mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-06-19 14:30:33 -04:00
119 lines
3.7 KiB
C
119 lines
3.7 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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#include "m_debug.h"
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#include "m_rcp.h"
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#include "sys_matrix.h"
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extern Gfx ef_turi_hamon01_00_modelT[];
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static void eTH_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eTH_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eTH_mv(eEC_Effect_c* effect, GAME* game);
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static void eTH_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_turi_hamon = {
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// clang-format off
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&eTH_init,
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&eTH_ct,
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&eTH_mv,
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&eTH_dw,
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eEC_IGNORE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void eTH_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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eEC_CLIP->make_effect_proc(eEC_EFFECT_TURI_HAMON, pos, NULL, game, &angle, item_name, prio, arg0, arg1);
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}
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static void eTH_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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effect->effect_specific[2] = *(s16*)ct_arg;
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switch (effect->arg0) {
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case 0:
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effect->velocity.x = 0.036f;
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break;
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case 1:
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effect->velocity.x = 0.032f;
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break;
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case 2:
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effect->velocity.x = 0.024f;
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break;
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case 3:
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effect->velocity.x = 0.02f;
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break;
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case 4:
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effect->velocity.x = 0.014f;
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break;
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default:
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effect->velocity.x = ((effect->arg1 / 100.0f) * 0.06f) + 0.02f;
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break;
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}
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if (effect->velocity.x > 0.03f) {
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effect->effect_specific[0] = DEG2SHORT_ANGLE(1.1f);
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effect->effect_specific[3] = DEG2SHORT_ANGLE(1.1f);
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} else {
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effect->effect_specific[0] = DEG2SHORT_ANGLE(0.825f);
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effect->effect_specific[3] = DEG2SHORT_ANGLE(0.825f);
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}
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if (effect->arg0 == 7) {
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effect->timer = 32;
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effect->scale.x = 0.001f;
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effect->velocity.y = (GETREG(TAKREG, 0x39) * 0.1f + 3.0f) * 0.5f;
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effect->velocity.z = 1.0f / 32.0f;
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}
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if (effect->arg0 == 6) {
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effect->timer = 52;
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effect->scale.x = 0.001f;
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effect->velocity.y = 0.05f;
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effect->velocity.z = 1.0f / 52.0f;
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} else if (effect->arg0 != 4) {
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effect->timer = 32;
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effect->scale.x = 0.001f;
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effect->velocity.y = 0.125f;
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effect->velocity.z = 1.0f / 32.0f;
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} else {
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effect->timer = 52;
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effect->scale.x = 0.003f;
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effect->velocity.y = 0.35f;
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effect->velocity.z = 1.0f / 52.0f;
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}
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effect->effect_specific[1] = effect->timer;
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effect->scale.y = effect->scale.x;
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effect->scale.z = effect->scale.x;
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}
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static void eTH_mv(eEC_Effect_c* effect, GAME* game) {
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add_calc2(&effect->scale.x, effect->velocity.x, 1.0f - sqrtf(1.0f - effect->velocity.z), 0.005f);
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effect->effect_specific[0] =
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eEC_CLIP->calc_adjust_proc(effect->timer, 0, effect->effect_specific[1], 0.0f, effect->effect_specific[3]);
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effect->scale.y = effect->scale.x;
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effect->scale.z = effect->scale.x;
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effect->position.x += effect->velocity.y * sin_s(effect->effect_specific[2]);
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effect->position.z += effect->velocity.y * cos_s(effect->effect_specific[2]);
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}
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static void eTH_dw(eEC_Effect_c* effect, GAME* game) {
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xyz_t scale = effect->scale;
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OPEN_DISP(game->graph);
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_texture_z_light_fog_prim_xlu(game->graph);
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Matrix_translate(effect->position.x, effect->position.y, effect->position.z, FALSE);
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Matrix_scale(scale.x, scale.y, scale.z, TRUE);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 255, 255, 255, 255, effect->effect_specific[0]);
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gSPDisplayList(NEXT_POLY_XLU_DISP, ef_turi_hamon01_00_modelT);
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CLOSE_DISP(game->graph);
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}
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