Files
ac-decomp/src/ac_ins_batta.c
T
2024-05-10 10:15:06 +02:00

594 lines
19 KiB
C

#include "ac_ins_batta.h"
#include "m_field_info.h"
#include "m_name_table.h"
#include "m_common_data.h"
#include "m_player_lib.h"
#include "ac_set_ovl_insect.h"
enum {
aIBT_ACTION_AVOID,
aIBT_ACTION_LET_ESCAPE,
aIBT_ACTION_CHANGE_DIRECTION,
aIBT_ACTION_WAIT,
aIBT_ACTION_JUMP,
aIBT_ACTION_DROWN,
aIBT_ACTION_NUM
};
static int aIBT_check_live_condition(aINS_INSECT_ACTOR*);
static void aIBT_actor_move(ACTOR*,GAME*);
static void aIBT_actor_first_move(ACTOR*,GAME*);
static void aIBT_setupAction(aINS_INSECT_ACTOR*,int, GAME*);
extern void aIBT_actor_init(ACTOR* actor, GAME* game) {
PLAYER_ACTOR* player;
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
actor->gravity = 0.2f;
actor->max_velocity_y = -20.0f;
insect->bg_type = 2;
switch (insect->type) {
case aSOI_INSECT_TYPE_LONG_LOCUST:
insect->item = ITM_INSECT13;
break;
case aSOI_INSECT_TYPE_MIGRATORY_LOCUST:
insect->item = ITM_INSECT14;
break;
case aSOI_INSECT_TYPE_CRICKET:
insect->item = ITM_INSECT15;
break;
case aSOI_INSECT_TYPE_GRASSHOPPER:
insect->item = ITM_INSECT16;
break;
case aSOI_INSECT_TYPE_BELL_CRICKET:
insect->item = ITM_INSECT17;
break;
case aSOI_INSECT_TYPE_PINE_CRICKET:
insect->item = ITM_INSECT18;
break;
}
insect->insect_flags.bit_4 = FALSE;
if (actor->actor_specific == 0) {
if (aIBT_check_live_condition(insect) == TRUE) {
actor->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos(actor->world.position, 0.0f);
actor->mv_proc = aIBT_actor_first_move;
mFI_BkNum2WposXZ(&insect->f32_work2, &insect->f32_work3, actor->block_x, actor->block_z);
insect->f32_work2 += 320.0f;
insect->f32_work3 += 320.0f;
aIBT_setupAction(insect, aIBT_ACTION_CHANGE_DIRECTION, game);
}
} else {
GAME_PLAY* play = (GAME_PLAY*)game;
player = GET_PLAYER_ACTOR(play);
if (player != NULL) {
actor->world.position.y = 40.0f + player->actor_class.world.position.y;
}
actor->mv_proc = aIBT_actor_move;
aIBT_setupAction(insect, aIBT_ACTION_LET_ESCAPE, game);
}
}
static int aIBT_check_live_condition(aINS_INSECT_ACTOR* insect) {
int cond;
cond = TRUE;
if (mCoBG_ExistHeightGap_KeepAndNow(insect->tools_actor.actor_class.world.position) == TRUE) {
cond = FALSE;
} else if (Common_Get(weather) == mEnv_WEATHER_RAIN) {
cond = FALSE;
} else {
mActor_name_t* item;
item = mFI_GetUnitFG(insect->tools_actor.actor_class.world.position);
if ((item == NULL) || (*item == RSV_NO)) {
cond = FALSE;
} else if ((*item >= HOLE_START) && (*item <= HOLE_END)) {
cond = FALSE;
} else {
switch ((*item >> 0xC) & 0xF) {
case 4:
break;
case 1:
case 2:
case 3:
case 5:
cond = FALSE;
break;
}
}
}
if (cond == FALSE) {
insect->insect_flags.destruct = TRUE;
}
return cond;
}
static void aIBT_anime_proc(aINS_INSECT_ACTOR* insect) {
switch (insect->type) {
case aSOI_INSECT_TYPE_BELL_CRICKET:
insect->_1E0 += 1.0f;
break;
default:
insect->_1E0 += 0.3f;
break;
}
if (insect->_1E0 >= 2.0f) {
insect->_1E0 -= 2.0f;
}
}
static int aIBT_check_ball(aINS_INSECT_ACTOR* insect) {
f32 x, z;
int ret = 0;
x = Common_Get(ball_pos).x - insect->tools_actor.actor_class.world.position.x;
