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ac-decomp/src/ac_tukimi_draw.c_inc
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2024-02-11 23:37:16 -08:00

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extern Gfx obj_e_tukimi_l_endai_model[];
extern Gfx obj_e_tukimi_r_endai_model[];
static int aTUK_actor_draw_before(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_idx, Gfx** joint_shape, u8* joint_flags, void* arg, s_xyz* joint_rot, xyz_t* joint_pos) {
if (joint_idx == 7) {
*joint_shape = NULL;
}
return TRUE;
}
static int aTUK_actor_draw_after(GAME* game,cKF_SkeletonInfo_R_c* info, int idx, Gfx** gfxp, u8* dispbuf, void* actor, s_xyz* rotation, xyz_t* translation) {
static Gfx* mdl[] = { obj_e_tukimi_l_endai_model, obj_e_tukimi_r_endai_model };
STRUCTURE_ACTOR* tukimi;
GRAPH* graph;
Mtx* mtx;
u16* pal;
Gfx* gfx;
tukimi = (STRUCTURE_ACTOR*)actor;
graph = game->graph;
if (idx == 7) {
mtx = _Matrix_to_Mtx_new(graph);
if (mtx != NULL) {
pal = (*Common_Get(clip).structure_clip->get_pal_segment_proc)(tukimi->structure_pal);
_texture_z_light_fog_prim_shadow(graph);
OPEN_DISP(graph);
gfx = NOW_SHADOW_DISP;
gSPSegment(gfx++, G_MWO_SEGMENT_8, pal);
gSPMatrix(gfx++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, mdl[tukimi->arg0]);
SET_SHADOW_DISP(gfx);
CLOSE_DISP(graph);
}
}
return TRUE;
}
static void aTUK_actor_draw(ACTOR* actor, GAME* game) {
static bIT_ShadowData_c* shadow_data[2] = { &aTUK_shadow_data_l, &aTUK_shadow_data_r };
GRAPH* graph;
cKF_SkeletonInfo_R_c* keyframe;
STRUCTURE_ACTOR* tukimi;
Gfx* gfx;
u16* pal;
Mtx* mtx;
graph = game->graph;
tukimi = (STRUCTURE_ACTOR*)actor;
keyframe = &tukimi->keyframe;
mtx = GRAPH_ALLOC_TYPE(graph, Mtx, keyframe->skeleton->num_shown_joints);
if (mtx != NULL) {
pal = Common_Get(clip.structure_clip)->get_pal_segment_proc(tukimi->structure_pal);
OPEN_DISP(graph);
_texture_z_light_fog_prim_npc(graph);
gfx = NOW_POLY_OPA_DISP;
gSPSegment(gfx++, G_MWO_SEGMENT_8, pal);
SET_POLY_OPA_DISP(gfx);
cKF_Si3_draw_R_SV(game, keyframe, mtx, aTUK_actor_draw_before, aTUK_actor_draw_after, actor);
(*Common_Get(clip).bg_item_clip->draw_shadow_proc)(game, shadow_data[tukimi->arg0], FALSE);
CLOSE_DISP(graph);
}
}