Files
ac-decomp/src/m_lights.c
T
2024-03-13 04:13:41 -04:00

384 lines
10 KiB
C

#include "m_lights.h"
#include "m_rcp.h"
#include "libultra/libultra.h"
#include "m_play.h"
#include "sys_matrix.h"
Light_buffer light_list_buf;
extern Gfx point_light_init_model[];
extern Gfx point_light_model[];
static void Light_point_color_set(Lights* lights, u8 r, u8 g, u8 b, s16 radius);
static void Global_light_list_ct(Global_light* light);
static void Global_light_ambient_set(Global_light* light, u8 r, u8 g, u8 b);
static void Global_light_fog_set(Global_light* light, u8 r, u8 g, u8 b, s16 near, s16 far);
static LightsN* new_LightsN(GRAPH*, u8 r, u8 g, u8 b);
static void point_data_set(Lights* lights, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, int type) {
lights->type = type;
lights->lights.point.x = x;
lights->lights.point.y = y;
lights->lights.point.z = z;
Light_point_color_set(lights, r, g, b, radius);
}
extern void Light_point_ct(Lights* lights, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius) {
point_data_set(lights, x, y, z, r, g, b, radius, 0);
}
static void Light_point_color_set(Lights* lights, u8 r, u8 g, u8 b, s16 radius) {
lights->lights.point.color[0] = r;
lights->lights.point.color[1] = g;
lights->lights.point.color[2] = b;
lights->lights.point.radius = radius;
}
extern void Light_diffuse_ct(Lights* lights, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b) {
lights->type = 1;
lights->lights.diffuse.x = x;
lights->lights.diffuse.y = y;
lights->lights.diffuse.z = z;
lights->lights.diffuse.color[0] = r;
lights->lights.diffuse.color[1] = g;
lights->lights.diffuse.color[2] = b;
}
extern void LightsN_disp_BG(LightsN* lights, GRAPH* graph) {
Light_new* light;
int i;
OPEN_DISP(graph);
gSPNumLights(NOW_BG_OPA_DISP++, lights->diffuse_count);
light = lights->l;
for (i = 0; i < lights->diffuse_count; i) {
i++;
gSPLight(NOW_BG_OPA_DISP++, light, i);
gSPLight(NOW_BG_XLU_DISP++, light, i);
light++;
}
i++;
gSPLight(NOW_BG_OPA_DISP++, &lights->a.l, i);
gSPLight(NOW_BG_XLU_DISP++, &lights->a.l, i);
CLOSE_DISP(graph);
}
extern void LightsN_disp(LightsN* lights, GRAPH* graph) {
Light_new* light;
int i;
Gfx* opa_gfx;
Gfx* xlu_gfx;
OPEN_DISP(graph);
opa_gfx = NOW_POLY_OPA_DISP;
xlu_gfx = NOW_POLY_XLU_DISP;
gSPNumLights(opa_gfx++, lights->diffuse_count);
gSPNumLights(xlu_gfx++, lights->diffuse_count);
light = lights->l;
for (i = 0; i < lights->diffuse_count;) {
i++;
gSPLight(opa_gfx++, light, i);
gSPLight(xlu_gfx++, light, i);
light++;
}
i++;
gSPLight(opa_gfx++, &lights->a.l, i);
gSPLight(xlu_gfx++, &lights->a.l, i);
SET_POLY_OPA_DISP(opa_gfx);
SET_POLY_XLU_DISP(xlu_gfx);
CLOSE_DISP(graph);
}
static Light_new* LightsN_new_diffuse(LightsN* lights) {
if (lights->diffuse_count >= 7) {
return NULL;
}
return &lights->l[lights->diffuse_count++];
}
static void LightsN__point_proc(LightsN* lights, LightParams* lightInfo, xyz_t* point) {
f32 xdiff;
f32 ydiff;
f32 zdiff;
f32 pointd;
f32 rad;
Light_new* light;
if ((point != NULL) && (lightInfo->point.radius > 0)) {
xdiff = lightInfo->point.x - point->x;
ydiff = lightInfo->point.y - point->y;
zdiff = lightInfo->point.z - point->z;
pointd = (xdiff * xdiff) + (ydiff * ydiff) + (zdiff * zdiff);
rad = lightInfo->point.radius;
if (pointd < (rad * rad)) {
light = LightsN_new_diffuse(lights);
if (light != NULL) {
pointd = sqrtf(pointd);
rad = pointd / rad;
rad = 1 - (rad * rad);
light->l.col[0] = light->l.colc[0] = lightInfo->point.color[0] * rad;
light->l.col[1] = light->l.colc[1] = lightInfo->point.color[1] * rad;
light->l.col[2] = light->l.colc[2] = lightInfo->point.color[2] * rad;
rad = (pointd < 1) ? 120.0f : 120.0f / pointd;
light->l.dir[0] = xdiff * rad;
light->l.dir[1] = ydiff * rad;
light->l.dir[2] = zdiff * rad;
}
}
}
}
static void LightsN__P_point_proc(LightsN* lights, LightParams* lightInfo, xyz_t* pos) {
f32 rad;
xyz_t point;
Light_new* light;
f32 kq;
if (lightInfo->point.radius > 0) {
light = LightsN_new_diffuse(lights);
if (light != NULL) {
rad = lightInfo->point.radius;
kq = 4500000.0f / (rad * rad);
if (kq > 255.0f) {
kq = 255.0f;
} else if (kq < 20.0f) {
kq = 20.0f;
}
light->l.col[0] = lightInfo->point.color[0];
light->l.colc[0] = light->l.col[0];
light->l.col[1] = lightInfo->point.color[1];
light->l.colc[1] = light->l.col[1];
light->l.col[2] = lightInfo->point.color[2];
light->l.colc[2] = light->l.col[2];
light->p.pos[0] = lightInfo->point.x;
light->p.pos[1] = lightInfo->point.y;
light->p.pos[2] = lightInfo->point.z;
light->p.kc = 8;
