case mFI_FIELD_DEMO_STARTDEMO2:
|
|
ret = eLL_get_light_sw_start_demo();
|
|
break;
|
|
|
|
default:
|
|
ret = eLL_get_light_sw_other_room();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
ret = eLL_get_light_sw_player_room(lamp);
|
|
break;
|
|
}
|
|
|
|
lamp->switch_type = ret;
|
|
}
|
|
|
|
static void Ef_Lamp_Light_actor_move(ACTOR* actor, GAME_PLAY* play) {
|
|
static s16 add_data_off[] = {2, 2, 1, 0};
|
|
static s16 add_data_on[] = {16, 16, 8, 0};
|
|
static s16* add_data[] = { add_data_off, add_data_on};
|
|
static s16 cmp_data_off[] = { 0, 0, 0, 0 };
|
|
static s16 cmp_data_on[] = { 0xC8, 0xC8, 0x96, 0 };
|
|
static s16* cmp_data[] = { cmp_data_off, cmp_data_on};
|
|
|
|
LAMPLIGHT_ACTOR* lamp = (LAMPLIGHT_ACTOR*)actor;
|
|
|
|
s16 val;
|
|
u8* color;
|
|
s16* add;
|
|
int type;
|
|
s16* cmp;
|
|
int i;
|
|
|
|
eLL_ctrl_light_sw(lamp);
|
|
color = lamp->lights.lights.diffuse.color;
|
|
type = lamp->switch_type;
|
|
add = add_data[type];
|
|
cmp = cmp_data[type];
|
|
|
|
for (i = 0; i < 3; i++, add++, cmp++, color++) {
|
|
val = *color;
|
|
chase_s(&val, *cmp, (0.5f * *add));
|
|
*color = val;
|
|
}
|
|
} |