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https://github.com/ACreTeam/ac-decomp
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47 lines
846 B
C
47 lines
846 B
C
#ifndef AC_INTRO_DEMO_H
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#define AC_INTRO_DEMO_H
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#include "types.h"
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#include "m_actor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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aID_STATE_0,
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aID_STATE_TAKEN_HOUSE,
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aID_STATE_FREE_HOUSE,
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// more?
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aID_STATE_NUM
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};
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typedef struct actor_intor_demo_s INTRO_DEMO_ACTOR;
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struct actor_intor_demo_s {
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ACTOR actor_class;
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int action;
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int rcn_action;
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void (*action_proc)(ACTOR*, GAME*);
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void* train1_actor_p; // TODO: correct type
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void* station_master_actor_p; // TODO: correct type
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void* rcn_guide_actor_p; // TODO: correct type
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int player_in_intro_demo;
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int player_intro_demo_state;
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int selected_house;
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int _198;
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u8 first_field_bgm_state;
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int _1A0;
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int _1A4;
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int _1A8;
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};
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extern ACTOR_PROFILE Intro_Demo_Profile;
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#ifdef __cplusplus
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}
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#endif
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#endif
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