light->p.kl = -1;
light->p.kq = kq;
}
}
}
static void LightsN__diffuse_proc(LightsN* lights, LightParams* lightInfo) {
Light_new* light;
light = LightsN_new_diffuse(lights);
if (light != NULL) {
light->l.col[0] = light->l.colc[0] = lightInfo->diffuse.color[0];
light->l.col[1] = light->l.colc[1] = lightInfo->diffuse.color[1];
light->l.col[2] = light->l.colc[2] = lightInfo->diffuse.color[2];
light->l.dir[0] = lightInfo->diffuse.x;
light->l.dir[1] = lightInfo->diffuse.y;
light->l.dir[2] = lightInfo->diffuse.z;
}
}
extern void LightsN_list_check(LightsN* lights, Light_list* node, xyz_t* pos) {
const static light_point_proc poslight_type_proc[] = { LightsN__point_proc, (light_point_proc)LightsN__diffuse_proc,
LightsN__point_proc };
const static light_P_point_proc light_type_proc[] = { LightsN__P_point_proc,
(light_P_point_proc)LightsN__diffuse_proc,
LightsN__P_point_proc };
if (pos == NULL) {
while (node != NULL) {
light_type_proc[node->info->type](lights, &node->info->lights, pos);
node = node->next;
}
} else {
while (node != NULL) {
poslight_type_proc[node->info->type](lights, &node->info->lights, pos);
node = node->next;
}
}
}
static Light_list* Light_list_buf_new() {
Light_list* light;
if (light_list_buf.current >= 32) {
return NULL;
}
light = &light_list_buf.lights[light_list_buf.idx];
while (light->info != NULL) {
light_list_buf.idx++;
if (light_list_buf.idx < 32) {
light++;
} else {
light_list_buf.idx = 0;
light = &light_list_buf.lights[0];
}
}
light_list_buf.current++;
return light;
}
static void Light_list_buf_delete(Light_list* light) {
if (light != NULL) {
light_list_buf.current--;
light->info = NULL;
light_list_buf.idx = (light - light_list_buf.lights) / (int)(sizeof(Light_list));
}
}
extern void Global_light_ct(Global_light* glight) {
Global_light_list_ct(glight);
Global_light_ambient_set(glight, 80, 80, 80);
Global_light_fog_set(glight, 0, 0, 0, 996, 1600);
bzero(&light_list_buf, sizeof(Light_buffer));
}
static void Global_light_ambient_set(Global_light* glight, u8 r, u8 g, u8 b) {
glight->ambientColor[0] = r;
glight->ambientColor[1] = g;
glight->ambientColor[2] = b;
}
static void Global_light_fog_set(Global_light* glight, u8 r, u8 g, u8 b, s16 near, s16 far) {
glight->fogColor[0] = r;
glight->fogColor[1] = g;
glight->fogColor[2] = b;
glight->fogNear = near;
glight->fogFar = far;
}
extern LightsN* Global_light_read(Global_light* glight, GRAPH* graph) {
return new_LightsN(graph, glight->ambientColor[0], glight->ambientColor[1], glight->ambientColor[2]);
}
static void Global_light_list_ct(Global_light* glight) {
glight->list = NULL;
}
extern Light_list* Global_light_list_new(GAME* game, Global_light* glight, Lights* light) {
Light_list* clight;
clight = Light_list_buf_new();
if (clight != NULL) {
clight->info = light;
clight->prev = NULL;
clight->next = glight->list;
if (glight->list != NULL) {
glight->list->prev = clight;
}
glight->list = clight;
}
return clight;
}
extern void Global_light_list_delete(Global_light* glight, Light_list* light) {
if (light != NULL) {
if (light->prev != NULL) {
light->prev->next = light->next;
} else {
glight->list = light->next;
}
if (light->next != NULL) {
light->next->prev = light->prev;
}
Light_list_buf_delete(light);
}
}
static LightsN* new_LightsN(GRAPH* graph, u8 r, u8 g, u8 b) {
LightsN* light;
light = GRAPH_ALLOC(graph, sizeof(LightsN));
light->a.l.col[0] = light->a.l.colc[0] = r;
light->a.l.col[1] = light->a.l.colc[1] = g;
light->a.l.col[2] = light->a.l.colc[2] = b;
light->diffuse_count = 0;
return light;
}
extern void Light_list_point_draw(GAME_PLAY* play) {
LightPoint* lightInfo;
Light_list* light;
GRAPH* g = play->game.graph;
f32 rad;
Gfx* dl;
light = play->global_light.list;
OPEN_DISP(g);
dl = gfx_softsprite_prim_xlu(NOW_POLY_XLU_DISP);
gDPSetAlphaDither(dl++, G_AD_NOISE);
gDPSetColorDither(dl++, G_CD_MAGICSQ);
gSPDisplayList(dl++, point_light_init_model);
while (light != NULL) {
if (light->info->type == 2) {
lightInfo = &light->info->lights.point;
if (lightInfo->drawGlow) {
rad = (lightInfo->radius * lightInfo->radius) * 2.60000001617e-06f;
gDPSetPrimColor(dl++, 0, 0, lightInfo->color[0], lightInfo->color[1], lightInfo->color[2], 50);
Matrix_translate(lightInfo->x, lightInfo->y, lightInfo->z, 0);
Matrix_scale(rad, rad, rad, 1);
gSPMatrix(dl++, _Matrix_to_Mtx_new(play->game.graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dl++, point_light_model);
}
}
light = light->next;
}
SET_POLY_XLU_DISP(dl);
CLOSE_DISP(g);
}