mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-24 23:01:25 -04:00
90 lines
2.1 KiB
C
90 lines
2.1 KiB
C
#include "ac_t_hat1.h"
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#include "m_name_table.h"
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#include "sys_matrix.h"
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#include "m_lib.h"
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#include "m_rcp.h"
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static void aTHT1_actor_ct(ACTOR* actor, GAME*);
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static void aTHT1_actor_move(ACTOR* actor, GAME*);
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static void aTHT1_actor_draw(ACTOR* actor, GAME*);
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static void aTHT1_setupAction(ACTOR*, int);
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ACTOR_PROFILE T_Hat1_Profile = {
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mAc_PROFILE_T_HAT1,
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ACTOR_PART_BG,
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ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
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EMPTY_NO,
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ACTOR_OBJ_BANK_TOOLS,
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sizeof(HAT1_ACTOR),
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&aTHT1_actor_ct,
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NONE_ACTOR_PROC,
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&aTHT1_actor_move,
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&aTHT1_actor_draw,
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NULL
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};
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extern Gfx crw_hat1_body_model[];
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static void aTHT1_actor_ct(ACTOR* actor, GAME*){
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aTHT1_setupAction(actor,4);
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}
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static void aTHT1_destruct(ACTOR* actor){
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Actor_delete(actor);
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}
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static void aTHT1_setupAction(ACTOR*actor, int action){
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HAT1_ACTOR* hat = (HAT1_ACTOR*)actor;
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static HAT1_PROC process[] = {
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(HAT1_PROC)none_proc1,(HAT1_PROC)none_proc1,(HAT1_PROC)none_proc1,aTHT1_destruct,(HAT1_PROC)none_proc1,NULL
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};
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hat->proc = process[action];
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hat->current_id = action;
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hat->tools_class.work0 = action;
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}
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static void aTHT1_actor_move(ACTOR* actor, GAME*){
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HAT1_ACTOR* hat = (HAT1_ACTOR*)actor;
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if(hat->tools_class.work0 != hat->current_id){
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aTHT1_setupAction(actor, hat->tools_class.work0);
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}
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hat->proc(actor);
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}
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static void aTHT1_actor_draw(ACTOR* actor, GAME* game){
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HAT1_ACTOR* hat = (HAT1_ACTOR*)actor;
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GRAPH* graph;
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Gfx* gfxp;
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if(hat->tools_class.init_matrix == 1){
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graph = game->graph;
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OPEN_DISP(graph);
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Matrix_put(&hat->tools_class.matrix_work);
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Matrix_Position_Zero(&hat->tools_class.actor_class.world.position);
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hat->tools_class.init_matrix = 0;
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_texture_z_light_fog_prim_npc(graph);
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gfxp = NOW_POLY_OPA_DISP;
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gSPMatrix(gfxp++, _Matrix_to_Mtx_new(graph),G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxp++, crw_hat1_body_model);
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SET_POLY_OPA_DISP(gfxp);
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CLOSE_DISP(graph);
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}
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} |