z = Common_Get(ball_pos).z - insect->tools_actor.actor_class.world.position.z;
if (((x * x) + (z * z)) < 3600.0f) {
ret = 1;
}
return ret;
}
static void aIBT_set_fly_se(aINS_INSECT_ACTOR* insect) {
switch (insect->type) {
case aSOI_INSECT_TYPE_LONG_LOCUST:
sAdo_OngenPos((u32)insect, 0xA2, &insect->tools_actor.actor_class.world.position);
break;
case aSOI_INSECT_TYPE_MIGRATORY_LOCUST:
sAdo_OngenPos((u32)insect, 0xA3, &insect->tools_actor.actor_class.world.position);
break;
}
}
static int aIBT_check_player_net_sub(xyz_t* net_pos, aINS_INSECT_ACTOR* insect) {
int ret;
u32 label;
ret = FALSE;
if (mPlib_Check_StopNet(net_pos) == TRUE) {
u32 label = mPlib_Get_item_net_catch_label();
if (label == (u32)insect) {
ret = TRUE;
}
}
return ret;
}
static int aIBT_check_player_net(aINS_INSECT_ACTOR* insect) {
xyz_t arg;
int ret;
ret = FALSE;
if (insect->s32_work1 == 0) {
if (aIBT_check_player_net_sub(&arg, insect) == TRUE) {
ret = TRUE;
insect->s32_work1 = 1;
} else {
aIBT_set_fly_se(insect);
}
} else {
ret = TRUE;
}
return ret;
}
static int aIBT_check_player_net2(aINS_INSECT_ACTOR* insect) {
xyz_t pos;
f32 x, z;
int ret;
ret = FALSE;
if (mPlib_Check_StopNet(&pos) == TRUE) {
u32 label = mPlib_Get_item_net_catch_label();
if (label == (u32)insect) {
insect->s32_work1 = 1;
} else {
x = pos.x - insect->tools_actor.actor_class.world.position.x;
z = pos.z - insect->tools_actor.actor_class.world.position.z;
if (((x * x) + (z * z)) < 4900.0f) {
ret = TRUE;
}
}
}
return ret;
}
static int aIBT_check_player_scoop(aINS_INSECT_ACTOR* insect) {
xyz_t pos;
f32 x, z;
int ret;
ret = FALSE;
if (mPlib_Check_DigScoop(&pos) == TRUE) {
x = pos.x - insect->tools_actor.actor_class.world.position.x;
z = pos.z - insect->tools_actor.actor_class.world.position.z;
if (((x * x) + (z * z)) < 4900.0f) {
ret = TRUE;
}
}
return ret;
}
static int aIBT_check_patience(aINS_INSECT_ACTOR* insect, GAME* game) {
int ret;
ret = FALSE;
if (aIBT_check_ball(insect) == TRUE) {
insect->patience = 100.0f;
} else if (aIBT_check_player_net2(insect) == TRUE) {
insect->patience = 100.0f;
} else if (aIBT_check_player_scoop(insect) == TRUE) {
insect->patience = 100.0f;
}
if (insect->patience >= 90.0f) {
ret = TRUE;
}
return ret;
}
static void aIBT_chk_avoid_jump_angle(ACTOR* actor, s16 chkAngle) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*) actor;
s16 currentAngle = chkAngle;
if (insect->tools_actor.actor_class.bg_collision_check.result.hit_wall & mCoBG_HIT_WALL_FRONT) {
currentAngle = insect->tools_actor.actor_class.world.angle.y;
currentAngle += (((((RANDOM(2)) * 2) - 1) << 0xE));
}
insect->tools_actor.actor_class.world.angle.y = currentAngle;
insect->tools_actor.actor_class.shape_info.rotation.y = currentAngle;
}
static void aIBT_set_avoid_jump_spd(aINS_INSECT_ACTOR* insect) {
s_xyz angle;
f32 mod;
int absRot;
switch (insect->type) {
case aSOI_INSECT_TYPE_MIGRATORY_LOCUST:
insect->tools_actor.actor_class.speed = 7.5f;
insect->tools_actor.actor_class.position_speed.y = 9.0f;
insect->tools_actor.actor_class.gravity = 0.6f;
break;
default:
mod = 3.0f;
