Files
ac-decomp/src/ac_kago.c
T
2024-03-16 11:54:26 -04:00

53 lines
1.5 KiB
C

#include "ac_kago.h"
#include "m_name_table.h"
#include "m_common_data.h"
#include "m_field_info.h"
#include "m_collision_bg.h"
#include "sys_matrix.h"
#include "m_player_lib.h"
#include "m_rcp.h"
static void aKAG_actor_ct(ACTOR*, GAME*);
static void aKAG_actor_init(ACTOR*, GAME*);
static void aKAG_actor_draw(ACTOR*, GAME*);
ACTOR_PROFILE Kago_Profile = {
mAc_PROFILE_KAGO,
ACTOR_PART_ITEM,
ACTOR_STATE_TA_SET,
SPORTSFAIR_BASKET_RED,
ACTOR_OBJ_BANK_KEEP,
sizeof(KAGO_ACTOR),
&aKAG_actor_ct,
NONE_ACTOR_PROC,
&aKAG_actor_init,
&aKAG_actor_draw,
NULL,
};
extern Vtx obj_e_kago_shadow_v[];
extern Gfx obj_e_kago_shadow_model[];
u8 aKAG_shadow_vtx_fix_flg_table[] = { 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1 };
bIT_ShadowData_c aKAG_shadow_data = {
13, aKAG_shadow_vtx_fix_flg_table, 60.0f, obj_e_kago_shadow_v, obj_e_kago_shadow_model,
};
static void aKAG_set_bgOffset(KAGO_ACTOR*, int);
static void aKAG_setup_action(KAGO_ACTOR*, int);
static void aKAG_actor_ct(ACTOR* actor, GAME* game) {
KAGO_ACTOR* kago = (KAGO_ACTOR*)actor;
kago->structure_class.action = actor->npc_id - SPORTSFAIR_BASKET_RED;
kago->structure_class.structure_type = kago->structure_class.action + aSTR_TYPE_SPORTSFAIR_A;
kago->structure_class.structure_pal = kago->structure_class.action + aSTR_PAL_KAGO_R;
aKAG_setup_action(kago, 0);
aKAG_set_bgOffset(kago, 1);
}
#include "../src/ac_kago_move.c_inc"
#include "../src/ac_kago_draw.c_inc"