mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-25 07:02:50 -04:00
123 lines
3.2 KiB
C
123 lines
3.2 KiB
C
#include "ac_t_cracker.h"
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#include "m_name_table.h"
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#include "sys_matrix.h"
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#include "m_lib.h"
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#include "m_rcp.h"
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static void aTCR_actor_ct(ACTOR* actor, GAME* game);
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static void aTCR_actor_move(ACTOR* actor, GAME* game);
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static void aTCR_actor_draw(ACTOR* actor, GAME* game);
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ACTOR_PROFILE T_Cracker_Profile = {
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mAc_PROFILE_T_CRACKER,
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ACTOR_PART_BG,
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ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
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EMPTY_NO,
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ACTOR_OBJ_BANK_CRACKER,
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sizeof(CRACKER_ACTOR),
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&aTCR_actor_ct,
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NONE_ACTOR_PROC,
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&aTCR_actor_move,
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&aTCR_actor_draw,
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NULL
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};
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static void aTCR_setupAction(ACTOR* actor, int idx);
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extern Gfx tol_cracker_1T_model[];
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static void aTCR_actor_ct(ACTOR* actor, GAME* game){
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aTCR_setupAction(actor, 1);
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}
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static void aTCR_calc_scale(ACTOR* actor, int idx){
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static f32 aim[] = {1.0f, 0.0f};
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f32 cracker_scale = actor->scale.x;
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chase_f(&cracker_scale, aim[idx],0.05f);
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actor->scale.x = cracker_scale;
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actor->scale.y = cracker_scale;
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actor->scale.z = cracker_scale;
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}
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static void aTCR_takeout(ACTOR* actor){
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aTCR_calc_scale(actor, 0);
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}
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static void aTCR_putaway(ACTOR* actor){
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aTCR_calc_scale(actor, 1);
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}
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static void aTCR_destruct(ACTOR* actor){
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Actor_delete(actor);
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}
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static void aTCR_setupAction(ACTOR* actor, int idx){
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CRACKER_ACTOR* cracker = (CRACKER_ACTOR*)actor;
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static CRACKER_PROC process[] = {(CRACKER_PROC)none_proc1, aTCR_takeout,aTCR_putaway,aTCR_destruct,
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(CRACKER_PROC)none_proc1,NULL};
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static f32 start_scale[] = {0.0f, 0.0f, 1.0f,1.0f,1.0f,0.0f,0.0f};
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f32 scale;
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cracker->proc = process[idx];
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cracker->current_id = idx;
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cracker->tools_class.work0 = idx;
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scale = start_scale[idx];
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cracker->tools_class.actor_class.scale.x = scale;
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cracker->tools_class.actor_class.scale.y = scale;
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cracker->tools_class.actor_class.scale.z = scale;
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}
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static void aTCR_actor_move(ACTOR* actor, GAME* game){
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CRACKER_ACTOR* cracker = (CRACKER_ACTOR*)actor;
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int t = cracker->tools_class.work0;
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if(t!= cracker->current_id){
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aTCR_setupAction(actor, t);
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}
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cracker->proc(actor);
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}
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static void aTCR_actor_draw(ACTOR* actor, GAME* game){
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CRACKER_ACTOR* cracker = (CRACKER_ACTOR*)actor;
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GRAPH* graph = game->graph;
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Gfx* gfxp;
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OPEN_DISP(graph);
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if(cracker->tools_class.init_matrix == 1){
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Matrix_put(&cracker->tools_class.matrix_work);
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Matrix_Position_Zero(&cracker->tools_class.actor_class.world.position);
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cracker->tools_class.init_matrix = 0;
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}
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else{
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Matrix_translate(cracker->tools_class.actor_class.world.position.x, cracker->tools_class.actor_class.world.position.y,
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cracker->tools_class.actor_class.world.position.z, FALSE);
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Matrix_scale(0.01f, 0.01f, 0.01f, TRUE);
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}
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Matrix_scale(cracker->tools_class.actor_class.scale.x, cracker->tools_class.actor_class.scale.y, cracker->tools_class.actor_class.scale.z, TRUE);
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_texture_z_light_fog_prim_npc(graph);
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gfxp = NOW_POLY_OPA_DISP;
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gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxp++, tol_cracker_1T_model);
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SET_POLY_OPA_DISP(gfxp);
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CLOSE_DISP(graph);
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}
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