absRot = ABS(insect->tools_actor.actor_class.shape_info.rotation.y);
if (absRot > 0x4000) {
mCoBG_GetBgY_AngleS_FromWpos(&angle, insect->tools_actor.actor_class.world.position, 0.0f);
if (angle.x > 0) {
mod += (3.0f * sin_s(angle.x));
}
}
insect->tools_actor.actor_class.speed = 5.0f;
insect->tools_actor.actor_class.position_speed.y = mod;
insect->tools_actor.actor_class.gravity = 0.3f;
break;
}
}
static int aIBT_chk_active_range(s16* range, aINS_INSECT_ACTOR* insect) {
f32 z, x;
int ret;
ret = TRUE;
x = insect->f32_work2 - insect->tools_actor.actor_class.world.position.x;
z = insect->f32_work3 - insect->tools_actor.actor_class.world.position.z;
if (((x * x) + (z * z)) >= 57600.0f) {
if (range != NULL) {
*range = atans_table(z, x);
}
ret = FALSE;
}
return ret;
}
static void aIBT_avoid(ACTOR* actor, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
PLAYER_ACTOR* player;
f32 timer;
s16 angle;
aIBT_anime_proc(insect);
if (insect->tools_actor.actor_class.bg_collision_check.result.is_in_water) {
aIBT_setupAction(insect, aIBT_ACTION_DROWN, &play->game);
} else if ((aIBT_check_player_net(insect) == FALSE) &&
(insect->tools_actor.actor_class.bg_collision_check.result.on_ground)) {
if (insect->timer > 0) {
insect->timer--;
insect->tools_actor.actor_class.speed = 0.0f;
} else {
insect->timer = 8;
if (insect->patience < 85.0f) {
timer = 5.0f + (RANDOM_F(10.0f));
insect->timer = (2.0f * timer);
aIBT_setupAction(insect, aIBT_ACTION_CHANGE_DIRECTION, &play->game);
} else {
if (aIBT_chk_active_range(&angle, insect) == TRUE) {
player = GET_PLAYER_ACTOR(play);
if (player != NULL) {
angle = search_position_angleY(&insect->tools_actor.actor_class.world.position,
&player->actor_class.world.position) +
0x8000;
} else {
angle = insect->tools_actor.actor_class.shape_info.rotation.y;
}
}
aIBT_chk_avoid_jump_angle(actor, angle);
aIBT_set_avoid_jump_spd(insect);
}
}
}
}
static void aIBT_let_escape(ACTOR* actor, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
aIBT_anime_proc(insect);
if (insect->tools_actor.actor_class.bg_collision_check.result.is_in_water) {
aIBT_setupAction(insect, aIBT_ACTION_DROWN, game);
} else {
if (insect->tools_actor.actor_class.bg_collision_check.result.on_ground) {
if (insect->timer > 0) {
insect->timer--;
insect->tools_actor.actor_class.speed = 0.0f;
} else {
insect->timer = 8;
aIBT_chk_avoid_jump_angle(actor, insect->tools_actor.actor_class.world.angle.y);
aIBT_set_avoid_jump_spd(insect);
}
} else {
aIBT_set_fly_se(insect);
}
}
}
static void aIBT_chg_direction(ACTOR* actor, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
static f32 range[] = {
4096.0f, 4096.0f, 8192.0f, 8192.0f, 8192.0f, 12288.0f, 12288.0f, 12288.0f, 12288.0f,
12288.0f, 16384.0f, 16384.0f, 16384.0f, 16384.0f, 16384.0f, 16384.0f,
};
u32 attr;
xyz_t pos;
f32 mod;
s16 angle;
f32 bgY;
f32 yDir;
if (aIBT_chk_active_range(&angle, insect) == FALSE) {
insect->tools_actor.actor_class.world.angle.y = angle;
aIBT_setupAction(insect, aIBT_ACTION_WAIT, game);
} else {
angle = insect->tools_actor.actor_class.shape_info.rotation.y + 0x8000;
angle += (s16)(range[insect->s32_work0] * (2.0f * (fqrand() - 0.5f)));
