mirror of
https://github.com/ACreTeam/ac-decomp
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89 lines
1.8 KiB
C
89 lines
1.8 KiB
C
#ifndef AC_BOAT_DEMO_H
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#define AC_BOAT_DEMO_H
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#include "types.h"
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#include "m_actor.h"
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#include "m_demo.h"
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#include "ac_boat.h"
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#include "ac_npc_sendo.h"
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#include "ac_ev_castaway.h"
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#include "m_common_data.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define aBTD_LOADER_SIZE 0xC83C
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#define aBTD_PROGRAM_SIZE 0x15244
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enum {
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aBTD_ACTION_SENDO_BIRTH_WAIT,
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aBTD_ACTION_PL_RIDE_ON_START_WAIT,
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aBTD_ACTION_PL_RIDE_ON_END_WAIT,
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aBTD_ACTION_START_CALL_END_WAIT,
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aBTD_ACTION_SONG_BGM_START_WAIT,
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aBTD_ACTION_SING_SENDO_START_WAIT,
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aBTD_ACTION_SING_SENDO_MSG_SET_WAIT,
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aBTD_ACTION_SENDO_DIALOGUE_START_WAIT,
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aBTD_ACTION_SING_SENDO_START_WAIT2,
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aBTD_ACTION_MOVE_BOAT_END_WAIT,
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aBTD_ACTION_TOUCH_WHARF_END_WAIT,
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aBTD_ACTION_PL_RIDE_OFF_START_WAIT,
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aBTD_ACTION_PL_RIDE_OFF_END_WAIT,
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aBTD_ACTION_ANCHOR_WAIT,
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aBTD_ACTION_NUM
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};
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enum {
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aBTD_DEMO_PL_RIDE_ON_START,
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aBTD_DEMO_PL_RIDE_ON_END,
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aBTD_DEMO_START_CALL_END,
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aBTD_DEMO_MOVE_BOAT_END,
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aBTD_DEMO_TOUCH_WHARF_END,
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aBTD_DEMO_PL_RIDE_OFF_START,
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aBTD_DEMO_PL_RIDE_OFF_END,
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aBTD_DEMO_ANCHOR,
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aBTD_DEMO_NUM
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};
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typedef struct boat_demo_s BOAT_DEMO_ACTOR;
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#define aBTD_GET_DEMO_ACTOR() (BOAT_DEMO_ACTOR*)(Common_Get(clip).demo_clip2->class)
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typedef void (*aBTD_PROC)(BOAT_DEMO_ACTOR*, GAME_PLAY*);
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struct boat_demo_s {
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ACTOR actor_class;
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int action;
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aBTD_PROC action_proc;
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int demo_act;
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int song_bgm_timer;
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BOAT_ACTOR* boat_actor;
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NPC_SENDO_ACTOR* npc_sendo_actor;
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EV_CASTAWAY_ACTOR* castaway_actor;
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int at_island;
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xyz_t passenger_ofs;
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f32 boat_speed;
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int island_npc_info_registered;
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u8* island_gba_loader_p;
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u8* island_gba_program_p;
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u8 player_pattern;
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u8 sing_dialog_ofs;
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u8 sing_2nd_part;
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u8 sing_2nd_part_bgm_no;
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int sing_msg_no;
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u16 touch_wharf_timer;
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u8 touching_wharf;
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};
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extern ACTOR_PROFILE Boat_Demo_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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