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30 lines
769 B
C
30 lines
769 B
C
#ifndef AC_SHOP_GOODS_H_H
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#define AC_SHOP_GOODS_H_H
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#include "types.h"
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#include "m_actor_type.h"
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#include "game_h.h"
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#include "m_lib.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void (*aSG_SINGLE_DRAW_PROC)(GAME*, mActor_name_t, xyz_t*, f32, s16, int);
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typedef int (*aSG_PLAYER_DROP_ENTRY_PROC)(GAME*, mActor_name_t, int, int, int, int);
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typedef s16 (*aSG_SINGLE_GET_ANGLE_Y_PROC)(int, int, int);
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typedef void (*aSG_SINGLE_SET_ANGLE_Y_PROC)(int, int, int, s16);
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typedef struct shop_goods_clip_s {
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aSG_SINGLE_DRAW_PROC single_draw_proc;
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aSG_PLAYER_DROP_ENTRY_PROC player_drop_entry_proc;
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aSG_SINGLE_GET_ANGLE_Y_PROC single_get_angle_y_proc;
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aSG_SINGLE_SET_ANGLE_Y_PROC single_set_angle_y_proc;
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} aSG_Clip_c;
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#ifdef __cplusplus
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}
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#endif
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#endif
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