xyz_t_move(&pos, &insect->tools_actor.actor_class.world.position);
mod = 53.0f;
if (insect->type == aSOI_INSECT_TYPE_MIGRATORY_LOCUST) {
mod = 218.0f;
}
pos.x += (mod * sin_s(angle));
pos.z += (mod * cos_s(angle));
bgY = mCoBG_GetBgY_AngleS_FromWpos(NULL, pos, 0.0f);
attr = mCoBG_Wpos2Attribute(pos, NULL);
yDir = insect->tools_actor.actor_class.world.position.y - bgY;
yDir = (yDir >= 0.0f) ? yDir : -yDir;
if ((yDir < 40.0f) && (mCoBG_CheckWaterAttribute(attr) == FALSE)) {
insect->tools_actor.actor_class.world.angle.y = angle;
aIBT_setupAction(insect, aIBT_ACTION_WAIT, game);
} else {
insect->s32_work0 += 1;
if (insect->s32_work0 > 0xF) {
aIBT_setupAction(insect, aIBT_ACTION_WAIT, game);
}
}
}
}
static void aIBT_wait(ACTOR* actor, GAME* game) {
static u8 batta_sound_data[] = {
159,158,160,157,
};
GAME_PLAY* play;
aINS_INSECT_ACTOR* insect;
play = (GAME_PLAY*)game;
insect = (aINS_INSECT_ACTOR*)actor;
if (actor->bg_collision_check.result.is_in_water) {
aIBT_setupAction(insect, aIBT_ACTION_DROWN, game);
} else if (aIBT_check_patience(insect,game) == TRUE) {
aIBT_setupAction(insect, aIBT_ACTION_AVOID, game);
} else {
f32 step = sqrtf(0.5);
add_calc_short_angle2(&actor->shape_info.rotation.y,
actor->world.angle.y, 1.0f - step, 0x2000, 0);
if ((insect->type >= 0xF) || (insect->type < 0xD)) {
int idx = insect->type - 15;
if ((actor->bg_collision_check.result.on_ground) &&
(insect->patience < 20.0f)) {
if (insect->type == aSOI_INSECT_TYPE_BELL_CRICKET) {
aIBT_anime_proc(insect);
}
if (insect->s32_work1 == 0) {
sAdo_OngenPos((u32)insect, batta_sound_data[idx], &actor->world.position);
}
}
}
if (insect->timer > 0) {
insect->timer--;
} else {
int action;
action = aIBT_ACTION_CHANGE_DIRECTION;
if (aIBT_chk_active_range(NULL, insect) == FALSE) {
action = aIBT_ACTION_JUMP;
} else {
if ((insect->type == aSOI_INSECT_TYPE_LONG_LOCUST) || (insect->type == aSOI_INSECT_TYPE_MIGRATORY_LOCUST)) {
if ((int)(play->game_frame % 200) > 20) {
action = aIBT_ACTION_JUMP;
}
} else if ((int)(play->game_frame % 200) < 20) {
action = aIBT_ACTION_JUMP;
}
}
aIBT_setupAction(insect, action, game);
}
}
}
static void aIBT_jump(ACTOR* actor, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
if (insect->tools_actor.actor_class.bg_collision_check.result.on_ground){
aIBT_setupAction(insect, aIBT_ACTION_CHANGE_DIRECTION, game);
}
}
static void aIBT_avoid_init(aINS_INSECT_ACTOR* insect, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
s16 angle;
PLAYER_ACTOR* player;
player = get_player_actor_withoutCheck(play);
insect->tools_actor.actor_class.gravity = 0.2f;
insect->timer = 0;
if (player != NULL) {
angle = (search_position_angleY(&insect->tools_actor.actor_class.world.position,
&player->actor_class.world.position) -
0x8000);
angle += (s16)(8192.0f * (2.0f * (fqrand() - 0.5f)));
insect->tools_actor.actor_class.shape_info.rotation.y = angle;
insect->tools_actor.actor_class.world.angle.y = angle;
}
}
static void aIBT_let_escape_init(aINS_INSECT_ACTOR* insect, GAME* game) {
PLAYER_ACTOR* player;
s16 chkAngle;
GAME_PLAY* play = (GAME_PLAY*)game;
