Files
ac-decomp/src/ac_t_cracker.c
T
2023-12-09 13:34:31 +01:00

123 lines
3.2 KiB
C

#include "ac_t_cracker.h"
#include "m_name_table.h"
#include "sys_matrix.h"
#include "m_lib.h"
#include "m_rcp.h"
static void aTCR_actor_ct(ACTOR* actor, GAME* game);
static void aTCR_actor_move(ACTOR* actor, GAME* game);
static void aTCR_actor_draw(ACTOR* actor, GAME* game);
ACTOR_PROFILE T_Cracker_Profile = {
mAc_PROFILE_T_CRACKER,
ACTOR_PART_BG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_CRACKER,
sizeof(CRACKER_ACTOR),
&aTCR_actor_ct,
NONE_ACTOR_PROC,
&aTCR_actor_move,
&aTCR_actor_draw,
NULL
};
static void aTCR_setupAction(ACTOR* actor, int idx);
extern Gfx tol_cracker_1T_model[];
static void aTCR_actor_ct(ACTOR* actor, GAME* game){
aTCR_setupAction(actor, 1);
}
static void aTCR_calc_scale(ACTOR* actor, int idx){
static f32 aim[] = {1.0f, 0.0f};
f32 cracker_scale = actor->scale.x;
chase_f(&cracker_scale, aim[idx],0.05f);
actor->scale.x = cracker_scale;
actor->scale.y = cracker_scale;
actor->scale.z = cracker_scale;
}
static void aTCR_takeout(ACTOR* actor){
aTCR_calc_scale(actor, 0);
}
static void aTCR_putaway(ACTOR* actor){
aTCR_calc_scale(actor, 1);
}
static void aTCR_destruct(ACTOR* actor){
Actor_delete(actor);
}
static void aTCR_setupAction(ACTOR* actor, int idx){
CRACKER_ACTOR* cracker = (CRACKER_ACTOR*)actor;
static CRACKER_PROC process[] = {(CRACKER_PROC)none_proc1, aTCR_takeout,aTCR_putaway,aTCR_destruct,
(CRACKER_PROC)none_proc1,NULL};
static f32 start_scale[] = {0.0f, 0.0f, 1.0f,1.0f,1.0f,0.0f,0.0f};
f32 scale;
cracker->proc = process[idx];
cracker->current_id = idx;
cracker->tools_class.work0 = idx;
scale = start_scale[idx];
cracker->tools_class.actor_class.scale.x = scale;
cracker->tools_class.actor_class.scale.y = scale;
cracker->tools_class.actor_class.scale.z = scale;
}
static void aTCR_actor_move(ACTOR* actor, GAME* game){
CRACKER_ACTOR* cracker = (CRACKER_ACTOR*)actor;
int t = cracker->tools_class.work0;
if(t!= cracker->current_id){
aTCR_setupAction(actor, t);
}
cracker->proc(actor);
}
static void aTCR_actor_draw(ACTOR* actor, GAME* game){
CRACKER_ACTOR* cracker = (CRACKER_ACTOR*)actor;
GRAPH* graph = game->graph;
Gfx* gfxp;
OPEN_DISP(graph);
if(cracker->tools_class.init_matrix == 1){
Matrix_put(&cracker->tools_class.matrix_work);
Matrix_Position_Zero(&cracker->tools_class.actor_class.world.position);
cracker->tools_class.init_matrix = 0;
}
else{
Matrix_translate(cracker->tools_class.actor_class.world.position.x, cracker->tools_class.actor_class.world.position.y,
cracker->tools_class.actor_class.world.position.z, FALSE);
Matrix_scale(0.01f, 0.01f, 0.01f, TRUE);
}
Matrix_scale(cracker->tools_class.actor_class.scale.x, cracker->tools_class.actor_class.scale.y, cracker->tools_class.actor_class.scale.z, TRUE);
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxp++, tol_cracker_1T_model);
SET_POLY_OPA_DISP(gfxp);
CLOSE_DISP(graph);
}