player = get_player_actor_withoutCheck(play);
insect->life_time = 0;
insect->alpha_time = 80;
insect->tools_actor.actor_class.gravity = 0.2f;
insect->timer = 0;
insect->tools_actor.actor_class.speed = 5.0f;
insect->tools_actor.actor_class.position_speed.y = 3.0f;
if (player != NULL) {
chkAngle = player->actor_class.shape_info.rotation.y + (s16)(21845.0f * (fqrand() - 0.5f));
insect->tools_actor.actor_class.world.angle.y = chkAngle;
insect->tools_actor.actor_class.shape_info.rotation.y = chkAngle;
}
insect->insect_flags.bit_1 = TRUE;
insect->insect_flags.bit_2 = TRUE;
}
static void aIBT_chg_direction_init(aINS_INSECT_ACTOR* insect, GAME* game) {
insect->s32_work0 = 0;
insect->_1E0 = 0.0f;
insect->tools_actor.actor_class.speed = 0.0f;
}
static void aIBT_wait_init(aINS_INSECT_ACTOR* insect, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
if (aIBT_chk_active_range(NULL, insect) == FALSE) {
insect->timer = 60;
}
else{
insect->timer = (2.0f * (120.0f + (play->game_frame % 240)));
}
}
static void aIBT_jump_init(aINS_INSECT_ACTOR* insect, GAME* game) {
insect->tools_actor.actor_class.position_speed.y = 4.0f;
insect->tools_actor.actor_class.speed = 5.5f;
insect->tools_actor.actor_class.gravity = 0.7f;
}
static void aIBT_drown_init(aINS_INSECT_ACTOR* insect, GAME* game) {
xyz_t pos = insect->tools_actor.actor_class.world.position;
f32 height = mCoBG_GetWaterHeight_File(pos, "ac_ins_batta.c", 995);
pos.y = height;
eEC_CLIP->effect_make_proc(eEC_EFFECT_TURI_MIZU, pos, 1,insect->tools_actor.actor_class.world.angle.y, game, 0, 4, 0);
sAdo_OngenTrgStart(0x438,&insect->tools_actor.actor_class.world.position);
insect->insect_flags.bit_1 = TRUE;
insect->insect_flags.destruct = TRUE;
insect->tools_actor.actor_class.shape_info.draw_shadow = FALSE;
}
typedef void (*aIBT_INIT_PROC)(aINS_INSECT_ACTOR*, GAME*);
static void aIBT_setupAction(aINS_INSECT_ACTOR* insect, int action, GAME* game) {
static aIBT_INIT_PROC init_proc[] = {
&aIBT_avoid_init,
&aIBT_let_escape_init,
&aIBT_chg_direction_init,
&aIBT_wait_init,
&aIBT_jump_init,
&aIBT_drown_init,
};
static aINS_ACTION_PROC act_proc[] = {
&aIBT_avoid,
&aIBT_let_escape,
&aIBT_chg_direction,
&aIBT_wait,
&aIBT_jump,
(aINS_ACTION_PROC)&none_proc1,
};
insect->action = action;
insect->action_proc = act_proc[action];
(*init_proc[action])(insect, game);
}
void aIBT_actor_move(ACTOR* actor, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
GAME_PLAY* play = (GAME_PLAY*)game;
u32 label = mPlib_Get_item_net_catch_label();
if (label == (u32)actor) {
aIBT_setupAction(insect, aIBT_ACTION_LET_ESCAPE, game);
} else {
if (insect->insect_flags.bit_3 == TRUE && insect->insect_flags.bit_2 == FALSE) {
aIBT_setupAction(insect, aIBT_ACTION_LET_ESCAPE, game);
}
else
insect->action_proc(actor,game);
}
}
static void aIBT_actor_first_move(ACTOR* actor, GAME* game) {
aINS_INSECT_ACTOR* insect = (aINS_INSECT_ACTOR*)actor;
if ((insect->flag < 2) && (aIBT_check_live_condition(insect) == TRUE)) {
insect->flag++;
if (insect->flag == 2) {
insect->tools_actor.actor_class.mv_proc = aIBT_actor_move;
}
aIBT_actor_move(actor, game);
}
}